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I've been trying to get these unfinished character sprites into the game to preview them but the compiler won't convert them.

This is the log:

        Exporting jilt.zip
Exporting Animation[################################] 1/1
Error Exporting C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods\jilt\exported\jilt\jilt.zip
'int' object is not subscriptableTraceback (most recent call last):
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\exported\..\tools\scripts\buildanimation.py", line 529, in <module>
    ExportBuild( endianstring, zip_file, buildxml, outzip, not results.skipantialias, results.platform, results.textureformat, results.hardalphatextureformat, results.force, results.ignoreexceptions )
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\exported\..\tools\scripts\buildanimation.py", line 395, in ExportBuild
    img.regions = optimizeimage.GetImageRegions(img, 32)
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\tools\scripts\optimizeimage.py", line 156, in GetImageRegions
    rootNode = QuadTreeNode(img, None, 0, blocksize)
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\tools\scripts\optimizeimage.py", line 75, in __init__
    childtypes = [ Analyze(im, childboxes[0]),
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\tools\scripts\optimizeimage.py", line 34, in Analyze
    if p[3] == 0:
TypeError: 'int' object is not subscriptable

This has started happening when I used krita for spritework, i've never dealt with it when i used paint net.
It would be cool if the issue with my pngs were pointed out, here is my zip. 

jilt.zip

On 12/1/2022 at 11:16 AM, coldtotinos said:

I've been trying to get these unfinished character sprites into the game to preview them but the compiler won't convert them.

This is the log:

        Exporting jilt.zip
Exporting Animation[################################] 1/1
Error Exporting C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods\jilt\exported\jilt\jilt.zip
'int' object is not subscriptableTraceback (most recent call last):
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\exported\..\tools\scripts\buildanimation.py", line 529, in <module>
    ExportBuild( endianstring, zip_file, buildxml, outzip, not results.skipantialias, results.platform, results.textureformat, results.hardalphatextureformat, results.force, results.ignoreexceptions )
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\exported\..\tools\scripts\buildanimation.py", line 395, in ExportBuild
    img.regions = optimizeimage.GetImageRegions(img, 32)
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\tools\scripts\optimizeimage.py", line 156, in GetImageRegions
    rootNode = QuadTreeNode(img, None, 0, blocksize)
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\tools\scripts\optimizeimage.py", line 75, in __init__
    childtypes = [ Analyze(im, childboxes[0]),
  File "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\tools\scripts\optimizeimage.py", line 34, in Analyze
    if p[3] == 0:
TypeError: 'int' object is not subscriptable

This has started happening when I used krita for spritework, i've never dealt with it when i used paint net.
It would be cool if the issue with my pngs were pointed out, here is my zip. 

jilt.zip 1.31 MB · 1 download

Hello
Can you fix the error here


I just went through your zip file the error comes from hair and hair_hat folder

Edited by Haruhi Kawaii

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