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I'm trying to make it so that touch stones can be recharged, but I'm having issues with getting the glowing light to appear consistently as a ghost.

Here's the code so far:

-snip-

inst._onghostvision and inst._lightplayer remain defined on the client's touch stone, and inst._enablelights:value() is true, but it seems to stop receiving the "ghostvision" events after resurrecting the player. Restarting makes the light appear again.

Edited by Bumber64

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