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Hail, I'm a decent programmer and somewhat experienced with lua from CheatEngine.

I've sifted through a lot of forums and the scripts files in DST, and haven't found what I'm looking for to make this happen.

I'm attempting to mod a new item that while equipped, changes the values of consumed items.  Such as hunger *.25 health *1.5.

I currently have the item "in game" or doing most of what it needs to do, but I'm not sure how to generate this effect.

Maybe somehow add a listener OnEquip and remove it OnUnequip? 

Thanks for ya time.

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