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Freeze mechanic changes


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Frozen opponents when broken could take additional flat damage I'm thinking 50-100 so with hambats you could one shot most basic enemies as base damage characters.

When hitting frozen opponents with fire the ice breaks and the fire immediately extinguishes but the damage is doubled and the drops don't burn. 

It could even be triggered by fires on the floor for a "safer" option to avoid losing loot. This would also hopefully prevent breaking fire farms.

it would also work vice versa if you're able to successfully freeze a burning opponent making it so you can potentially save the drops.

It would be a way to combo the two elements and buff the fire and ice staff.

I also wanted to consider fires causing mobs/players to catch fire if they're surrounded by to many heat sources and too close to a flame like how walking into a magma pond does. But that would probably cause issues for fire farms and not be fun overall dunno.

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I wanted to say make it a multiplier when breaking opponents by force and have the flat damage be by fire but there'd be the "issue" of Wolfgang/Wanda/warly. 

Also with this type of change fire farms would probably become much more effective even as boss killers since flingos, and grass with dwarf stars already are good enough at keep bosses frozen indefinitely already adding in damage would make it "worse"

But in my opinion since there's already plenty of ways to make effective boss traps and mob farms making them even more effective for the sake of regular combat would just be better for everyone.

Megabasers will have their traps be just as good or even better.

While new players will have more ways to engage combat overall

 

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I replayed bioshock for the 3240929th time the other day and just found out that frozen enemies in that game take extra damage from explosives, I thought that made so much sense so was I wondering if giving gunpowder that mechanic would be cool

6 hours ago, Cloakingsumo198 said:

Frozen opponents when broken could take additional flat damage I'm thinking 50-100 so with hambats you could one shot most basic enemies as base damage characters.

When hitting frozen opponents with fire the ice breaks and the fire immediately extinguishes but the damage is doubled and the drops don't burn. 

It could even be triggered by fires on the floor for a "safer" option to avoid losing loot. This would also hopefully prevent breaking fire farms.

it would also work vice versa if you're able to successfully freeze a burning opponent making it so you can potentially save the drops.

It would be a way to combo the two elements and buff the fire and ice staff.

I also wanted to consider fires causing mobs/players to catch fire if they're surrounded by to many heat sources and too close to a flame like how walking into a magma pond does. But that would probably cause issues for fire farms and not be fun overall dunno.

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I wanted to say make it a multiplier when breaking opponents by force and have the flat damage be by fire but there'd be the "issue" of Wolfgang/Wanda/warly. 

Also with this type of change fire farms would probably become much more effective even as boss killers since flingos, and grass with dwarf stars already are good enough at keep bosses frozen indefinitely already adding in damage would make it "worse"

But in my opinion since there's already plenty of ways to make effective boss traps and mob farms making them even more effective for the sake of regular combat would just be better for everyone.

Megabasers will have their traps be just as good or even better.

While new players will have more ways to engage combat overall

 

Yeah thermal shock is a thing, rapid temperature changes does mess things up and its a common enough game mechanic in different games. Pretty good suggestion.

Man i wish Klei would rework fire damage (leading to a willow revision patch hopefully.... :wilson_dilemma:)

1 hour ago, Guille6785 said:

I replayed bioshock for the 3240929th time the other day and just found out that frozen enemies in that game take extra damage from explosives, I thought that made so much sense so was I wondering if giving gunpowder that mechanic would be cool

I highly like this. Gunpowder isn't easy to come by by accident, and it's more a strategic move to use this mechanic insteas of spamming fire staff. 

 

However I agree with Sumo that the Fire staff needs some love too

10 minutes ago, Gashzer said:

Yeah thermal shock is a thing, rapid temperature changes does mess things up and its a common enough game mechanic in different games. Pretty good suggestion.

Man i wish Klei would rework fire damage (leading to a willow revision patch hopefully.... :wilson_dilemma:)

It's something that if people have seen it happen in real life or in other games that they might just try it without thinking about it too much.

I feel like it's also a change that players might just notice organically in game without being told by others or tips.

3 hours ago, Guille6785 said:

I replayed bioshock for the 3240929th time the other day and just found out that frozen enemies in that game take extra damage from explosives, I thought that made so much sense so was I wondering if giving gunpowder that mechanic would be cool

I highly doubt that would happen since its already pretty effective to dump a stack of gunpowder on a frozen boss

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