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Duelist nerf suggestion


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What do you guys think about having duelists' dps scale based on the number of active duelist.

Some general changes are:

Max limit is 3 duelist

Survival against bosses: 2-3 hits and some boss can 1 hit maybe? 

Survival against mobs: 4-5 hits

No regen

Slightly higher fuel cost

Duelist now do damage based on the number of active duelist

1 duelist 100% total dps

2 duelist 85% total dps

3 duelist 70% total dps

Numbers can be tweaked more

With this using more duelist increases your survivavility but less duelist increases offensive power. 

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