TheAlphaDehur Posted November 27, 2022 Share Posted November 27, 2022 Hey, hey. I've recently been looking around for examples or methods that would allow a character to play the normal idle animations while they're completely losing it. I did find one example, but it only replaced the animation played when no movement input was made. I toyed around with that, trying to get it to replace the regular idle_sanity_loop with idle_loop. But that didn't pan out all to well either. Is it possible to allow a character to ignore/replace the animations through code, or does it require more work through anim files? Link to comment Share on other sites More sharing options...
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