King Maxwell Posted November 7, 2022 Share Posted November 7, 2022 I've been playing the beta a lot and have some unpopular opinions about the current state of duelists. Firstly, I'm a maxwell player and I will continue to play mainly with him even if he becomes wilson with 75 hp and no beard so no, I don't want to make him weak on the contrary, I want to make him more fun, dynamic and versatile, I also think that having more useful ways to use a tool is better than having a way to use a very powerful tool, that being said, let's get to my opinions. The general idea of duelists were better in [Game Update] - 529754, of course they weren't perfect yet and needed polishing but in general most of the complaints were about the kiting IA being dumb and this could have been fixed with the following changes from [Game Update] - 529972 Phases out temporarily when hit, similar to other Shadow Creatures. Added a secondary attack where they dash forward to perform a stronger lunging strike. Removed kiting behavior to make them more aggressive as an area targeted command spell. along with new aggro redirect mechanic to maxwell when shadow uses special atk and allow cancel book reading animation or decrease animation time. I believe that if these changes had been made first before making Duelists super powerful, most of the community would be satisfied. I will explain why I think duelists and maxwell would be better off that way. Maxwell would gain more versatility and freedom in the way he could be played, would be weaker than the super powerful duelists we've had but that's not a bad thing. Duelist vs Horde mobs: They would be better in this regard, currently they are still useful for this but mediocre. Duelists vs Bosses: The afk combat using duelists would no longer be possible but it would open 2 different and fun possibilities of gameplay the first being maxwell invoking the duelists for an increase in dps, actively participating in the combat making the fights faster and a lower expense of nightmare fuel but if risking more the second would be summoner gameplay, he would use the duelists for combat while staying safe but expending more nightmare fuel. Detailing summoner gameplay: Duelists will no longer be able to tank as they currently do but with aggro being reset to maxwell it would still be possible for duelists to attack 1-3 times before being defeated which would imply that maxwell would need to run away from the boss and summon more duelists per combat making summoner gameplay much more immersive than summoning duelists, see him destroy bosses from version [Game Update] - 529972 and will need less direct participation of maxwell in battle if you want the current version [Game Update] - 529998, allowing to cancel spell animation or decrease animation is extremely important for this. Summoner gameplay vs AOE bosses: Against AOE bosses playing as a summoner would increase the cost but it would still be completely possible and functional as the boss would kill your entire army at once making you need to create them again more times than against single target bosses but it does all the work. sense that followers have more difficulty against AOE bosses, it's been like this forever and it makes no sense to have AOE if not to defeat enemy armies, but with the current aggro redirect duelists will still be able to hit those same bosses 1 to 3 times. Conclusion, I think klei should revert the duelists to the [Game Update] - 529972 version along with the recent patch changes mentioned above, at least as a test, I believe the gameplay will be more engaging, with a different combat option of all the other survivors making it unique and a greater versatility than the current one. Link to comment Share on other sites More sharing options...
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