Jump to content

Temperature zones in Constant. Temperature update


Recommended Posts

8 hours ago, Creatorofswamps said:

 

Biometundra.png.04465466360c54d5b534641534d1410e(1).thumb.png.8b7e798774b6d4e9c10780ad2b7be2cc.png

here are a few creatures and plants for the tundra invented by @Kur0u

 

I would certainly fancy myself a Tundra-themed biome with above flora and fauna. But I believe we're a long way to go for KLei to even consider such thing, a pity really. But I hope for some mod with exemplified biome - maybe artist can team up with 1-2 programmers and bless us PC player-base with such a "DLC"?!

 

As for OP's concepts of temperatures varying across the map, while I think would be pretty bad as a new game mechanic introduced from start (early-game) it can work well as a progression development in late-game, after Rifts are activated. Certainly won't be a hurdle for advanced experienced players dwelling into post-Rifts content, but would make for fine Survival atmosphere development I reckon. A start to "shake things up" after we 1st kill AFw & CC.

17 hours ago, MasterDos said:

Hello everyone

Recently, I was thinking about what might be waiting for our favorite game in the future and thought about an interesting idea. Imagine what happens if temperature zones appear in the constant! Similarly to what happens in our world - it is colder from above and below the globe, and much warmer near the equator.

Before you throw tomatoes at me, let me tell you about the obvious advantages of expanding the gameplay.

Answer yourself the question, what are you guided by when you choose a place for a future base in the first days? As a rule, we choose based on the necessary biomes or spawn creatures (bifalo, pigs, and so on)
But now you will also take into account the temperature zones so as not to suffer too much in summer or winter. After all, it is obvious that it will be colder in the far north or in the far south, and it will be hotter closer to the central strip
But it can complicate survival if you decide to build a base where it is colder by default and there will be no fires in summer (although it will be very very difficult in winter) - but all important biomes and resources can be in a hot zone.

It seems to me that this is a very interesting concept that can complicate survival and add more strategic thinking when creating the first base, as well as subsequent ones. This could also be applied to caves, but to link temperature indicators to certain biomes. For example, in a biome with lakes and lichen it will be warmer, but in a biome with bats it will be colder. (Perhaps in some other way)

Given the new obstacles to survival and non-starvation, it is worth adding new crafts)
Perhaps our usual temperature indicator could become more useful. For example, after its construction, you open the map and can activate the temperature mode to show the temperature area around the thermometer. But in my opinion it is better to add a manual thermometer, with which you could make a temperature map that will be needed in long-term survival. You explore the world and also determine where it will be colder, hotter and so on.

I was glad to share this idea with you) I hope you enjoyed it. I will be glad to see your opinion in this topic

I feel like just make it some biomes are colder or warmer than others.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...