Dunte Posted July 21, 2023 Share Posted July 21, 2023 Lemme start with one thing. I'm a huge fan of skill trees yet I think that they have a huge problem. The points system. You can just gather points on a one world and still have them on the another. That's making the start of another world a lot easier. I think it should be reworked. But how? What if a character would get 5 points at start on every world and gather points a little bit faster till 15. Then It would be much more balanced. The progression while playing would be more natural that way. What do you think? Link to comment Share on other sites More sharing options...
jrthekidRS Posted July 21, 2023 Share Posted July 21, 2023 Sound interesting. I mainly want it to be less grindy and wish it took less time overall to gain points. It is currently too much for me to have a desire to actually level up new characters. Link to comment Share on other sites More sharing options...
Dunte Posted July 21, 2023 Author Share Posted July 21, 2023 25 minutes ago, jrthekidRS said: Sound interesting. I mainly want it to be less grindy and wish it took less time overall to gain points. It is currently too much for me to have a desire to actually level up new characters. It's true. Yet you can cheat eat easily, that's why I think it should work per world with starting points and shorter timings. 10 points - 1 per 5 days. It would end in 75 day. 20/15/20/15 -> 70 days full year cycle So it would be perfect. Survive 1 year and you got a full mastery in your character. Link to comment Share on other sites More sharing options...
Mortalbane Posted July 21, 2023 Share Posted July 21, 2023 28 minutes ago, Dunte said: It's true. Yet you can cheat eat easily, that's why I think it should work per world with starting points and shorter timings. 10 points - 1 per 5 days. It would end in 75 day. 20/15/20/15 -> 70 days full year cycle So it would be perfect. Survive 1 year and you got a full mastery in your character. i like the math Currently it takes 160 days to unlock all skill points, which is too much Link to comment Share on other sites More sharing options...
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