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Why is auto-saving so unintelligent


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11 minutes ago, oneshigure said:

Whenever I create a new game, I have to reset it. In addition, he can only save ten archives, and every time a new archive is created, the old one is lost

My last 10 autosave files weight 1,41GB together, and that's just my last map. The limit is there so you don't suddenly wake up with no space on your drive. It's also good for faster sync of cloud saves. On the contrary I'd say it's quite intelligent.

My only complaint would be that the autosave interval cannot be set to any number of cycles. I'd really like to be able to autosave every 3 cycles, but I'm forced to choose between 2 and 5.

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