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Hi there.

I would like the character to slow down when wearing armor. I added "inst.components.equippable.walkspeedmult" to all armor, but if both body and head are equipped, the effect stacks. In general, this suits me, but I would like to have an alternative option, so that the characters slows down by a fixed amount if they are protected by any slot (head, body, hand).

I tried to come up with this, but I failed:

Edited by sjtdhiqbwczfzpu
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i've considered similiar function,maybe you can refer to this

local function noheavything(inst)
    local itembody = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.BODY)
    local itemhead = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HEAD)
    if (itembody ~= nil and itembody.components.armor ~= nil )
    or(itemhead ~= nil and itemhead.components.armor ~= nil ) then
        inst.components.locomotor:SetExternalSpeedMultiplier(inst, "character_speed_mod", 0.5)
        if inst.components.talker then
            inst.components.talker:Say("armor doesn't fit me)
        inst.components.locomotor:SetExternalSpeedMultiplier(inst, "character_speed_mod", 1)

master_postinit = function(inst)

inst:ListenForEvent("equip", noheavything)
inst:ListenForEvent("unequip", noheavything)


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