BloodBlight Posted October 19, 2022 Share Posted October 19, 2022 So, I looked for a mod that did this and didn't find one. I have only ever seen a flow battery mod in Space Engineers and it was very broken unfortunately... Basically a flow battery stores power in two liquids (anolyte and catholyte). These liquids have a "state of charge", but could be simplified by making four liquid types (anolyte [charged and discharged] and catholyte [charged and discharged]). https://en.wikipedia.org/wiki/Flow_battery This requires the pumping of the liquids into an exchange membrane. So they do NOT work without SOME amount of external power. But WHY would you want this? - Basically zero leakage. - Storage is only limited by the amount of anolyte and catholyte that you have. - "Charged" liquid can be shipped. A LOT of it. Like you could send it on a ship to a starter colony. - Store excess power at the cost of efficiency. Keeping it balanced: - The exchange membranes should be expensive to produce. - The exchange membranes do not store or produce much power per second (something like 200W), but produce or store a LOT for the volume of fluid pumped (this would be based on costs, but a single unit should run the membrane for like half a day). - The anolyte and catholyte should be somewhat inexpensive. - If you have zero power, you can't run the pumps to extract power, better have a squirrel wheel! - Power used for pumping cuts your efficiency, say 80%. Notes: - Charging VS dis-charging could be controlled VIA automation. Everything else could be done with vanilla components. - Attempting to charge already charged fluid would just pass through the membrane (same with discharged). - Resources to build the membrane should ether require multiple stages of refinements and research, and/or traveling to space. - If it's still OP, you could add a wear factor to the membrane. Then you would have to factor that in when shipping parts. Link to comment Share on other sites More sharing options...
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