My concern about the post QoL difficulty


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First off, thank you Klei for still updating the game. A lot of the changes so far have been buffs to tools, weapons, armor, reduced crafting costs while nerfing mobs like hound/crocodog attacks. Wave attacks being more in line with DST where the longer you play the less frequent they get. The thing about DS solo is there are a lot less things that want to kill you and there is less to do in a single world compared to DST. Less bosses that also despawn frequently. So unless there are any secrets in the upcoming update my suggestion is to have a classic hound setting in world customization so we can still have the late game chaos. The Lots hound/crocodog setting as it is now is constant and doesnt peak as high as the default setting did.

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