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In defense of the boulders


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53 minutes ago, Psychic Chicken said:

New magic structure that repels boulders in a massive radius, maybe?

Or maybe a Wilson-certified huge metal funnel that pours the boulders in a large radius onto one spot. So the threat of base annihilation wont be there, but still the need to clean the boulders.

On 6/3/2023 at 6:42 PM, Malfario said:

I like them, i love them as decor items, and farming them exclusivly from antlion is painfull, a pasive suply of rocks and flint easy to colect when you are basing on the caves is actually very nice, and i really like them as a more difficult version of the earthquakes not because they do more dmg but because they block certain parts of the area where you are moving adding a duable extra challenge to everyday encounters.

My only real big problem with this is that they destroy structures but i think this could be solved quite easily simply by giving the boulders a check so they cant fall on top of structures.

I feel like this mechanic has gotten a lot of hate and i dont like the logic of, its bad-can not be good-erase it.

 

I love basing in the caves.  I do not make huge mega bases just normal bases.  I agree I like having the ant lion boulders. I use them to block the worms, to fence in the bunnymens ect.   

Having the boulders dope without time to leave the base, and on structures makes the game unplayable.  After rebuilding my kitchen area again, and again.  Is it a griefer coming to my base and making the boulders drop and destroy.  Is it a random player just visiting the base and the boulders dropped and they had no time to run.  

Yes, this is getting negative comments because it is effecting the game play negatively. 

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