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Hi! I am creating a dst character mod of a character named Wasper, he is supposidly a very lucky guy and I wanted to show for this by increasing either the amount of items that drop from an enemy, or some items chances of dropping (ex. beefalo horn). I am completly new to lua and would like to ask for some help or general directions for how I should start coding this, or you could give me suggestions for other ways to convey luck other than item chances.

20 hours ago, Jasperagoose said:

Hi! I am creating a dst character mod of a character named Wasper, he is supposidly a very lucky guy and I wanted to show for this by increasing either the amount of items that drop from an enemy, or some items chances of dropping (ex. beefalo horn). I am completly new to lua and would like to ask for some help or general directions for how I should start coding this, or you could give me suggestions for other ways to convey luck other than item chances.

The Ness mod does the same thing so it's worth investigating how he did it. 
https://steamcommunity.com/sharedfiles/filedetails/?id=2894441645&searchtext=Ness

11 minutes ago, Mikrell said:

The Ness mod does the same thing so it's worth investigating how he did it. 
https://steamcommunity.com/sharedfiles/filedetails/?id=2894441645&searchtext=Ness

Thanks a lot for your reply, and thank you for the link to a similar perk for another mod. I'm sure I can figure this out now that you have helped me, thank you very much.

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