oregu Posted June 21 Share Posted June 21 Make sleeping like DS again. If all alive player(s) are sleeping it will skip to the next phase. The main rationale is giving more opportunity to challenge runs or achieving season-specific progression more easily for people willing to put in the resources. I don't see any necessary rebalances in multiplayer to make this practical, but I think it's always good to consider. One multiplayer-friendly option would be having a sleeping structure that is more expensive but lets multiple people sleep in it. Another is making tents/siestas much cheaper in general (but it heals a lot less). Link to comment Share on other sites More sharing options...
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