Jump to content

Full moon/New moon


Recommended Posts

I really want more interactions between the flora/mobs of the constant and the moon cycles. So the battle between light and dark is more prominent throughout the entire constant. Since the moon is a deity. Maybe the different mobs could be only one sided so while catcoons only shift at full moons and tenticals only shift on new moons. It could be a slow progression with them slowly changing in the days before the moon brings them to life.

There could be a new crop and maybe even a weed that is only grown/harvested during the full moon (luminescent) and another more in it's shadow/nightmare form for the new moon.

The one I thought of for hallowed nights is an example. The pumpkin set pieces should be on vines and would change into creepy jack o lanterns all light up dragging themselves towards your base at dusk and night.

Berry bushes morphing into either there creepy shadow form or luminous form giving you different fruit in each etc.

I'd love to see any of your cool ideas for their different forms!

 

Link to comment
https://forums.kleientertainment.com/forums/topic/143799-full-moonnew-moon/
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...