Kaw_ Posted April 24, 2023 Share Posted April 24, 2023 Good day, y'all! I'm making my very first mod, it's nearly finished and i've been doing great and having a lot of fun! But i'm having trouble with something... i need to call a function as soon as Wendy summon abigail, but can't find the event to specify that. Does anyone know what event is attached to Abigail summoning or should i use another alternative to check if she has been summoned or not? inst = wendy.lua inst:ListenForEvent("unknown_summoning_event", WendyModFunction) Link to comment https://forums.kleientertainment.com/forums/topic/147352-instlistenforevent-cant-find-event/ Share on other sites More sharing options...
Rickzzs Posted April 24, 2023 Share Posted April 24, 2023 wendy.components.ghostlybond.summon() abigail tag:inlimbo wendy tag:ghostfriend_summoned, ghostfriend_not_summoned (something like this) 1 Link to comment https://forums.kleientertainment.com/forums/topic/147352-instlistenforevent-cant-find-event/#findComment-1631682 Share on other sites More sharing options...
Kaw_ Posted April 24, 2023 Author Share Posted April 24, 2023 (edited) 1 hour ago, Rickzzs said: wendy.components.ghostlybond.summon() abigail tag:inlimbo wendy tag:ghostfriend_summoned, ghostfriend_not_summoned (something like this) Well, the tags and event listening didn't worked but you mentioning abigail's limbo state gave me an idea. I got her abigail.lua file, added the code inside her OnExitLimbo() function and it worked. Thanks! Edited April 24, 2023 by Kaw_ Link to comment https://forums.kleientertainment.com/forums/topic/147352-instlistenforevent-cant-find-event/#findComment-1631687 Share on other sites More sharing options...
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