Adrian Tut Posted December 27, 2022 Share Posted December 27, 2022 (edited) I've been trying to create a custom backpack, however I can't figure out where the details of how it should render are specified. I extracted \data\anim\swap_krampus_sack \data\anim\swap_backpack and \data\anim\swap_piggyback, and they all have different sizes. I couldn't find any atlas to specify which subtexture is what, but I'm assuming somewhere, someone is specifying all the subtextures. My assumption is that is specified in the build.bin file, however I wasn't able to make use of it. Tried converting it using krane, however it said: "ERROR: No animation found in the input files." and failed to export any scml project. Any clue where to look into next? Edit: I managed to figure out how to extract it based on : https://dontstarve.fandom.com/wiki/User_blog:MMueck/How_to_extract_animations_from_the_game "If you are missing the anim file, then this object/mob/etc. you're trying to extract may have other versions or states in a different zip file" I still don't know what the frame animation are exactly, but I can kinda deduce from the context of the other backpacks. Edited December 27, 2022 by Adrian Tut Link to comment https://forums.kleientertainment.com/forums/topic/145367-how-do-backpacks-know-how-they-should-be-rendered/ Share on other sites More sharing options...
Rickzzs Posted December 28, 2022 Share Posted December 28, 2022 (edited) backpacks have 2 types of animations, ground animation is included in the backpack zip file itself, equip animation must be extracted together with any of a player_xxx zip file. If you want to see a wilson equipped with a backpack you can follow this method. Edited December 28, 2022 by Rickzzs Link to comment https://forums.kleientertainment.com/forums/topic/145367-how-do-backpacks-know-how-they-should-be-rendered/#findComment-1616246 Share on other sites More sharing options...
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