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Cancel/stop current action

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Hi, I need a function to stop/cancel the current action of the player (eg. perhaps the player has queued an action to pick a flower and I want the player to stop in their tracks for other UI purposes).

As a guess, perhaps there is something in the API like:



Something to that effect. Happy for hacky stuff like triggering some dummy function to 'walkto' a location 0.001m away etc to override the current action.

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If inst is your player, try these both together

inst.components.locomotor:Stop() -- stops any walking, including any associated with an action
inst:ClearBufferedAction() -- stops all actions, but it's best to call it after the above


Edited by TheSkylarr
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