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For better sailing experience I suggest to enable players to bind hotkeys to boat equipment (anchor, sail, etc.) with a priority to stop, and when still, priority to sail. 

I also suggest giving treasure no opacity, or at least non when its in pinchandwinch. 

Have a nice day :)

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I mean, it would be quite helpful to press a button and you character run to an anchor to activate/deactivate it, but it would become troublesome when more buildings (firepit, cookpot, bookshelf)  and heavy objects are added to the boat as they get in your path but are not accounted in the pathfinding.

Also, I wish that pressing space didn't make my character use the Pinch, as it is the only nautical building that has this effect, and gets in the way more often than not when I'm cleaning junk from the boat, or when it throws whatever it had back in the water.

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