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Idea for Warly's Skill Tree


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So I've been playing DST for quite sometime and really enjoyed the experience playing the Warly. And since we're getting skill tree updates for other characters I was thinking of some suggestions for Warly's Skill Tree. 

Master Chef Skill Tree

- skill tree that focuses on Warly's Cooking and use of ingredients

1. Experienced Butcher - Adds number of meet drop from Mobs

2. Under Pressure - Cuts the time of cooking food using Portable Crock Pot and perhaps add movespeed boost during and every after cooking. 

3. Impeccable Taste - Adds total Hunger, Sanity and Health gains for food cooked by Warly. 

4. Master Chef - Percent chance to recover half of the resources used during cooking. Prioritizing main ingredient over fillers

Spice Master Skill Tree

- focuses on o Warly's Spices and effects

1. Spice It Up! - increases duration of spices by a flat amount of time also increases food effect duration when seasoned. Also adds a craftable spice containers that allows application of spices on the go with reduce effects. 

2. Seasoned Meat - allows Warly to add Spices to Ham Bat with specific effects. Spice Container can be use to change effects anytime

     > Garlic - increases damage of weapon to mobs during night time (Vampire related reasons) 

     > Honey - slows enemies progressively until full stack immobilizes enemy in Honey Goo

     > Salt - small DOT damage  that increases per hit or the lower the enemies HP is (salting the wound) 

     > Chili - adds a chance to ignite enemies per hit. Also produces passive heat source to wielder when held but causes damage if held to long. 

3. Pepper Preper - unlocks Pepper Spice that passively restores sanity when added to food. Additionally with Seasoned Meat adds the effect to occasionaly stun enemies with sneezing. 

4. The Perfect Mix - allows Warly to use all spices over one food or Ham Bats (seasoned Meat) but with diminishing returns the more spices are added. Also allows Warly to add multiple spices of the same kind over food to increase its effect and duration but too much causes sanity damage when eaten. 

 

3. Preservationist Skill Tree

- Focuses on keeping food or any food related stuff from spoiling and some other tweaks. 

1. Extra Pockets - adds 3 slots of storage for Warly's Pouch. Also adds a 5 additional special slots for Spice Jars if Spice It Up is active. 

2. Lasting Flavours - allows seasoned food to last twice or thrice as long before spoiling. Seasoned Ham Bat benefits from this. 

3. A Box for All Season - Allows Warly to craft Box that reduces Movement when equipped but offers 7 additional slots to store food and ingredients only. Also benefits from Extra Pockets. Additionally the Box offers a Lantern mount to allow Lanterns to be equiped when placed inside the Bag. And since I'm a fan of Beefalo with Warly, allows Warly to craft a saddle version of the Bag where storage is accessible only when Mounting the Beefalo. 

4. Food for All Season - allows Warly to craft a Special Brew that when place into Bags, Chest and Containers restores food conditions until Special Brew is used up. This can turn all Chest into a preservation box. 

Hope this or some of it will be implemented into the game. Nonetheless Warly's a great Character and I hope with skill Trees he will improve even more. 

 

5 hours ago, PaleRaven said:

Experienced Butcher - Adds number of meet drop from Mobs

As in when Warly kills a mob that drops meat, like pigmen or Tallbirds, he has a chance of getting more than usual? Or he gets unique meat items, like say Pigmen snout or Tallbird thigh? 

 

If the first, I'd advocate for it applying when Warly murders small mobs, like birds and rabbits, in his inventory, or like he's always guaranteed to get both feather and morsel. 

If the second... I kinda dig it? Like it allows for more ingredients to be used without just slapping extra meat into your inventory. Like sure, you can use Tallbird thigh in crockpot like a regular big meat, OR you could use it to make turkey dinner without needing two turkey legs! The pig snout could be used to make the Milk Hat, which is pretty rare because of the difficulty in obtaining the batrat snout, or whatever it's called. 

 

As for additional idea, what if Warly could "craft" seeds from fruits and vegetables? Circumvents obtaining the bird and birdcage, and it maybe be even more effective? Like two seeds from one plant? That may be actually a bit too op, lol. 

5 hours ago, PaleRaven said:

Seasoned Meat - allows Warly to add Spices to Ham Bat with specific effects. Spice Container can be use to change effects anytime

I actually love this idea! Except maybe for changing the spices, but that's a detail. 

Truly, Warly seasoning his weapon is hilarious, and as for the effects... 

 

 

5 hours ago, PaleRaven said:

     > Garlic - increases damage of weapon to mobs during night time (Vampire related reasons) 

 

     > Honey - slows enemies progressively until full stack immobilizes enemy in Honey Goo

 

     > Salt - small DOT damage  that increases per hit or the lower the enemies HP is (salting the wound) 

 

     > Chili - adds a chance to ignite enemies per hit. Also produces passive heat source to wielder when held but causes damage if held to long.

 

There are no vampire-related things in dst, as far as I know, but Warly is Superstitious, so it could work as a placebo? Like "Garlic is good for vampires, which are monsters, and there are monsters plenty here! It should work!" 

Idk if the damage only showing up during night is the way to go, but it's certainly interesting! 

 

The Honey buff is funny, and it should help with kiting. I guess fully stopping mobs would be a tad bit too op. 

 

Salting the wounds is a neat idea on paper.

Salt is a great preserver, so maybe making it prolong Hambat's freshess could work as well? Though I guess that fits for a separate skill better... 

 

Damages the player when held for too long? Like a flat number? What if the damage came from overheating instead? It'd completely trivialise winter though, which isn't good... 

What if, similar to Salt making food last longer Skill, Chilli would make the food increase player's temperature? It'd make it less viable during summer, but I'd say it's a fair trade... 

 

 

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