Bumber64 Posted August 24, 2022 Share Posted August 24, 2022 (edited) I'm trying to make it so that touch stones can be recharged, but I'm having issues with getting the glowing light to appear consistently as a ghost. Here's the code so far: -snip- inst._onghostvision and inst._lightplayer remain defined on the client's touch stone, and inst._enablelights:value() is true, but it seems to stop receiving the "ghostvision" events after resurrecting the player. Restarting makes the light appear again. Edited August 26, 2022 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/142817-issue-with-touch-stones-solved/ Share on other sites More sharing options...
Bumber64 Posted August 25, 2022 Author Share Posted August 25, 2022 Found the issue. The "enablelightsdirty" callback sends nil to OnEnableLights. Need to make a bug report. Link to comment https://forums.kleientertainment.com/forums/topic/142817-issue-with-touch-stones-solved/#findComment-1595825 Share on other sites More sharing options...
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