Juanasdf Posted July 1 Share Posted July 1 So I was checking how the worldgen works, if I'm understanding correctly, it follows a set of tasks (found in dst_tasks_forestworld.lua) that make sure certain things spawn. So TLDR, the world has rooms, and the rooms contain the prefabs and layouts that are needed in a world. But I don't quite understand how the game handles static layouts that always spawn in the world. Those would be: - Some (except for moon island) RoT content (Crabking, salt stacks, waterlogged biomes) -The suspicious marble sculptures (bodies) -The "setting the stage" content (Charlie's stage and the terrarium chest) -Nightmare werepig spawn points (though my guess is this one works smilar to klaus sack and isn't part of the layouts) So my questions would be: 1- Do they have room names? Pearl and Monkey Island do. Is that related to how these setpieces require ground to spawn? To avoid the worldgen connecting them to the mainland? 2- Is there a command similar to c_gotoroom("roomname") that works with static layouts? (besides c_gonext("prefabname")) Link to comment Share on other sites More sharing options...
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