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insight rework


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from what i've speculated, a majority opinion is that the skill trees are really good (and fun), but the way of gaining insight puts the entire concept into controversy.

i would personally go about this by making insight per world, and providing maybe 9 or so insight points from the beginning so you can have those early game skills. you still gain insight points in the same way, and once you get the insight you can upgrade it from the inspect menu (or maybe a new structure?). as long as its per world i'm fine with any concept really.

and then once you defeat celestial champion/fuelweaver in the world, you can do the affinity skills in the same way, and if not anything else make these particular skills individual to the world

i'd love to hear feedback on this, cuz i really really like the skill trees but i have mixed feelings on the insight system right now (or if this is just a stupid idea let me know)

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