Garamonde Posted September 10, 2022 Share Posted September 10, 2022 (edited) Alright so this is kinda a shot in the dark but I'm basically wondering if there's anyone who can read code better than I can, that can help me identify what exact code is used in this dynamicmusic-complete.lua (this one is used in my Super Smash Bros. Brawl music mod): dynamicmusic-complete.lua ...that makes it so you can modify all the bosses who have unique fight themes... It'll make sense in a second, hopefully. Basically what I'm trying to do is make a script that I can modify to accommodate for games whose soundtracks don't have enough music for all the raid bosses. Like this script here: dynamicmusic-old.lua As you may be able to tell, "dynamicmusic-old" has code that makes all raid bosses play only the seasonal boss music for those cases where I don't have enough music for them all to have unique themes. I want to know what code achieves this as well, and how it's different from the code that lets the raid bosses have their own themes. Having explained all that, I essentially want to know how to make a version of dynamicmusic.lua that incorporates both elements of the above scripts, so that, if I only have enough music for a couple raid bosses (like, say, all Celestial Champion phases), but I want the rest to play the seasonal boss music, I can do that. (I should note here that I did NOT write these scripts. Credit goes to l30n and Cagealicous for helping me get this far.) Thanks for any help or insight! Please let me know if something isn't clear, or I need to provide any other files, such as modmain.lua's. Only reason I didn't include them here is because I didn't think they were relevant. Edited September 13, 2022 by Garamonde Found someone to help me with my issue. Link to comment https://forums.kleientertainment.com/forums/topic/143098-solved-help-with-music-mod-code/ Share on other sites More sharing options...
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