PisiWasTaken Posted August 27, 2022 Share Posted August 27, 2022 (edited) so i made a character mod, and the auto compiler is not working at all, i tried everything i could find but it didn't work, anyone can give me any advice? (i put the mod here in case it helps) wiko.zip Edited August 27, 2022 by PisiWasTaken Link to comment https://forums.kleientertainment.com/forums/topic/142864-autocompiler-not-working/ Share on other sites More sharing options...
Somnei Posted August 27, 2022 Share Posted August 27, 2022 Have you tried compiling it manually using the scml.exe found in the mod_tools folder? You simply open a cmd/terminal/powershell in that folder and input: .\scml.exe "scml-path" "output-path" so an example would be: .\scml.exe "E:\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\input\character_build.scml" "E:\Steam\steamapps\common\dont_starve\mods\my-mod\anim\output" Link to comment https://forums.kleientertainment.com/forums/topic/142864-autocompiler-not-working/#findComment-1596018 Share on other sites More sharing options...
PisiWasTaken Posted August 27, 2022 Author Share Posted August 27, 2022 (edited) it says that '.\scml.exe' is nota recognised prograam file or command(edit:i got a similar error on powershell too) Edited August 27, 2022 by PisiWasTaken Link to comment https://forums.kleientertainment.com/forums/topic/142864-autocompiler-not-working/#findComment-1596022 Share on other sites More sharing options...
Somnei Posted August 27, 2022 Share Posted August 27, 2022 Make sure that you are standing at the correct location where scml.exe is located. Write 'ls' to check what files are available at the current location and use 'cd "path"' to navigate to the correct folder. Link to comment https://forums.kleientertainment.com/forums/topic/142864-autocompiler-not-working/#findComment-1596024 Share on other sites More sharing options...
PisiWasTaken Posted August 27, 2022 Author Share Posted August 27, 2022 (edited) 11 minutes ago, Somnei said: Write 'ls' to check what files are available at the current location and use 'cd "path"' to navigate to the correct folder. what, i completly lost what are you trying to say can you please explain it better? Edited August 27, 2022 by PisiWasTaken Link to comment https://forums.kleientertainment.com/forums/topic/142864-autocompiler-not-working/#findComment-1596026 Share on other sites More sharing options...
PisiWasTaken Posted August 27, 2022 Author Share Posted August 27, 2022 i still have no ideea why it doesnt work, maybe its the compiler's fault? Link to comment https://forums.kleientertainment.com/forums/topic/142864-autocompiler-not-working/#findComment-1596032 Share on other sites More sharing options...
Somnei Posted August 27, 2022 Share Posted August 27, 2022 Find where your mod_tools is located and copy the path. For me it is "E:\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools" but it is probably somewhere else for you. Open a terminal/powershell/cmd and type: cd [path] So for me that would be: cd "E:\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools" Now that you know you are standing in the correct directory you can follow my previous instructions: 4 hours ago, Somnei said: Have you tried compiling it manually using the scml.exe found in the mod_tools folder? You simply open a cmd/terminal/powershell in that folder and input: .\scml.exe "scml-path" "output-path" so an example would be: .\scml.exe "E:\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\input\character_build.scml" "E:\Steam\steamapps\common\dont_starve\mods\my-mod\anim\output" Link to comment https://forums.kleientertainment.com/forums/topic/142864-autocompiler-not-working/#findComment-1596045 Share on other sites More sharing options...
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