Un-compromise the turf crafting?
Should crafting material requirements be balanced to better reflect the increased output?
2 members have voted
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1. *Excluding recipes that always yieled bulk output, like Scaled Flooring, Moon Crater, and Mutated Fungal Turfs.
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No, keep it as it is now1
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Yes, not necessarily x4, but at least double the current values0
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Yes, change all material costs for turf crafting to four times the pre-nerf values1
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No. Instead, return turf crafting to pre-nerf/multiplication values, and work on a system to let players choose how much of an item to craft, multiplying material costs to match0
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