NimbleRoach Posted July 19, 2023 Share Posted July 19, 2023 Hi ! I undertook to rent two servers don't starve together on Verygames. The goal is to have server A whose portals lead to server B. Both servers work, I played about thirty days on server A and I connected as a client to server B just to check that the map was generated correctly. For the next step, I followed this https://forum.verygames.net/topic/47651-how-to-link-servers-together-shards/ and this Here is the current situation: Server A (Master) seems to be waiting for the shards to connect, Server B cannot connect. Here is a log of Server A (Master) : Spoiler Here is a log of Server B: Spoiler Here the Server A cluster.ini Spoiler [GAMEPLAY] game_mode=survival max_players=4 pvp=false pause_when_empty=true [NETWORK] cluster_name=Si Si la famille cluster_description=Rendez-vous en terre inconnue cluster_password=rdv1930sisi cluster_intention=cooperative autosaver_enabled=true enable_vote_kick=false [MISC] console_enabled=true [SHARD] shard_enabled=true bind_ip=0.0.0.0 master_ip=188.165.54.19 master_port=20013 cluster_key= [STEAM] steam_group_id= steam_group_only=false steam_group_admins=false here the Server A server.ini Spoiler [NETWORK] server_port = 20010 [SHARD] is_master = true name = First map id = 1 [ACCOUNT] encode_user_path = true [STEAM] authentication_port = 5006 master_server_port = 30006 here the server B cluster.ini Spoiler [GAMEPLAY] game_mode=survival max_players=4 pvp=false pause_when_empty=true [NETWORK] cluster_name= cluster_description= cluster_password= cluster_intention=cooperative autosaver_enabled=true enable_vote_kick=false [MISC] console_enabled=true [SHARD] shard_enabled=true bind_ip=0.0.0.0 master_ip=188.165.54.19 master_port=20013 cluster_key= [STEAM] steam_group_id= steam_group_only=false steam_group_admins=false Here the server B server.ini Spoiler [NETWORK] server_port = 20006 [SHARD] is_master = false name = Second map id = 2095582075 [ACCOUNT] encode_user_path = true [STEAM] authentication_port = 5004 master_server_port = 30004 The cluster key was removed for obvious reasons but it is understood that I put the same in both files. Also, the cluster token is the same for both files. This is the server A (master) worldgenoveride.lua file Spoiler KLEI 1 return { override_enabled = true, worldgen_preset = "SURVIVAL_TOGETHER", settings_preset = "SURVIVAL_TOGETHER", overrides = { alternatehunt = "often", angrybees = "often", bananabush_portalrate = "often", basicresource_regrowth = "always", beefalo = "often", bees = "often", bees_setting = "often", berrybush = "often", birds = "often", boons = "often", butterfly = "often", buzzard = "often", cactus = "often", carrot = "often", catcoons = "often", chess = "often", crow_carnival = "enabled", extrastartingitems = "0", flint = "often", flowers = "often", ghostsanitydrain = "none", grass = "often", grassgekkos = "never", hound_mounds = "often", houndmound = "often", hunt = "often", lightninggoat = "often", lureplants = "often", merm = "often", merms = "often", moles_setting = "often", mushroom = "often", perd = "often", pigs = "often", pigs_setting = "often", portalresurection = "always", reeds = "often", resettime = "none", rock = "often", sapling = "often", spawnprotection = "always", spiders = "often", spiders_setting = "often", tallbirds = "often", tentacles = "often", touchstone = "often", tumbleweed = "often", world_size = "huge", }, } And this is the server B worldgenoveride.lua file : Spoiler KLEI 1 return { override_enabled = true, worldgen_preset = "SURVIVAL_TOGETHER", settings_preset = "SURVIVAL_TOGETHER", overrides = { alternatehunt = "often", angrybees = "mostly", antliontribute = "often", bananabush_portalrate = "often", basicresource_regrowth = "always", bats_setting = "always", bearger = "often", beefalo = "mostly", beefaloheat = "often", beequeen = "often", bees = "mostly", bees_setting = "always", berrybush = "mostly", birds = "always", boons = "mostly", bunnymen_setting = "always", butterfly = "always", buzzard = "mostly", cactus = "mostly", cactus_regrowth = "fast", carrot = "mostly", carrots_regrowth = "fast", catcoon = "mostly", catcoons = "always", chess = "mostly", cookiecutters = "always", crabking = "often", crow_carnival = "enabled", deciduousmonster = "often", deciduoustree_regrowth = "fast", deerclops = "often", dragonfly = "often", evergreen_regrowth = "fast", extrastartingitems = "0", eyeofterror = "often", fishschools = "always", flint = "mostly", flowers = "mostly", flowers_regrowth = "fast", frogs = "always", fruitfly = "often", ghostsanitydrain = "none", gnarwail = "always", goosemoose = "often", grass = "mostly", grassgekkos = "never", hallowed_nights = "enabled", hound_mounds = "always", houndmound = "mostly", hounds = "often", hunt = "always", klaus = "often", krampus = "often", liefs = "often", lightcrab_portalrate = "often", lightninggoat = "mostly", lureplants = "always", malbatross = "often", marshbush = "mostly", merm = "mostly", merms = "always", moles = "mostly", moles_setting = "always", monkeytail_portalrate = "often", moon_berrybush = "mostly", moon_bullkelp = "mostly", moon_carrot = "mostly", moon_fruitdragon = "mostly", moon_hotspring = "mostly", moon_rock = "mostly", moon_sapling = "mostly", moon_spider = "always", moon_spiders = "mostly", moon_starfish = "mostly", moon_tree = "mostly", moon_tree_regrowth = "fast", mosquitos = "always", mushroom = "mostly", ocean_bullkelp = "mostly", ocean_seastack = "ocean_mostly", ocean_shoal = "mostly", ocean_waterplant = "ocean_mostly", ocean_wobsterden = "mostly", palmcone_seed_portalrate = "often", palmconetree = "mostly", palmconetree_regrowth = "fast", penguins = "always", perd = "always", pigs = "mostly", pigs_setting = "always", pirateraids = "always", portal_spawnrate = "often", portalresurection = "always", powder_monkey_portalrate = "often", rabbits = "mostly", rabbits_setting = "always", reeds = "mostly", reeds_regrowth = "fast", regrowth = "fast", resettime = "none", rifts_enabled = "always", rifts_frequency = "often", rock = "mostly", rock_ice = "mostly", saltstack_regrowth = "fast", sapling = "mostly", sharks = "always", spawnprotection = "always", spiderqueen = "often", spiders = "mostly", spiders_setting = "always", squid = "always", start_location = "plus", tallbirds = "mostly", tentacles = "mostly", touchstone = "mostly", trees = "mostly", tumbleweed = "mostly", twiggytrees_regrowth = "fast", walrus = "mostly", walrus_setting = "always", wasps = "always", winters_feast = "enabled", wobsters = "always", world_size = "huge", year_of_the_beefalo = "enabled", year_of_the_bunnyman = "enabled", year_of_the_carrat = "enabled", year_of_the_catcoon = "enabled", year_of_the_gobbler = "enabled", year_of_the_pig = "enabled", year_of_the_varg = "enabled", }, } Thanks to anyone who takes the time to help me. Link to comment https://forums.kleientertainment.com/forums/topic/149580-problem-linking-two-servers-together-shards/ Share on other sites More sharing options...
NimbleRoach Posted July 19, 2023 Author Share Posted July 19, 2023 For those who are in this specific situation, I received a response from customer service: Following a recent Don't Starve update, the master server must have a dedicated IP address to be able to define your cluster. (You will need to indicate port 11001 this time, once you have a Dedicated IP on your master server) ... and indeed it works perfectly with a dedicated ip and port 11001. Good game all Link to comment https://forums.kleientertainment.com/forums/topic/149580-problem-linking-two-servers-together-shards/#findComment-1651267 Share on other sites More sharing options...
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