Jump to content

Walls taking priority over hostile mobs is an issue


Recommended Posts

It's pretty simple walls shouldn't have attack priority over all hostile mobs even if there is tons of loot on the floor.

It makes many mob farms like clearing pigs during full moon or using the wall strategy when fighting dragonfly a big pain because it's hard to see what is getting hit with too many entities on screen.

Too many entities already makes choose the the target you want to attack harder anyways something needs to be done about the priority list of what gets targeted to attack or make it easier to change target.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...