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Custom Mod Character Examine Quotes?


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Hi, I have a brief question for the modding community. :)

I know you can edit your mod character's speech file to give them customized examination quotes for other characters, and I was wondering if the reverse possible?

I'd like to give unique examination quotes to other characters regarding my mod character, but I'm kinda unsure if it's possible/where exactly that code should go. 

Thanks a ton! :)

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Yep! Basically, you'd put this in your modmain:
GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "%s could use a heart.",
            FIRESTARTER = "Burning that wasn't very scientific, %s.",
        }
and add your own quotes.

Here's all of the characters' basic examine quotes:

Spoiler

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "%s could use a heart.",
            FIRESTARTER = "Burning that wasn't very scientific, %s.",
        }
GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Is tiny %s! Hello!",
            ATTACKER = "Does %s want to fight?",
            MURDERER = "%s is killer!",
            REVIVER = "%s is nice person.",
            GHOST = "Wolfgang will get raw pump-y heart for you!",
            FIRESTARTER = "%s is lighting burny fires!",
        }
GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Greetings, %s.",
            ATTACKER = "%s seems untrustworthy...",
            MURDERER = "Murderous fiend! I'll stop at nothing!",
            REVIVER = "%s tethers lost spirits to this world.",
            GHOST = "%s needs heart-shaped assistance.",
            FIRESTARTER = "%s has been lighting fires.",
        }
GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "%s IS NOT TO BE TRUSTED",
            MURDERER = "KILL! KILL!",
            REVIVER = "%s IS AN ASSET TO OUR SURVIVAL",
            GHOST = "FLESH WEAKLING %s NEEDS A HEART",
            FIRESTARTER = "%s IS CAUSING NEEDLESS DESTRUCTION. GOOD",
        }
GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "Why, %s... that fire in your eyes!",
            MURDERER = "Burn the murderer!",
            REVIVER = "Who do ghosts call? %s!",
            GHOST = "I better get a heart for %s.",
            FIRESTARTER = "BUUURN!",
        }
GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s... they'll betray us.",
            MURDERER = "Murderer! Cutthroat!",
            REVIVER = "Abigail likes you, %s.",
            GHOST = "A heart could return %s to this world...",
            FIRESTARTER = "Do you wish to see the world burn?",
        }
GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Look who it is! %s!",
            ATTACKER = "%s isn't very polite...",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright sort.",
            GHOST = "Someone should rub a heart on %s.",
            FIRESTARTER = "Knock off the fire starting there, bud.",
        }
GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "That no good %s is up to no good.",
            MURDERER = "I'll erase you from the history books!",
            REVIVER = "I appreciate your commitment to group survival, %s.",
            GHOST = "Poor dear. %s needs a heart to anchor them to this plane.",
            FIRESTARTER = "%s, what have I told you about lighting fires?",
        }
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Hey! Hi %s!",
            ATTACKER = "%s looks mean.",
            MURDERER = "Meanie! Get'em!",
            REVIVER = "%s is super nice to ghosts.",
            GHOST = "Don't worry, %s, we'll find you a heart!",
            FIRESTARTER = "%s, you lit a fire!",
        }
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Good health to you, %s!",
            ATTACKER = "If %s is looking for trouble, I shall give it to them!",
            MURDERER = "Murderer! To battle!",
            REVIVER = "Freya smiles on %s.",
            GHOST = "%s's restless spirit could be revived with a heart.",
            FIRESTARTER = "Forged in flame!",
        }
GLOBAL.STRINGS.CHARACTERS.WINONA.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Hey, %s! How ya doin'?",
            ATTACKER = "Hands to yourself, bucko!",
            MURDERER = "Murderer! Get'em!",
            REVIVER = "You're good people, %s.",
            GHOST = "Stop whinin', %s, it's just a scratch!",
            FIRESTARTER = "You better not have singed any of my projects, %s.",
        }
GLOBAL.STRINGS.CHARACTERS.WORTOX.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Hello, hello, good day, good day!",
            ATTACKER = "That was a mean prank, %s!",
            MURDERER = "That wasn't a prank! That mortal's dead!",
            REVIVER = "What a kind soul you have there!",
            GHOST = "Ooo, lunch is here!",
            FIRESTARTER = "Ooo, who did you prank?",
        }
GLOBAL.STRINGS.CHARACTERS.WORMWOOD.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Hello, %s!",
            ATTACKER = "Bad! Bad %s!",
            MURDERER = "Killing bad!",
            REVIVER = "Good helper",
            GHOST = "Need help?",
            FIRESTARTER = "Fire maker! Fire bad!",
        }
GLOBAL.STRINGS.CHARACTERS.WARLY.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Bonjour, %s!",
            ATTACKER = "Let's all calm down with a nice bowl of soup.",
            MURDERER = "Mon dieu! You're a murderer!",
            REVIVER = "You've been a big help, %s.",
            GHOST = "Oh my. Does that hurt?",
            FIRESTARTER = "I don't want to nitpick how you light fires, but...",
        }
GLOBAL.STRINGS.CHARACTERS.WURT.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Hello, %s!",
            ATTACKER = "Grrr... don't trust %s.",
            MURDERER = "G...glorp... %s a killer!!",
            REVIVER = "Didn't need help! ...But thanks, florp.",
            GHOST = "You look spooky, %s.",
            FIRESTARTER = "You gonna burn everything up, %s!!",
        }
GLOBAL.STRINGS.CHARACTERS.WALTER.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Hello, %s!",
            ATTACKER = "%s doesn't seem trustworthy...",
            MURDERER = "You're not going to get away with this, %s!",
            REVIVER = "%s is definitely Pinetree Pioneer material.",
            GHOST = "Don't worry %s, I have a badge in first aid!",
            FIRESTARTER = "That's not how you build a campfire, %s!",
        }
GLOBAL.STRINGS.CHARACTERS.WANDA.DESCRIBE.YOURPREFAB =
        {
            GENERIC = "Sorry %s, I have no time to stay and chat!",
            ATTACKER = "I'm keeping my eye on you, %s...",
            MURDERER = "%s! What have you done?!",
            REVIVER = "Th-thank you %s, I won't be so careless again.",
            GHOST = "%s! Don't worry, I can fix this!",
            FIRESTARTER = "I see, in this timeline you fancy yourself an arsonist?",
        }

 

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