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Hi, I'm new to modding and I guess I made some really messy files here... And the problem was the common one, I can't see my character after character selection, and the game freezes if i force it to run from there. I checked the spelling, added the asset part which was missing in my script template, however in client log it still says "Could not preload undefined prefab (kanna)" and "Could not find anim build FROMNUM". And after i corrected my modmain file I get this warning in game.

 

Here's my mod folder and sorry in advance for the messiness. And you may see some of the art is not finished yet, hopefully that's not the cause of the problem? 

Thanks and have a nice day!

Weixin Image_20230710225755.png

kanna.rar client_log.txt

Weixin Image_20230710232526.png

Edited by leauu
10 hours ago, leauu said:

Hi, I'm new to modding and I guess I made some really messy files here... And the problem was the common one, I can't see my character after character selection, and the game freezes if i force it to run from there. I checked the spelling, added the asset part which was missing in my script template, however in client log it still says "Could not preload undefined prefab (kanna)" and "Could not find anim build FROMNUM". And after i corrected my modmain file I get this warning in game.

 

Here's my mod folder and sorry in advance for the messiness. And you may see some of the art is not finished yet, hopefully that's not the cause of the problem? 

Thanks and have a nice day!

Weixin Image_20230710225755.png

kanna.rar 7.45 MB · 2 downloads client_log.txt 34.92 kB · 0 downloads

Weixin Image_20230710232526.png

The comma on line 7 in kanna.lua is not actually a comma, I have read a post about it, he accidentally turned on the input method to chat with friends while writing code
 

local assets = {
    Asset("SCRIPT", "scripts/prefabs/player_common.lua"),
    Asset( "ANIM", "anim/kanna.zip" ),
    Asset( "ANIM", "anim/ghost_kanna_build.zip" ),
}

 

3 hours ago, Haruhi Kawaii said:

The comma on line 7 in kanna.lua is not actually a comma, I have read a post about it, he accidentally turned on the input method to chat with friends while writing code
 

local assets = {
    Asset("SCRIPT", "scripts/prefabs/player_common.lua"),
    Asset( "ANIM", "anim/kanna.zip" ),
    Asset( "ANIM", "anim/ghost_kanna_build.zip" ),
}

 

Hi! thanks for the reply, and it's solved now, thank you!

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