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Skill Tree Points


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Lemme start with one thing.
I'm a huge fan of skill trees yet I think that they have a huge problem.
The points system.
You can just gather points on a one world and still have them on the another.
That's making the start of another world a lot easier. I think it should be reworked.

But how?
What if a character would get 5 points at start on every world and gather points a little bit faster till 15. Then It would be much more balanced. The progression while playing would be more natural that way.

What do you think?

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25 minutes ago, jrthekidRS said:

Sound interesting. I mainly want it to be less grindy and wish it took less time overall to gain points. It is currently too much for me to have a desire to actually level up new characters.

It's true. Yet you can cheat eat easily, that's why I think it should work per world with starting points and shorter timings.
10 points - 1 per 5 days. It would end in 75 day.
20/15/20/15 -> 70 days full year cycle
So it would be perfect. Survive 1 year and you got a full mastery in your character.

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28 minutes ago, Dunte said:

It's true. Yet you can cheat eat easily, that's why I think it should work per world with starting points and shorter timings.
10 points - 1 per 5 days. It would end in 75 day.
20/15/20/15 -> 70 days full year cycle
So it would be perfect. Survive 1 year and you got a full mastery in your character.

i like the math
Currently it takes 160 days to unlock all skill points, which is too much

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