Dessert_SC Posted April 8, 2023 Share Posted April 8, 2023 Hello, I'm new in this. ok. I want my character to lose his sanity and run faster when he is hungry or low on health. If you have both low, both effects are more intense. For this I made the following function: local function XSanity (inst, data ,forceilent) if inst.components.hunger.current< 50 then if inst.components.health.current< 75 then inst.components.locomotor:SetExternalSpeedMultiplier(inst, "X_speed_mod", 2) inst.components.sanity.dapperness = -6 else inst.components.health.current> 75 then inst.components.locomotor:SetExternalSpeedMultiplier(inst, "X_speed_mod", 1.5) inst.components.sanity.dapperness = -3 end elseif inst.components.hunger.current> 50 then if inst.components.health.current< 75 then inst.components.locomotor:SetExternalSpeedMultiplier(inst, "X_speed_mod", 1.5) inst.components.sanity.dapperness = -3 else inst.components.health.current> 75 then inst.components.locomotor:SetExternalSpeedMultiplier(inst, "X_speed_mod", 1) inst.components.sanity.dapperness = 0.3 end end end This was the easiest way I had to put together the code, I don't know if it can be optimized. On the other hand, this generates a problem for me and I have my suspicions in the part of Master_postinit. inst: ListenForEvent ("hungerdelta" , XSanity) I would appreciate any help to fix this problem. Thanks Link to comment https://forums.kleientertainment.com/forums/topic/147005-help-i-want-health-and-hungry-affect-sanity/ Share on other sites More sharing options...
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