LuciAmitoLom Posted November 1, 2022 Share Posted November 1, 2022 Hello everyone! I created a character mod and uploaded it to the steam workshop (only friends). The problem is as follows: when we use the new characters everything seems to be fine but if someone clicks on another player’s character the game is interrupted... I used parts of other mods (that’s why I only published it for friends) and I changed the parameters of "bigportraits" (LUA) as others did... I can not understand what the problem is and therefore how to solve it. I’m very suspicious about the way "ispect" appears before the crash. The character is called "Emanuele" however the writing "Wilson" appears and the portrait is half. This is my first mod and my first message (I hope it is correct in form). Thank you all for your time on the forum! Spoiler [00:03:19]: Spawning player at: [Fixed] (152.31, 0.00, -131.88) [00:03:19]: Serializing user: session/2C9E22DEC1F4E06B/A7JH7PLMPK2H/0000000004 [00:03:23]: [string "scripts/prefabs/player_common.lua"]:154: attempt to index field 'DESCRIBE' (a nil value) LUA ERROR stack traceback: scripts/prefabs/player_common.lua:154 in (upvalue) TryCharStrings (Lua) <152-157> inst = 117179 - emanuele (valid:true) charstrings = table: 0000000011C838A0 modifier = GENERIC scripts/prefabs/player_common.lua:162 in (field) getspecialdescription (Lua) <159-166> inst = 117179 - emanuele (valid:true) viewer = 117756 - emanuele (valid:true) modifier = GENERIC scripts/components/inspectable.lua:59 in (method) GetDescription (Lua) <49-74> self = getstatus = function - scripts/prefabs/player_common.lua:134 inst = 117179 - emanuele (valid:true) getspecialdescription = function - scripts/prefabs/player_common.lua:159 viewer = 117756 - emanuele (valid:true) desc = nil filter_context = nil author = nil scripts/actions.lua:790 in (field) fn (Lua) <785-803> act = Examine 117179 - emanuele (valid:true) targ = 117179 - emanuele (valid:true) scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35> self (valid:true) = action = table: 0000000011AF2A80 doer = 117756 - emanuele (valid:true) onfail = table: 0000000009F16420 doerownsobject = false rotation = 0 onsuccess = table: 0000000009F16240 options = table: 0000000009F177D0 target = 117179 - emanuele (valid:true) scripts/entityscript.lua:1430 in (method) PushBufferedAction (Lua) <1399-1442> self (valid:true) = DynamicShadow = DynamicShadow (00000000122BDBC0) EnableLoadingProtection = function - scripts/prefabs/player_common.lua:977 inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:246 SetCameraDistance = function - scripts/prefabs/player_common.lua:1393 CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:805 skeleton_prefab = skeleton_player EnableBoatCamera = function - scripts/prefabs/player_common.lua:823 playercolour = table: 000000002EB298F0 MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:816 IsOverheating = function - scripts/prefabs/player_common.lua:216 IsActing = function - scripts/prefabs/player_common_extensions.lua:857 Light = Light (00000000122BDB00) _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:1018 pendingtasks = table: 0000000031467AC0 ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1532 ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1387 sg = sg="wilson", state="idle", time=0.40, tags = "idle,canrotate," IsHUDVisible = function - scripts/prefabs/player_common.lua:1365 ApplyScale = function - scripts/prefabs/player_common.lua:1470 SetGhostMode = function - scripts/prefabs/player_common.lua:832 ShowActions = function - scripts/prefabs/player_common.lua:1369 SetGymStartState = function - scripts/prefabs/player_common.lua:47 Transform = Transform (00000000122BD890) actionreplica = table: 0000000031466DA0 event_listening = table: 0000000030F0A9F0 actioncomponents = table: 0000000031467750 lower_components_shadow = table: 0000000031466760 GetMaxMoisture = function - scripts/prefabs/player_common.lua:236 CanUseTouchStone = function - scripts/prefabs/player_common.lua:186 updatecomponents = table: 0000000030F0DC40 YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:77 ShakeCamera = function - scripts/prefabs/player_common.lua:1413 OnDespawn = function - scripts/prefabs/player_common.lua:1260 persists = false MiniMapEntity = MiniMapEntity (00000000122BDAD0) IsFreezing = function - scripts/prefabs/player_common.lua:206 _OnLoad = function - ../mods/workshop-2873786963/scripts/prefabs/emanuele.lua:36 replica = table: 0000000031466C10 killtask = PERIODIC 117756: 3.000000 children = table: 000000002EBA7BC0 [00:03:23]: [string "scripts/prefabs/player_common.lua"]:154: attempt to index field 'DESCRIBE' (a nil value) LUA ERROR stack traceback: scripts/prefabs/player_common.lua:154 in (upvalue) TryCharStrings (Lua) <152-157> scripts/prefabs/player_common.lua:162 in (field) getspecialdescription (Lua) <159-166> scripts/components/inspectable.lua:59 in (method) GetDescription (Lua) <49-74> scripts/actions.lua:790 in (field) fn (Lua) <785-803> scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35> scripts/entityscript.lua:1430 in (method) PushBufferedAction (Lua) <1399-1442> scripts/components/locomotor.lua:677 in (method) PushAction (Lua) <649-721> scripts/components/playercontroller.lua:3416 in (method) DoAction (Lua) <3358-3420> scripts/components/playercontroller.lua:3601 in (method) OnRemoteLeftClick (Lua) <3566-3608> scripts/networkclientrpc.lua:78 in () ? (Lua) <58-84> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:1216 in (global) HandleRPCQueue (Lua) <1197-1266> scripts/update.lua:42 in () ? (Lua) <33-135> Link to comment https://forums.kleientertainment.com/forums/topic/144190-the-game-crashes-if-i-click-on-a-modded-character-used-by-another-player-my-first-mod/ Share on other sites More sharing options...
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