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I decompressed the animation about the house in Hamlet and decompiled it back to the scml file, but the game crashed when I repackaged it into anim zip through autocompiler and used it in the code
I ruled out many possibilities, and finally the problem pointed to one place: atlas - *. tex. In the zip of the game ontology, there is only one atlas-0.tex in all the zips, but the autocompiler generated four for me. This makes the animation in Spriter run normally but crash directly in the game.
So now I want autocompiler to generate only one atlas-0.tex instead of four. Is there any way?
(All the above words are machine translated)

image.gif.6c52a5401f090038c0ae0b36a1c18920.gif

game crash like this

337298250_RTA_JSS6YPONRS)_Y(UY.png.e77bcc77cb31dfccd19a25b011222d4c.png

I think 4 tex files is the reason.

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