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Have you tried compiling it manually using the scml.exe found in the mod_tools folder?

You simply open a cmd/terminal/powershell in that folder and input:

.\scml.exe "scml-path" "output-path"

so an example would be:

.\scml.exe "E:\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\input\character_build.scml" "E:\Steam\steamapps\common\dont_starve\mods\my-mod\anim\output"

 

11 minutes ago, Somnei said:

Write 'ls' to check what files are available at the current location and use 'cd "path"' to navigate to the correct folder.

what, i completly lost what are you trying to say

can you please explain it better?

Edited by PisiWasTaken

Find where your mod_tools is located and copy the path.

For me it is "E:\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools" but it is probably somewhere else for you.

Open a terminal/powershell/cmd and type:

cd [path]

So for me that would be:

cd "E:\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools"

Now that you know you are standing in the correct directory you can follow my previous instructions:

4 hours ago, Somnei said:

Have you tried compiling it manually using the scml.exe found in the mod_tools folder?

You simply open a cmd/terminal/powershell in that folder and input:


.\scml.exe "scml-path" "output-path"

so an example would be:


.\scml.exe "E:\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\input\character_build.scml" "E:\Steam\steamapps\common\dont_starve\mods\my-mod\anim\output"

 

 

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