Seeking Posted April 2, 2023 Share Posted April 2, 2023 Hi Sorry if this post is not here I am trying to create a Client mod that will allow to get the necessary data to edit from the original game assets models. To be more specific, I want to modify these models https://dontstarve.fandom.com/wiki/Cave_Spider https://dontstarve.fandom.com/wiki/Beehive#Killer_Bee_Hive (Killer bee hive) https://dontstarve.fandom.com/wiki/Bee_Queen Floor where the Bee queen spawns These models have small geometric figures very close to each other, this is a problem for people with trypophobia and for that reason I would like to create a new model with a solid color without those geometric figures. How could I do that? Thanks Link to comment https://forums.kleientertainment.com/forums/topic/146865-how-to-get-assets-of-current-models-of-game/ Share on other sites More sharing options...
Seeking Posted April 3, 2023 Author Share Posted April 3, 2023 (edited) Here an example Orig model Possible suggested model (sorry for the colors i'm not good artist) The idea is to eliminate the excess of geometric figures, on this case making the shell look "smooth". Edited April 3, 2023 by Seeking Link to comment https://forums.kleientertainment.com/forums/topic/146865-how-to-get-assets-of-current-models-of-game/#findComment-1627943 Share on other sites More sharing options...
_zwb Posted June 9, 2023 Share Posted June 9, 2023 You could use the function AddPrefabPostInit to modify the assets of those entities. Are you familiar with Lua the programming language? If not I'd recommend learning some basics first or you might find yourself struggling Link to comment https://forums.kleientertainment.com/forums/topic/146865-how-to-get-assets-of-current-models-of-game/#findComment-1640045 Share on other sites More sharing options...
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