Nightmaretribe Posted January 14, 2023 Share Posted January 14, 2023 Catapults need to have better targeting have it as a setting maybe have Winona make a wrench and you can set it as passive, aggressive and neutral Passive: it only attacks any creature you as the player attacks or is hurt. Aggressive: attacks all mobs (This one will be mostly used) Neutral: attacks nothing for the time being I would like it if anybody could use the wrench but I'm fine if Winona is the only one that can use it but as of right now the targeting system is more of the passive and its not to useful for farms I have to hit the hounds in my warg farm to get the catapults to even attack the individual Hound then they completely stop yet again until i get attacked or attack even though they are surrounded by hounds. Another suggestion for the wrench have the spot lights have settings as well following player or target mods only and a single fixed area. Link to comment https://forums.kleientertainment.com/forums/topic/145574-catapults/ Share on other sites More sharing options...
Nightmaretribe Posted January 25, 2023 Author Share Posted January 25, 2023 I would love to see this be added if anyone else has ideas about this I would love to hear them. Link to comment https://forums.kleientertainment.com/forums/topic/145574-catapults/#findComment-1618732 Share on other sites More sharing options...
Wonz Posted January 28, 2023 Share Posted January 28, 2023 Homing catapult rocks would probably be easier than predictive targeting against fast targets like hounds And if neutral mode wouldn't suck energy from generators that would be cool Link to comment https://forums.kleientertainment.com/forums/topic/145574-catapults/#findComment-1619269 Share on other sites More sharing options...
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