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ideas for new spells, more control over puppets and other sugestions


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First of all i would liske to say that this rework has been incredible so far, like many others when i first saw the patch notes i was a bit underwhelmed but honestly i would even say this is rework is as good if not better than wicker´s or wx´s.

With that said i still think maxwell needs of a few more additions and tweaks:

 

-Followers: I think the shadow puppets should simply follow you wherever you go instead of been locked to an area, as well as having an option to set them on rest mode so they will just go alongside us, this could be as simple as adding a new "puppet rest mode" spell whenever we have one summoned.

                  Also making the followers been able to perform more activities is something i think its needed, tilling the farm soil, fishing, harvesting items from bushes, dig up more than tombstones or stumps , carry statues etc. all this action and the ones we already have could be controled  as simply as making the puppets prioritice the action maxwell is doing.

                  About the duelist, i think they need to take the same dmg as the player, just that will make them one of the best army to have in the game, a cool think they could aslo have is to copy the weapon maxwell is holding and his dmg multiplier, for example if maxwell holds a thulceite club the duelist make that dmg with the chance of spaning tentacles.

 

-Spells: The only changes i see required for the spells we already have are the distance at which you can cast them and its duration, honestly i think maxwell should be able to cast any spell without having to be on top of the target, because most enemys will agro on maxwell and get out of the area of the spell or maxwell will get hit before casting. Regarding the duration of said spells i think double fo what we have will be good enough, so we dont have to spam the cast to keep enemys caged every 4 hits with other mob.

              Now about new spells i just think there could be more variety, for example:

                          -Summoning nightmare lights for nightmare fuel farming

                          -Summoning dummys that most mobs will agro on 

                          -The shadow bishop ability to deal a lot of little ticks while moving (thos will be very good for dealing with healers on                                                fuelweaber and crabkings helaing)

                          -the ability to dress up as other creatures so they dont recognice maxwell until he attacks them

                          -Summoning shadow tentacles

                          -A healing area for the pupets

And that summons up all i had to say about maxwells rework, maxwell already got better at everything he was already good at, he is once again the resource gathering king and duelist are finally usable, We got the fondation of an incredible rework and i cant wait to see what comes.

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