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Improved debris displacement during deconstruction


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As far as I am aware, when some debris appears on a tile that cannot contain it (like inside the wall) it is displaced to a first found empty tile, starting from the one above the wall and moving clockwise. When dupes deconstruct something inside the wall/floors (pipes, wires) this often leads to some weird results - like pushing debris to the opposite side of the wall, out of dupes reach.

It would be great if it's possible to modify this mechanic a bit: when debris appears because of some dupe's work, do the same clockwise search but start from the direction to that dupe, not the top. So when dupe deconstructs a wire in the ceiling metal falls down; in the floor - it goes up; in the wall - to whatever side dupe is standing at.

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