Antynomity Posted July 19, 2023 Share Posted July 19, 2023 Photosynthesis - Imo, really cool, but the petals shouldn't have been taken away, for the last perk in the bottom left branch I wish it had 2 attributes, the healing one, and now, if you're at full health you should still get the petals you used to get with the perk that was replaced by Photosynthesis, it'd make sense too as like... y'know, when he's hurt he slowly regrows in sunlight, and at full health he keeps overgrowing petals (don't make it day-exclusive though) Fly Trap - it has to go, it's really kind of underwhelming, and not really useful, like ever. I propose an idea to replace it with a skill that improves the Bramble Husk (examples: more durability, bigger and more damaging AoE, no friendly fire with AoE followers or players, more protection 80% > 85%, etc. Lunar Cultivator 1-3 skills need to be better, Saladmanders now are even more useless, when they die as unripe they don't drop a dragonfruit compared to the ripe ones which also deal more damage(?, unsure honestly, correct if wrong) but also have a... smaller limit? Lightbugs should last longer and Carrats should... probably be improved, honestly no idea with how as I just don't see the potential even though there for sure is a lot of it even if I don't see it myself. Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/149596-additional-wormwood-perk-ideas/ Share on other sites More sharing options...
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