zestinator5000 Posted June 28 Share Posted June 28 Hi, I have a brief question for the modding community. I know you can edit your mod character's speech file to give them customized examination quotes for other characters, and I was wondering if the reverse possible? I'd like to give unique examination quotes to other characters regarding my mod character, but I'm kinda unsure if it's possible/where exactly that code should go. Thanks a ton! Link to comment Share on other sites More sharing options...
Digi_056 Posted June 30 Share Posted June 30 Yep! Basically, you'd put this in your modmain: GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.YOURPREFAB = { GENERIC = "Greetings, %s!", ATTACKER = "%s looks shifty...", MURDERER = "Murderer!", REVIVER = "%s, friend of ghosts.", GHOST = "%s could use a heart.", FIRESTARTER = "Burning that wasn't very scientific, %s.", } and add your own quotes. Here's all of the characters' basic examine quotes: Spoiler GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.YOURPREFAB = { GENERIC = "Greetings, %s!", ATTACKER = "%s looks shifty...", MURDERER = "Murderer!", REVIVER = "%s, friend of ghosts.", GHOST = "%s could use a heart.", FIRESTARTER = "Burning that wasn't very scientific, %s.", } GLOBAL.STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.YOURPREFAB = { GENERIC = "Is tiny %s! Hello!", ATTACKER = "Does %s want to fight?", MURDERER = "%s is killer!", REVIVER = "%s is nice person.", GHOST = "Wolfgang will get raw pump-y heart for you!", FIRESTARTER = "%s is lighting burny fires!", } GLOBAL.STRINGS.CHARACTERS.WAXWELL.DESCRIBE.YOURPREFAB = { GENERIC = "Greetings, %s.", ATTACKER = "%s seems untrustworthy...", MURDERER = "Murderous fiend! I'll stop at nothing!", REVIVER = "%s tethers lost spirits to this world.", GHOST = "%s needs heart-shaped assistance.", FIRESTARTER = "%s has been lighting fires.", } GLOBAL.STRINGS.CHARACTERS.WX78.DESCRIBE.YOURPREFAB = { GENERIC = "DETECTING... %s!", ATTACKER = "%s IS NOT TO BE TRUSTED", MURDERER = "KILL! KILL!", REVIVER = "%s IS AN ASSET TO OUR SURVIVAL", GHOST = "FLESH WEAKLING %s NEEDS A HEART", FIRESTARTER = "%s IS CAUSING NEEDLESS DESTRUCTION. GOOD", } GLOBAL.STRINGS.CHARACTERS.WILLOW.DESCRIBE.YOURPREFAB = { GENERIC = "Hi %s!", ATTACKER = "Why, %s... that fire in your eyes!", MURDERER = "Burn the murderer!", REVIVER = "Who do ghosts call? %s!", GHOST = "I better get a heart for %s.", FIRESTARTER = "BUUURN!", } GLOBAL.STRINGS.CHARACTERS.WENDY.DESCRIBE.YOURPREFAB = { GENERIC = "How do you do, %s?", ATTACKER = "%s... they'll betray us.", MURDERER = "Murderer! Cutthroat!", REVIVER = "Abigail likes you, %s.", GHOST = "A heart could return %s to this world...", FIRESTARTER = "Do you wish to see the world burn?", } GLOBAL.STRINGS.CHARACTERS.WOODIE.DESCRIBE.YOURPREFAB = { GENERIC = "Look who it is! %s!", ATTACKER = "%s isn't very polite...", MURDERER = "Enemy of the forest!", REVIVER = "%s, you're an alright sort.", GHOST = "Someone should rub a heart on %s.", FIRESTARTER = "Knock off the fire starting there, bud.", } GLOBAL.STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.YOURPREFAB = { GENERIC = "Ah, greetings dear %s!", ATTACKER = "That no good %s is up to no good.", MURDERER = "I'll erase you from the history books!", REVIVER = "I appreciate your commitment to group survival, %s.", GHOST = "Poor dear. %s needs a heart to anchor them to this plane.", FIRESTARTER = "%s, what have I told you about lighting fires?", } GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.YOURPREFAB = { GENERIC = "Hey! Hi %s!", ATTACKER = "%s looks mean.", MURDERER = "Meanie! Get'em!", REVIVER = "%s is super nice to ghosts.", GHOST = "Don't worry, %s, we'll find you a heart!", FIRESTARTER = "%s, you lit a fire!", } GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.YOURPREFAB = { GENERIC = "Good health to you, %s!", ATTACKER = "If %s is looking for trouble, I shall give it to them!", MURDERER = "Murderer! To battle!", REVIVER = "Freya smiles on %s.", GHOST = "%s's restless spirit could be revived with a heart.", FIRESTARTER = "Forged in flame!", } GLOBAL.STRINGS.CHARACTERS.WINONA.DESCRIBE.YOURPREFAB = { GENERIC = "Hey, %s! How ya doin'?", ATTACKER = "Hands to yourself, bucko!", MURDERER = "Murderer! Get'em!", REVIVER = "You're good people, %s.", GHOST = "Stop whinin', %s, it's just a scratch!", FIRESTARTER = "You better not have singed any of my projects, %s.", } GLOBAL.STRINGS.CHARACTERS.WORTOX.DESCRIBE.YOURPREFAB = { GENERIC = "Hello, hello, good day, good day!", ATTACKER = "That was a mean prank, %s!", MURDERER = "That wasn't a prank! That mortal's dead!", REVIVER = "What a kind soul you have there!", GHOST = "Ooo, lunch is here!", FIRESTARTER = "Ooo, who did you prank?", } GLOBAL.STRINGS.CHARACTERS.WORMWOOD.DESCRIBE.YOURPREFAB = { GENERIC = "Hello, %s!", ATTACKER = "Bad! Bad %s!", MURDERER = "Killing bad!", REVIVER = "Good helper", GHOST = "Need help?", FIRESTARTER = "Fire maker! Fire bad!", } GLOBAL.STRINGS.CHARACTERS.WARLY.DESCRIBE.YOURPREFAB = { GENERIC = "Bonjour, %s!", ATTACKER = "Let's all calm down with a nice bowl of soup.", MURDERER = "Mon dieu! You're a murderer!", REVIVER = "You've been a big help, %s.", GHOST = "Oh my. Does that hurt?", FIRESTARTER = "I don't want to nitpick how you light fires, but...", } GLOBAL.STRINGS.CHARACTERS.WURT.DESCRIBE.YOURPREFAB = { GENERIC = "Hello, %s!", ATTACKER = "Grrr... don't trust %s.", MURDERER = "G...glorp... %s a killer!!", REVIVER = "Didn't need help! ...But thanks, florp.", GHOST = "You look spooky, %s.", FIRESTARTER = "You gonna burn everything up, %s!!", } GLOBAL.STRINGS.CHARACTERS.WALTER.DESCRIBE.YOURPREFAB = { GENERIC = "Hello, %s!", ATTACKER = "%s doesn't seem trustworthy...", MURDERER = "You're not going to get away with this, %s!", REVIVER = "%s is definitely Pinetree Pioneer material.", GHOST = "Don't worry %s, I have a badge in first aid!", FIRESTARTER = "That's not how you build a campfire, %s!", } GLOBAL.STRINGS.CHARACTERS.WANDA.DESCRIBE.YOURPREFAB = { GENERIC = "Sorry %s, I have no time to stay and chat!", ATTACKER = "I'm keeping my eye on you, %s...", MURDERER = "%s! What have you done?!", REVIVER = "Th-thank you %s, I won't be so careless again.", GHOST = "%s! Don't worry, I can fix this!", FIRESTARTER = "I see, in this timeline you fancy yourself an arsonist?", } Link to comment Share on other sites More sharing options...
zestinator5000 Posted June 30 Author Share Posted June 30 13 hours ago, Digi_056 said: Yep! Basically, you'd put this in your modmain: Thanks so so much, this is super helpful! ^^ Link to comment Share on other sites More sharing options...
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