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As the title says I really need help. Dedicated server starts without my mod. But doesn't with my mod. It worked BEFORE. But after a few changes like stats and adding ONE tag "reader" It completely stopped working! I did check the client_log.txt But it said nothing about my mod at all! (Nothing important at least) It doesn't even erally crash! The server just cannot start at all! Here's my character lua and modmain/modinfo

modinfo.lua modmain.lua

jacob.lua

Edited by Day Pie
little changes to the character.lua because it had something i didn't want
13 hours ago, Day Pie said:

@MerkyrrieDoesn't help the dedicated server. Still crashes the dedicated server. 

jacob.lua 2.62 kB · 1 download

There should be a master_server_log.txt around where the client log is that should have the error on why the server is crashing

But also, there's an 'end' hanging out below the 'return MakePlayerCharacter' that's breaking the function there (I'm not sure what the reason for the second common_postinit is down there but if you have a reason for it then sure)

@MerkyrrieOookay i did a whole overhaul and changed from my last save. Like some kind of a rollback. Added new stuff in and same error. "Dedicated server failed to start" I tried disabling the caves and Oh my god it actually crashed the game! here are the files.master_server_log.txt

modinfo.lua modmain.lua jacob.lua client_log.txt

12 minutes ago, Day Pie said:

@MerkyrrieOookay i did a whole overhaul and changed from my last save. Like some kind of a rollback. Added new stuff in and same error. "Dedicated server failed to start" I tried disabling the caves and Oh my god it actually crashed the game! here are the files.master_server_log.txt

modinfo.lua 1.04 kB · 0 downloads modmain.lua 3.21 kB · 0 downloads jacob.lua 2.53 kB · 0 downloads client_log.txt 232.43 kB · 0 downloads

From the server log, all the RemapSoundEvent but the first one have a lowercase e in 'event' which makes it an entirely different variable to the one the game is expecting. Changing each to RemapSoundEvent should fix that particular error.

I don't see any other syntax errors myself so hopefully that should be enough to let the server finally start without crashing

 

Could not find an asset matching sound/jacob.fev in any of the search paths. Nevermind.. Something is wrong with the sound files themselves

client_log.txt master_server_log.txt

Edited by Day Pie

There isn't a copy of your mod to look at your file structure, but it just seems like your .fev file is missing, misnamed, or in the wrong place.

Make sure you have a folder named "sound" in the same folder as your anim/bigportrait/scripts/etc. folders, and make sure that folder contains both a "jacob.fev" and a "jacob.fsb".

With just the crash error message, that's all I can really hazard a guess at.

Edited by Chesed

Has to be "sound", no extra s. If you put "sounds" instead then unfortunately yup that's the problem. You have to be super careful to make sure everything is named exactly what the modmain is looking for, or else it won't find it. It's a very easy mistake to make accidentally.

On the bright side, at least it's an easy fix.

Edited by Chesed

Alright everythings fixed! Deep thanks to yall! @Chesed and @Merkyrrie! It finally works! I am so relieved thank you all.

7 minutes ago, Chesed said:

Has to be "sound", no extra s. If you put "sounds" instead then unfortunately yup that's the problem. You have to be super careful to make sure everything is named exactly what the modmain is looking for, or else it won't find it. It's a very easy mistake to make accidentally.

On the bright side, at least it's an easy fix.

It actually doesnt matter much. all you need is to specify.... using "inst.talker_path_override = "character/" a slash in stead of .fev

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