mxHanks Posted January 29, 2023 Share Posted January 29, 2023 I decompressed the animation about the house in Hamlet and decompiled it back to the scml file, but the game crashed when I repackaged it into anim zip through autocompiler and used it in the code I ruled out many possibilities, and finally the problem pointed to one place: atlas - *. tex. In the zip of the game ontology, there is only one atlas-0.tex in all the zips, but the autocompiler generated four for me. This makes the animation in Spriter run normally but crash directly in the game. So now I want autocompiler to generate only one atlas-0.tex instead of four. Is there any way? (All the above words are machine translated) game crash like this I think 4 tex files is the reason. Link to comment https://forums.kleientertainment.com/forums/topic/145820-a-problem-related-to-the-crash-of-the-game-about-assets/ Share on other sites More sharing options...
Rickzzs Posted January 30, 2023 Share Posted January 30, 2023 Your animation is wrong. If you do not intend to modify the animation just keep it as it is. Link to comment https://forums.kleientertainment.com/forums/topic/145820-a-problem-related-to-the-crash-of-the-game-about-assets/#findComment-1619587 Share on other sites More sharing options...
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