Fufuji Posted November 21, 2022 Share Posted November 21, 2022 The charge attack of Twin of Terror is much harder to dodge due to the increase in damage radius. Charge attack is basically a set of round damage areas down the line. Prior to the recent beta update the damage radius was 2 and now it has been increased to 2+PhysicsRadius( of Player's, or mobs'). This makes the charge attack even harder to dodge than before, and kiting them with a single walking cane is now nearly impossible. Twin of Terror are already one of the most difficult boss in DST. If it is no longer vanquishable even with a lot of practice and mediocre equipment, but only can be defeated by utilizing bugs, thulecite equipment, or Beequeens, Spider Queens, Dragonflys and Treeguards , I believe that NO ONE WOULD EVER WANT TO FIGHT IT IN NORMAL GAMEPLAYS. Just now, Fufuji said: The charge attack of Twin of Terror is much harder to dodge due to the increase in damage radius. Charge attack is basically a set of round damage areas down the line. Prior to the recent beta update the damage radius was 2 and now it has been increased to 2+PhysicsRadius( of Player's, or mobs'). This makes the charge attack even harder to dodge than before, and kiting them with a single walking cane is now nearly impossible. Twin of Terror are already one of the most difficult boss in DST. If it is no longer vanquishable even with a lot of practice and mediocre equipment, but only can be defeated by utilizing bugs, thulecite equipment, or Beequeens, Spider Queens, Dragonflys and Treeguards , I believe that NO ONE WOULD EVER WANT TO FIGHT IT IN NORMAL GAMEPLAYS. Before: Now: Link to comment Share on other sites More sharing options...
Developer V2C Posted November 21, 2022 Developer Share Posted November 21, 2022 This has already been addressed in another thread. They will be patched with the live release tomorrow. Link to comment Share on other sites More sharing options...
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