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Twin of Terror being TOO overpowered after recent beta update


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The charge attack of Twin of Terror is much harder to dodge due to the increase in damage radius. Charge attack is basically a set of round damage areas down the line. Prior to the recent beta update the damage radius was 2 and now it has been increased to 2+PhysicsRadius( of Player's, or mobs'). This makes the charge attack even harder to dodge than before, and kiting them with a single walking cane is now nearly impossible. 

Twin of Terror are already one of the most difficult boss in DST. If it is no longer vanquishable even with a lot of practice and mediocre equipment, but only can be defeated by utilizing bugs, thulecite equipment, or Beequeens, Spider Queens, Dragonflys and Treeguards , I believe that NO ONE WOULD EVER WANT TO FIGHT IT IN NORMAL GAMEPLAYS.

Just now, Fufuji said:

The charge attack of Twin of Terror is much harder to dodge due to the increase in damage radius. Charge attack is basically a set of round damage areas down the line. Prior to the recent beta update the damage radius was 2 and now it has been increased to 2+PhysicsRadius( of Player's, or mobs'). This makes the charge attack even harder to dodge than before, and kiting them with a single walking cane is now nearly impossible. 

Twin of Terror are already one of the most difficult boss in DST. If it is no longer vanquishable even with a lot of practice and mediocre equipment, but only can be defeated by utilizing bugs, thulecite equipment, or Beequeens, Spider Queens, Dragonflys and Treeguards , I believe that NO ONE WOULD EVER WANT TO FIGHT IT IN NORMAL GAMEPLAYS.

Before:

image.thumb.png.189c77ca4d7dac95fdc903b88f0d9a28.png

Now:

image.thumb.png.c3689c12f0ed7d2e74904a785d6b9b8a.png

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