Rabby Posted August 13, 2022 Share Posted August 13, 2022 my code is if s_working_s and inst.components.workable ~= nil then if inst.components.workable.SetWorkLeft ~= nil then inst.components.workable.SetWorkLeft = inst.components.workable.SetWorkLeft * math.floor(Rand^0.5+0.5) end end "s_working_s" is on/off "Rand" is scale number, can down to 0.1 and up to 20 but this code not working. (test to evergreen_tall tree) i suspect if inst.components.workable then inst.components.workable:SetWorkLeft(TUNING.EVERGREEN_CHOPS_SMALL) end if inst.components.workable then inst.components.workable:SetWorkLeft(TUNING.EVERGREEN_CHOPS_NORMAL) end if inst.components.workable then inst.components.workable:SetWorkLeft(TUNING.EVERGREEN_CHOPS_TALL) end this code how can i change setworkleft? (sorry not good english) *also tried change TUNING code, but failed. there is no guide about TUNING.lua... or just i couldn't find it? Link to comment Share on other sites More sharing options...
Leonidas IV Posted August 14, 2022 Share Posted August 14, 2022 SetWorkLeft is a function, not a variable. SetWorkLeft sets the workleft variable, that you can modify the way you want. local workable_comp = inst.components.workable if s_working_s and workable_comp and workable_comp.workleft then workable_comp:SetWorkLeft(workable_comp.workleft * math.floor(Rand^0.5+0.5)) end The SetWorkLeft function: function Workable:SetWorkLeft(work) if not self.workable then self.workable = true end work = work or 10 work = (work <= 0 and 1) or work if self.maxwork > 0 then work = (work > self.maxwork and self.maxwork) or work end self.workleft = work end Link to comment Share on other sites More sharing options...
Leonidas IV Posted August 14, 2022 Share Posted August 14, 2022 On 8/12/2022 at 11:16 PM, Rabby said: *also tried change TUNING code, but failed. there is no guide about TUNING.lua... or just i couldn't find it? TUNING is simply a table in the global environment that contains many values for various aspects of the game. You can easily change them. E.g. GLOBAL.TUNING.EVERGREEN_CHOPS_NORMAL = GLOBAL.TUNING.EVERGREEN_CHOPS_NORMAL * math.floor(Rand^0.5+0.5) Link to comment Share on other sites More sharing options...
Rabby Posted August 15, 2022 Author Share Posted August 15, 2022 6 hours ago, Leonidas IV said: TUNING is simply a table in the global environment that contains many values for various aspects of the game. You can easily change them. E.g. GLOBAL.TUNING.EVERGREEN_CHOPS_NORMAL = GLOBAL.TUNING.EVERGREEN_CHOPS_NORMAL * math.floor(Rand^0.5+0.5) really thank you. *hm..... code does not working... both way(tuning, workleft) do not work. maybe these code not working for dst? (i just realized this forum is DS not DST lol...) Link to comment Share on other sites More sharing options...
Leonidas IV Posted August 15, 2022 Share Posted August 15, 2022 23 hours ago, Rabby said: really thank you. *hm..... code does not working... both way(tuning, workleft) do not work. maybe these code not working for dst? (i just realized this forum is DS not DST lol...) What do you mean by "code does not work", this is very vague. And it's possibly works on DST. Link to comment Share on other sites More sharing options...
Rabby Posted August 16, 2022 Author Share Posted August 16, 2022 4 hours ago, Leonidas IV said: What do you mean by "code does not work", this is very vague. And it's possibly works on DST. no diffrence workleft. 0.2 scale tree was chopped 15 times, and same to 4 scale tree. 4 hours ago, Leonidas IV said: What do you mean by "code does not work", this is very vague. And it's possibly works on DST. if you need full of modmain.lua, open spoiler tab. Spoiler GLOBAL.setmetatable(env,{__index=function(t,k) return GLOBAL.rawget(GLOBAL,k) end}) GLOBAL.zuixiao = GetModConfigData("最小倍数") teenbirdstopgrowing = GetModConfigData("GrowingStop") LosingStop = GetModConfigData("Losingstop") ScWils = GetModConfigData("wilsonscale") ScWalt = GetModConfigData("walterscale") ScWurt = GetModConfigData("wurtscale") ScWorm = GetModConfigData("wormwoodscale") ScWort = GetModConfigData("wortoxscale") ScWarl = GetModConfigData("warlyscale") ScWino = GetModConfigData("winonascale") ScWebb = GetModConfigData("webberscale") ScWath = GetModConfigData("wathgrithrscale") ScWand = GetModConfigData("wandascale") ScWaxw = GetModConfigData("waxwellscale") ScWess = GetModConfigData("wesscale") ScWood = GetModConfigData("woodiescale") ScWick = GetModConfigData("wickerbottomscale") ScWx78 = GetModConfigData("wx78scale") ScWill = GetModConfigData("willowscale") ScWend = GetModConfigData("wendyscale") ScWolf = GetModConfigData("wolfgangscale") ScWags = GetModConfigData("Wagstaffscale") ScWala = GetModConfigData("Walaniscale") ScWilb = GetModConfigData("Wilburscale") ScWoodlegs = GetModConfigData("Woodlegsscale") ScWheel = GetModConfigData("Wheelerscale") ScWilba = GetModConfigData("Wilbascale") ScWarb = GetModConfigData("Warbucksscale") Xueliang = GetModConfigData("Xueliang") Gongji = GetModConfigData("Gongji") diaoluo = GetModConfigData("diaoluo") PengZhuang = GetModConfigData("PengZhuang") FanWei = GetModConfigData("FanWei") GenSui = GetModConfigData("gensui") caiji = GetModConfigData("caiji") suiyibaifang = GetModConfigData("suiyibaifang") if suiyibaifang then for k, v in pairs(AllRecipes) do v.min_spacing = 0 end end --TeenBird grows stop if teenbirdstopgrowing then AddPrefabPostInit("teenbird", function(inst) if inst.components.growable then inst.components.growable:StopGrowing() inst.components.growable.StartGrowing =function(...) end end end) end local s_sizing_1 = { -- minimam size is 1 --"mock_dragonfly","lordfruitfly","hoodedwidow","malbatross", --"spiderqueen","spat","warg","claywarg","gingerbreadwarg", --"rock1","dirtpile","animal_track","moonrockseed","chester_eyebone", --"hutch_fishbowl","krampus_sack","krampus_sack", --"pond_mos","pond","pond_cave","lava_pond", --"monkeyisland_portal", "monkeyhut","pirate_flag_pole","prime_mate", --characters "wilson","wobysmall","walter","wurt","wormwood","wortox","warly", "winona","webber","wathgrithr","waxwell","wes","woodie","wickerbottom", "wx78","willow","wendy","wolfgang","warbucks","wilba","wheeler","woodlegs","wilbur","walani", "wagstaff","wanda", "abigail", --bee "beequeenhivegrown","beequeenhive", --lunar lsland "bullkelp_plant", --hunting "dirtpile", "animal_track", "walrus_camp", --statue "statueglommer", --boss "klaus_sack", "krampus_sack", --pet "hutch_fishbowl", "chester_eyebone", } --collision does not change if scale is changed local teshujianzhu = { -- "mock_dragonfly","bird_mutant_spitter","bird_mutant","woodpecker", -- "carnivalgame_herding_chick","peachtree_myth","mk_jgb_pillar","peach","myth_coin","myth_cash_tree_ground","bigpeach","myth_small_goldfrog","myth_goldfrog_base", -- "oasislake","pigking","goldnugget","stalker_minion","stalker_minion1","stalker_minion2","rock1","rocky","dirtpile","animal_track","moonrockseed", -- "chester_eyebone","hutch_fishbowl","krampus_sack","redpouch_yotp","redpouch_yotc", "monkeyisland_portal", "monkeyhut","pirate_flag_pole","prime_mate", "livingtree", } AddPrefabPostInit("mossling", function(inst) if inst.components.sizetweener then local sizetweener = inst.components.sizetweener sizetweener.OnUpdate = function(self,dt) local my_size = self.inst.myscale or 1 self.timepassed = self.timepassed + dt if self.timepassed >= self.time then self:EndTween() elseif self.t_size ~= nil and self.i_size ~= nil then local s = Lerp(self.i_size, self.t_size, self.timepassed / self.time) self.inst.AnimState:SetScale(s*math.sqrt(my_size), s*math.sqrt(my_size), s*math.sqrt(my_size)) end end local old = sizetweener.EndTween sizetweener.EndTween = function(self) old(self) if self.inst.myscale ~= nil then local Scale = self.inst.Transform:GetScale() self.inst.AnimState:SetScale(Scale*math.sqrt(self.inst.myscale), Scale*math.sqrt(self.inst.myscale), Scale*math.sqrt(self.inst.myscale)) end end end end) AddPrefabPostInit("beefalo", function(inst) if inst.SetTendency ~= nil then local old_SetTendency = inst.SetTendency inst.SetTendency = function(inst, changedomestication) local old_damage = inst.components.combat.defaultdamage old_SetTendency(inst, changedomestication) if inst.myscale ~= nil and Gongji then if inst.components.domesticatable ~= nil and inst.components.domesticatable:IsDomesticated() then inst.myscale = math.min(inst.myscale) end if inst.components.combat.defaultdamage ~= old_damage then inst.components.combat.defaultdamage = math.ceil(inst.components.combat.defaultdamage *math.floor(math.sqrt(inst.myscale)*10)/10) end end end end end) AddPlayerPostInit(function(inst) if TheWorld.ismastersim then inst:AddTag("Playablecharcter2") end end) local S_RS = { -----------these list's dropping will be math.ceil(Scale^0.5) "evergreen", "evergreen_sparse", "driftwood_small1", "driftwood_small2", "driftwood_tall", "moon_tree", "moonglass_rock", "stalagmite_full","stalagmite_low","stalagmite_med", "stalagmite", "stalagmite_tall_full","stalagmite_tall_low","stalagmite_tall_med", "stalagmite_tall", "mushtree_tall","hooded_mushtree_medium","mushtree_tall_webbed", "mushtree_medium","mushtree_small", "slurtlehole", "chessjunk", "chessjunk1", "chessjunk2", "chessjunk3", "mushtree_moon", "moonbutterfly", "butterfly", "cave_entrance", "moonrock_pieces", "gargoyle_houndatk", "gargoyle_hounddeath", "gargoyle_werepigatk", "gargoyle_werepigdeath", "gargoyle_werepighowl", "cave_entrance", "deciduoustree", "rock_moon_shell", "rock_moon", "rock2", "rock1", "marsh_tree", "rock_flintless", "livingtree", "monkeyisland_portal_debris", "palmconetree", "palmconetree_tall", "palmconetree_normal", "palmconetree_short", "asparagus_oversized","asparagus_oversized_rotten","carrot_oversized","carrot_oversized_rotten","corn_oversized","corn_oversized_rotten", "asparagus_oversized_waxed","carrot_oversized_waxed","corn_oversized_waxed","rock_ice", "dragonfruit_oversized_waxed","durian_oversized_waxed","eggplant_oversized_waxed", "garlic_oversized_waxed","onion_oversized_waxed","pepper_oversized_waxed", "pomegranate_oversized_waxed","potato_oversized_waxed","pumpkin_oversized_waxed", "tomato_oversized_waxed","watermelon_oversized_waxed","trophyscale_oversized_waxedveggies", "dragonfruit_oversized","dragonfruit_oversized_rotten","durian_oversized","durian_oversized_rotten","eggplant_oversized","eggplant_oversized_rotten", "garlic_oversized","garlic_oversized_rotten","onion_oversized","onion_oversized_rotten","pepper_oversized","pepper_oversized_rotten", "pomegranate_oversized","pomegranate_oversized_rotten","potato_oversized","potato_oversized_rotten","pumpkin_oversized","pumpkin_oversized_rotten", "tomato_oversized","tomato_oversized_rotten","watermelon_oversized","watermelon_oversized_rotten","trophyscale_oversizedveggies", "statue_marble", "statueharp", "statuemaxwell", "saltstack", "seastack", "marbleshrub", "marbleshrub_short", "marbleshrub_normal", "marbleshrub_tall", "smashingpot", "jungletree", "palmtree", "rainforesttree", "teatree", "tubertree", "clawpalmtree", "volcano_shrub", "livingjungletree", } for k, v in pairs(S_RS) do AddPrefabPostInit(v, function(inst) inst:AddTag("s_resource") end) end local s_Mob_s = { "frog", "crow", "robin", "robin_winter", "parrot", "seagull", "toucan", "cormorant", "kingfisher", "parrot_blue", "pigeon", "canary", "canary_poisoned", "puffin", "parrot_pirate","buzzard","perd", "beefalo", "babybeefalo", "rabbit", "pigman", "moonpig", "gingerbreadpig", "pigguard", "bee","killerbee","beeguard", "spider","spider_warrior","spider_healer","spider_hider","spider_spitter","spider_dropper","spider_water","spider_moon", "fruitdragon","carrat", "grassgekko","mole", "stagehand", "moonbutterfly","butterfly", "worm","bunnyman","rocky","slurtle","snurtle","slurper","monkey","nightmarebeak","crawlingnightmare","knight_nightmare","rook_nightmare","bishop_nightmare", "dustmoth","archive_centipede","molebat","lightflier","mushgnome", "spore_moon", "crawlinghorror","terrorbeak","oceanhorror","shadowhand","knight","rook","bishop","catcoon","glommer","deer", "tumbleweed","lightninggoat", "tallbird", "smallbird", "teenbird","chester","hutch", "merm","mermguard","koalefant_summer","koalefant_winter","spat","warg","prime_mate","powder_monkey","lightcrab", "hound","firehound","icehound","mutatedhound", "penguin","mutated_penguin", "gestalt", "gestalt_alterguardian_projectile", "gestalt_guard", "smallguard_alterguardian_projectile", "largeguard_alterguardian_projectile", "alterguardianhat_projectile", "grassgator","cookiecutter","squid","shark","gnarwail","wobster_sheller", "wobster_sheller_land","wobster_moonglass", "wobster_moonglass_land", "mosquito","mossling","lavae", --TE "primeape", "snake", "snake_posion", "snake_amphibious", "spider_monkey", "spider_ape", "ox", "flup", "piko", "piko_orange", "pog", "weevole", "dragoon", "swordfish","swordfishunderwater", "fish_coi", "fish2_alive", "fish3_alive", "fish4_alive", "fish5_alive", "quagmire_salmom_alive", "mecfish_alive", "goldfish_alive", "fish6_alive", "fish7_alive", "ballphin", "ballphin2","whale_white", "whale_blue", "jellyfish_planted", "rainbowjellyfish_planted", "mermfisher", "mermfisherpirate", "mermfisherunderwater", "wildbore", "wildboreguard", "mean_flytrap", "adult_flytrap", "glowfly", "rabid_beetle", "hippopotamoose", "bill", "billsnow", "thunderbird", "pangolden", "dungbeetle", "peagawk", "peagawk_prism", "mosquito_poison", "scorpion", "giantgrub", "giantsnow", "grotto_grub", "antman", "antman_warrior", "antman2", "mandrakeman", "doydoy", "doydoybaby", "packim", "ro_bin", "wildbeaver", "wildbeaver", "panda", "snowgoat", "mammoth", "snowbeetle", "spider_snow", "spider_snow2", "bear", "ice_deer", "sharkitten", "crocodog", "poisoncrocodog", "watercrocodog", "frog_poison", "knightboat", "bishopwater", "sharx", "oceanfish_small_1_inv","oceanfish_small_1","oceanfish_small_2_inv","oceanfish_small_2","oceanfish_small_3_inv","oceanfish_small_3", "oceanfish_small_4_inv","oceanfish_small_4","oceanfish_small_5_inv","oceanfish_small_5","oceanfish_small_6_inv","oceanfish_small_6", "oceanfish_small_7_inv","oceanfish_small_7","oceanfish_small_8_inv","oceanfish_small_8","oceanfish_small_9_inv","oceanfish_small_9", "oceanfish_medium_1_inv","oceanfish_medium_1","oceanfish_medium_2_inv","oceanfish_medium_2","oceanfish_medium_3_inv","oceanfish_medium_3", "oceanfish_medium_4_inv","oceanfish_medium_4","oceanfish_medium_5_inv","oceanfish_medium_5","oceanfish_medium_6_inv","oceanfish_medium_6", "oceanfish_medium_7_inv","oceanfish_medium_7","oceanfish_medium_8_inv","oceanfish_medium_8","oceanfish_medium_9_inv","oceanfish_medium_9", } for k, v in pairs(s_Mob_s) do AddPrefabPostInit(v, function(inst) inst:AddTag("scaling_monster") end) end AddPrefabPostInit("frog", function(inst) inst:AddTag("frog_hp_scale") end) selecting_scale = GetModConfigData("selecting_scale") local function qianghua(inst,selecting_scale,loot) inst.max_setscale = selecting_scale local Rand2 = inst.myscale ~= nil and inst.myscale or math.random(table.contains(s_sizing_1,inst.prefab) and 30 or 1,selecting_scale) local s_random_s = 0.25 -- 1% if Rand2 < 2 then -- 2% s_random_s = 0.25 elseif Rand2 < 20 then -- 18% s_random_s = 0 + math.random(3, 5)/10 elseif Rand2 < 35 then -- 15%, s_random_s = 0 + math.random(6, 9)/10 elseif Rand2 < 70 then -- 35% s_random_s = 1 elseif Rand2 < 80 then -- 10% s_random_s = 1 + math.random(1, 5)/10 elseif Rand2 < 85 then -- 5% s_random_s = 1 + math.random(6, 10)/10 elseif Rand2 < 89 then -- 4% s_random_s = 2 + math.random(1, 5)/10 elseif Rand2 < 93 then -- 4% s_random_s = 2 + math.random(6, 10)/10 elseif Rand2 < 95 then -- 2% s_random_s = 3 + math.random(1, 5)/10 elseif Rand2 < 97 then -- 2% s_random_s = 3 + math.random(6, 10)/10 elseif Rand2 < 99 then -- 2% s_random_s = 4 + math.random(1, 5)/10 elseif Rand2 <= 100 then -- 1% s_random_s = 4 + math.random(6, 10)/10 end local Rand = inst.myscale ~= nil and inst.myscale or s_random_s local Scale = inst.Transform:GetScale() if not Scale then return end if inst:HasTag("Playablecharcter2") then inst.AnimState:SetScale(Scale*math.ceil(math.sqrt(Rand)*10)/10, Scale*math.ceil(math.sqrt(Rand)*10)/10, Scale*math.ceil(math.sqrt(Rand)*10)/10) elseif inst:HasTag("scaling_monster") then inst.AnimState:SetScale(Scale*math.ceil(math.sqrt(Rand)*10)/10, Scale*math.ceil(math.sqrt(Rand)*10)/10, Scale*math.ceil(math.sqrt(Rand)*10)/10) else inst.Transform:SetScale(Scale*math.ceil(math.sqrt(Rand)*10)/10, Scale*math.ceil(math.sqrt(Rand)*10)/10, Scale*math.ceil(math.sqrt(Rand)*10)/10) end if inst.components.aura and Rand > 1 then -- Aura inst.components.aura.radius = inst.components.aura.radius *math.ceil(math.sqrt(Rand)*10)/10 end if GetModConfigData("s_charaHealth") == true then if inst:HasTag("Playablecharcter2") then local percent = inst.components.health:GetPercent() inst.components.health:SetMaxHealth(math.ceil(inst.components.health.maxhealth * math.max(math.ceil((Rand^0.35)*10)/10, 1.3))) inst.components.health:SetPercent(percent) end end if GetModConfigData("s_charaSanity") == true then if inst:HasTag("Playablecharcter2") then local percent = inst.components.sanity:GetPercent() inst.components.sanity:SetMax(inst.components.sanity.max * math.max(math.ceil((Rand^0.2)*10)/10, 1)) inst.components.sanity:SetPercent(percent) end end if GetModConfigData("s_charaHunger") == true then if inst:HasTag("Playablecharcter2") then local percent = inst.components.hunger:GetPercent() inst.components.hunger:SetMax(inst.components.hunger.max * math.max(math.ceil((Rand^0.15)*10)/10, 1.1)) inst.components.hunger:SetPercent(percent) end end if Xueliang then -- HP if inst.components.health ~= nil and not inst:HasTag("Playablecharcter2") and not inst:HasTag("frog_hp_scale") then if inst.prefab == "rocky" or not inst.myscale then local percent = inst.components.health:GetPercent() inst.components.health:SetMaxHealth(math.ceil(inst.components.health.maxhealth * Rand)) inst.components.health:SetPercent(percent) end elseif inst.components.health ~= nil and inst:HasTag("frog_hp_scale") then if inst.prefab == "rocky" or not inst.myscale then local percent = inst.components.health:GetPercent() inst.components.health:SetMaxHealth(math.ceil(inst.components.health.maxhealth * math.min(Rand, 2))) inst.components.health:SetPercent(percent) end end end if FanWei and not inst:HasTag("Playablecharcter2") then -- Range if inst.components.combat then if Rand <= 1 then inst.components.combat.hitrange = inst.components.combat.hitrange * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * math.floor(math.sqrt(Rand)*10)/10 elseif Rand <= 2 then inst.components.combat.hitrange = inst.components.combat.hitrange * 0.85 * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * 0.8 * math.floor(math.sqrt(Rand)*10)/10 elseif Rand <= 3 then inst.components.combat.hitrange = inst.components.combat.hitrange * 0.82 * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * 0.77 * math.floor(math.sqrt(Rand)*10)/10 elseif Rand <= 4 then inst.components.combat.hitrange = inst.components.combat.hitrange * 0.8 * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * 0.75 * math.floor(math.sqrt(Rand)*10)/10 elseif Rand <= 5 then inst.components.combat.hitrange = inst.components.combat.hitrange * 0.75 * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * 0.7 * math.floor(math.sqrt(Rand)*10)/10 elseif Rand <= 6 then inst.components.combat.hitrange = inst.components.combat.hitrange * 0.72 * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * 0.65 * math.floor(math.sqrt(Rand)*10)/10 elseif Rand <= 7 then inst.components.combat.hitrange = inst.components.combat.hitrange * 0.7 * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * 0.62 * math.floor(math.sqrt(Rand)*10)/10 elseif Rand <= 8 then inst.components.combat.hitrange = inst.components.combat.hitrange * 0.69 * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * 0.61 * math.floor(math.sqrt(Rand)*10)/10 elseif Rand <= 9 then inst.components.combat.hitrange = inst.components.combat.hitrange * 0.68 * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * 0.6 * math.floor(math.sqrt(Rand)*10)/10 elseif Rand <= 10 then inst.components.combat.hitrange = inst.components.combat.hitrange * 0.67 * math.floor(math.sqrt(Rand)*10)/10 inst.components.combat.attackrange = inst.components.combat.attackrange * 0.59 * math.floor(math.sqrt(Rand)*10)/10 end end end if Gongji then -- Damage if inst.components.combat and not inst:HasTag("Playablecharcter2") then if inst.components.domesticatable ~= nil and inst.components.domesticatable:IsDomesticated() then Rand = math.min(Rand) end inst.components.combat.defaultdamage = math.ceil(inst.components.combat.defaultdamage * math.floor((Rand^0.5)*10)/10) end end if diaoluo and loot and not inst:HasTag("structure") then -- Dropping Creature if inst.components.lootdropper ~= nil and not inst:HasTag("s_resource") then local beishu = math.floor(Rand+0.5) if beishu < 1 then beishu = 1 end local old = inst.components.lootdropper.DropLoot inst.components.lootdropper.DropLoot = function(self,pt) for k = 1, beishu do old(self,pt) end end if inst.prefab == "rock_ice" then local old1 = inst.components.lootdropper.SpawnLootPrefab inst.components.lootdropper.SpawnLootPrefab = function(self,lootprefab, pt, linked_skinname, skin_id, userid) for k = 1, beishu do old1(self,lootprefab, pt, linked_skinname, skin_id, userid) end end end if inst.prefab == "rock_ice_frost" then local old1 = inst.components.lootdropper.SpawnLootPrefab inst.components.lootdropper.SpawnLootPrefab = function(self,lootprefab, pt, linked_skinname, skin_id, userid) for k = 1, beishu do old1(self,lootprefab, pt, linked_skinname, skin_id, userid) end end end end local beishu = math.floor(Rand+0.5) if beishu < 1 then beishu = 1 end if beishu > 1 and inst.prefab == "tumbleweed" and inst.loot ~= nil and next(inst.loot) then local newloot = {} for k = 1,beishu -1 do for i, v in ipairs(inst.loot) do table.insert(newloot, v) end end for i, v in ipairs(newloot) do table.insert(inst.loot, v) end end end if diaoluo and loot and not inst:HasTag("structure") then local beishu3 = math.floor(Rand+0.5) if beishu3 < 1 then beishu3 = 1 end if inst.components.lootdropper ~= nil and inst:HasTag("s_resource") then local old2 = inst.components.lootdropper.DropLoot inst.components.lootdropper.DropLoot = function(self,pt) for k = 1, beishu3 do old2(self,pt) end end end end if caiji and inst.components.pickable then -- Dropping Pick local size = 1 if Rand > 4.5 then size = 5 elseif Rand > 3.5 then size = 4 elseif Rand > 2.5 then size = 3 elseif Rand > 1.5 then size = 2 end inst.components.pickable.numtoharvest = inst.components.pickable.numtoharvest*size end ---테스트 local workable_comp = inst.components.workable if s_working_s and workable_comp and workable_comp.workleft then workable_comp:SetWorkLeft(workable_comp.workleft * math.floor(Rand^0.5+0.5)) end ---테스트 if PengZhuang and inst.Physics ~= nil and not inst:HasTag("bird") and not table.contains(teshujianzhu,inst.prefab) and -- Collision not inst:HasTag("weighable_OVERSIZEDVEGGIES") and not inst:HasTag("heavy") and not inst:HasTag("Playablecharcter2") then local radius = inst.Physics:GetRadius() or 0 local height = inst.Physics:GetHeight() or 2 inst.Physics:SetCapsule(radius * math.floor(math.sqrt(Rand)*10)/10, height) end inst.myscale = Rand end local function saveandload(inst) local oldsave = inst.OnSave inst.OnSave = function(inst,data) if oldsave ~= nil then oldsave(inst,data) end if inst.myscale ~= nil then data.myscale = inst.myscale end end local oldload = inst.OnLoad inst.OnLoad = function(inst,data) if oldload ~= nil then oldload(inst,data) end if data and data.myscale ~= nil then inst.myscale = data.myscale end end local old_OnPreLoad = inst.OnPreLoad inst.OnPreLoad = function(inst,data) if old_OnPreLoad ~= nil then old_OnPreLoad(inst,data) end if data then if data.myscale and Xueliang and inst.components.health ~= nil and not inst:HasTag("Playablecharcter2") then inst.components.health.maxhealth = math.ceil(inst.components.health.maxhealth * data.myscale) if data.health and data.health.health then inst.components.health:SetCurrentHealth(data.health.health) end inst.components.health:DoDelta(0) end end end end S_bird = GetModConfigData("4_Birds_Scale") if GetModConfigData("4_Birds") == true then local aaaaaaaaaaa = { "crow", "robin", "robin_winter", "parrot", "seagull", "toucan", "cormorant", "kingfisher", "parrot_blue", "pigeon", "canary", "canary_poisoned", "puffin", "parrot_pirate", } for k, v in pairs(aaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,S_bird,true) end) saveandload(inst) end) end end S_buzzard = GetModConfigData("4_Birds_Buzzard_Scale") if GetModConfigData("4_Birds_Buzzard") == true then local aaaaaaaaaab = { "buzzard", } for k, v in pairs(aaaaaaaaaab) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,S_buzzard,true) end) saveandload(inst) end) end end S_perd = GetModConfigData("4_Birds_perd_Scale") if GetModConfigData("4_Birds_perd") == true then local aaaaaaaaaac = { "perd", } for k, v in pairs(aaaaaaaaaac) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,S_perd,true) end) saveandload(inst) end) end end S_beefalo = GetModConfigData("5_beefalo_scale") if GetModConfigData("5_beefalo") == true then local aaaaaaaaaad = { "beefalo", "babybeefalo", } for k, v in pairs(aaaaaaaaaad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,S_beefalo,true) end) saveandload(inst) end) end end S_rabbit = GetModConfigData("5_rabbit_scale") if GetModConfigData("5_rabbit") == true then local aaaaaaaaaae = { "rabbit", "rabbithole", } for k, v in pairs(aaaaaaaaaae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,S_rabbit,true) end) saveandload(inst) end) end end S_pigman = GetModConfigData("6_pigman_scale") if GetModConfigData("6_pigman") == true then local aaaaaaaaaaf = { "pigman", "moonpig", "gingerbreadpig", } for k, v in pairs(aaaaaaaaaaf) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,S_pigman,true) end) saveandload(inst) end) end end s_pigguard = GetModConfigData("6_pigguard_scale") if GetModConfigData("6_pigguard") == true then local aaaaaaaaaag = { "pigguard", } for k, v in pairs(aaaaaaaaaag) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_pigguard,true) end) saveandload(inst) end) end end s_pigking = GetModConfigData("6_pigking_scale") if GetModConfigData("6_pigking") == true then local aaaaaaaaaah = { "pigking", } for k, v in pairs(aaaaaaaaaah) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_pigking,true) end) saveandload(inst) end) end end s_beehive = GetModConfigData("7_beehive_scale") if GetModConfigData("7_beehive") == true then local aaaaaaaaaai = { "beehive", } for k, v in pairs(aaaaaaaaaai) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_beehive,true) end) saveandload(inst) end) end end s_bee = GetModConfigData("7_bee_scale") if GetModConfigData("7_bee") == true then local aaaaaaaaaaj = { "bee", } for k, v in pairs(aaaaaaaaaaj) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_bee,true) end) saveandload(inst) end) end end s_wasphive = GetModConfigData("7_wasphive_scale") if GetModConfigData("7_wasphive") == true then local aaaaaaaaaak = { "wasphive", } for k, v in pairs(aaaaaaaaaak) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_wasphive,true) end) saveandload(inst) end) end end s_killerbee = GetModConfigData("7_killerbee_scale") if GetModConfigData("7_killerbee") == true then local aaaaaaaaaal = { "killerbee" } for k, v in pairs(aaaaaaaaaal) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_killerbee,true) end) saveandload(inst) end) end end s_beequeenhive = GetModConfigData("7_beequeenhive_scale") if GetModConfigData("7_beequeenhive") == true then local aaaaaaaaaan = { "beequeenhivegrown","beequeenhive", } for k, v in pairs(aaaaaaaaaan) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_beequeenhive,true) end) saveandload(inst) end) end end s_beeguard = GetModConfigData("30_beeguard_scale") if GetModConfigData("30_beeguard") == true then local aaaaaaaaaam = { "beeguard", } for k, v in pairs(aaaaaaaaaam) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_beeguard,true) end) saveandload(inst) end) end end s_spider_default = GetModConfigData("8_spider_default_scale") if GetModConfigData("8_spider_default") == true then local aaaaaaaaaao = { "spider", } for k, v in pairs(aaaaaaaaaao) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spider_default,true) end) saveandload(inst) end) end end s_spider_warrior = GetModConfigData("8_spider_warrior_scale") if GetModConfigData("8_spider_warrior") == true then local aaaaaaaaaap = { "spider_warrior", } for k, v in pairs(aaaaaaaaaap) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spider_warrior,true) end) saveandload(inst) end) end end s_spider_healer = GetModConfigData("8_spider_healer_scale") if GetModConfigData("8_spider_healer") == true then local aaaaaaaaaaq = { "spider_healer", } for k, v in pairs(aaaaaaaaaaq) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spider_healer,true) end) saveandload(inst) end) end end s_spider_hider = GetModConfigData("8_spider_hider_scale") if GetModConfigData("8_spider_hider") == true then local aaaaaaaaaar = { "spider_hider", } for k, v in pairs(aaaaaaaaaar) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spider_hider,true) end) saveandload(inst) end) end end s_spider_spitter = GetModConfigData("8_spider_spitter_scale") if GetModConfigData("8_spider_spitter") == true then local aaaaaaaaaas = { "spider_spitter", } for k, v in pairs(aaaaaaaaaas) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spider_spitter,true) end) saveandload(inst) end) end end s_spider_dropper = GetModConfigData("8_spider_dropper_scale") if GetModConfigData("8_spider_dropper") == true then local aaaaaaaaaat = { "spider_dropper", } for k, v in pairs(aaaaaaaaaat) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spider_dropper,true) end) saveandload(inst) end) end end s_spider_water = GetModConfigData("8_spider_water_scale") if GetModConfigData("8_spider_water") == true then local aaaaaaaaaau = { "spider_water", } for k, v in pairs(aaaaaaaaaau) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spider_water,true) end) saveandload(inst) end) end end s_spider_den = GetModConfigData("8_spider_den_scale") if GetModConfigData("8_spider_den") == true then local aaaaaaaaaav = { "spiderden", "spiderden_2", "spiderden_3", } for k, v in pairs(aaaaaaaaaav) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spider_den,true) end) saveandload(inst) end) end end s_spiderhole = GetModConfigData("8_spiderhole_scale") if GetModConfigData("8_spiderhole") == true then local aaaaaaaaaaaw = { "spiderhole", } for k, v in pairs(aaaaaaaaaaaw) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spiderhole,true) end) saveandload(inst) end) end end s_spider_moon = GetModConfigData("9_spider_moon_scale") if GetModConfigData("9_spider_moon") == true then local aaaaaaaaaaw = { "spider_moon", } for k, v in pairs(aaaaaaaaaaw) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spider_moon,true) end) saveandload(inst) end) end end s_moonspiderden = GetModConfigData("9_moonspiderden_scale") if GetModConfigData("9_moonspiderden") == true then local aaaaaaaaaax = { "moonspiderden", } for k, v in pairs(aaaaaaaaaax) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_moonspiderden,true) end) saveandload(inst) end) end end s_rock_avocado_bush = GetModConfigData("9_rock_avocado_bush_scale") if GetModConfigData("9_rock_avocado_bush") == true then local aaaaaaaaaay = { "rock_avocado_bush", } for k, v in pairs(aaaaaaaaaay) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_rock_avocado_bush,true) end) saveandload(inst) end) end end s_bullkelp = GetModConfigData("9_bullkelp_scale") if GetModConfigData("9_bullkelp") == true then local aaaaaaaaaaz = { "bullkelp_plant", "bullkelp_beachedroot", } for k, v in pairs(aaaaaaaaaaz) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_bullkelp,true) end) saveandload(inst) end) end end s_moontree = GetModConfigData("9_moontree_scale") if GetModConfigData("9_moontree") == true then local aaaaaaaaaaaa = { "moon_tree", } for k, v in pairs(aaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_moontree,true) end) saveandload(inst) end) end end s_moonglass = GetModConfigData("9_moonglass_scale") if GetModConfigData("9_moonglass") == true then local aaaaaaaaaaab = { "moonglass_rock", } for k, v in pairs(aaaaaaaaaaab) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_moonglass,true) end) saveandload(inst) end) end end s_saladmander = GetModConfigData("9_saladmander_scale") if GetModConfigData("9_saladmander") == true then local aaaaaaaaaaac = { "fruitdragon", } for k, v in pairs(aaaaaaaaaaac) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_saladmander,true) end) saveandload(inst) end) end end s_driftwood = GetModConfigData("9_driftwood_scale") if GetModConfigData("9_driftwood") == true then local aaaaaaaaaaad = { "driftwood_small1", "driftwood_small2", "driftwood_tall", } for k, v in pairs(aaaaaaaaaaad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_driftwood,true) end) saveandload(inst) end) end end s_trap_starfish = GetModConfigData("9_trap_starfish_scale") if GetModConfigData("9_trap_starfish") == true then local aaaaaaaaaaad = { "trap_starfish", } for k, v in pairs(aaaaaaaaaaad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_trap_starfish,true) end) saveandload(inst) end) end end s_hotspring = GetModConfigData("9_hotspring_scale") if GetModConfigData("9_hotspring") == true then local aaaaaaaaaaae = { "hotspring", } for k, v in pairs(aaaaaaaaaaae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_hotspring,true) end) saveandload(inst) end) end end s_carrat = GetModConfigData("9_carrat_scale") if GetModConfigData("9_carrat") == true then local aaaaaaaaaaaf = { "carrat", } for k, v in pairs(aaaaaaaaaaaf) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_carrat,true) end) saveandload(inst) end) end end s_dead_sea_bones = GetModConfigData("9_dead_sea_bones_scale") if GetModConfigData("9_dead_sea_bones") == true then local aaaaaaaaaaaaaaad = { "dead_sea_bones", } for k, v in pairs(aaaaaaaaaaaaaaad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_dead_sea_bones,true) end) saveandload(inst) end) end end s_evergreen = GetModConfigData("10_evergreen_scale") if GetModConfigData("10_evergreen") == true then local aaaaaaaaaaag = { "evergreen", } for k, v in pairs(aaaaaaaaaaag) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_evergreen,true) end) saveandload(inst) end) end end s_grass = GetModConfigData("10_grass_scale") if GetModConfigData("10_grass") == true then local aaaaaaaaaaah = { "grass", } for k, v in pairs(aaaaaaaaaaah) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_grass,true) end) saveandload(inst) end) end end s_sapling = GetModConfigData("10_sapling_scale") if GetModConfigData("10_sapling") == true then local aaaaaaaaaaai = { "sapling", "sapling_moon", } for k, v in pairs(aaaaaaaaaaai) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_sapling,true) end) saveandload(inst) end) end end s_berrybush = GetModConfigData("10_berrybush_scale") if GetModConfigData("10_berrybush") == true then local aaaaaaaaaaaj = { "berrybush", "berrybush2", } for k, v in pairs(aaaaaaaaaaaj) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_berrybush,true) end) saveandload(inst) end) end end s_berrybush_juicy = GetModConfigData("10_berrybush_juicy_scale") if GetModConfigData("10_berrybush_juicy") == true then local aaaaaaaaaaak = { "berrybush_juicy", } for k, v in pairs(aaaaaaaaaaak) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_berrybush_juicy,true) end) saveandload(inst) end) end end s_grassgekko = GetModConfigData("10_grassgekko_scale") if GetModConfigData("10_grassgekko") == true then local aaaaaaaaaaal = { "grassgekko", } for k, v in pairs(aaaaaaaaaaal) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_grassgekko,true) end) saveandload(inst) end) end end s_twiggytree = GetModConfigData("10_twiggytree_scale") if GetModConfigData("10_twiggytree") == true then local aaaaaaaaaaam = { "twiggytree", } for k, v in pairs(aaaaaaaaaaam) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_twiggytree,true) end) saveandload(inst) end) end end s_evergreen_sparse = GetModConfigData("10_evergreen_sparse_scale") if GetModConfigData("10_evergreen_sparse") == true then local aaaaaaaaaaan = { "evergreen_sparse", } for k, v in pairs(aaaaaaaaaaan) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_evergreen_sparse,true) end) saveandload(inst) end) end end s_red_mushroom = GetModConfigData("10_red_mushroom_scale") if GetModConfigData("10_red_mushroom") == true then local aaaaaaaaaaat = { "red_mushroom", } for k, v in pairs(aaaaaaaaaaat) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_red_mushroom,true) end) saveandload(inst) end) end end s_blue_mushroom = GetModConfigData("10_blue_mushroom_scale") if GetModConfigData("10_blue_mushroom") == true then local aaaaaaaaaaau = { "blue_mushroom", } for k, v in pairs(aaaaaaaaaaau) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_blue_mushroom,true) end) saveandload(inst) end) end end s_green_mushroom = GetModConfigData("10_green_mushroom_scale") if GetModConfigData("10_green_mushroom") == true then local aaaaaaaaaaav = { "green_mushroom", } for k, v in pairs(aaaaaaaaaaav) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_green_mushroom,true) end) saveandload(inst) end) end end s_fireflies = GetModConfigData("10_fireflies_scale") if GetModConfigData("10_fireflies") == true then local aaaaaaaaaaaaan = { "fireflies", } for k, v in pairs(aaaaaaaaaaaaan) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_fireflies,true) end) saveandload(inst) end) end end s_mole = GetModConfigData("10_mole_scale") if GetModConfigData("10_mole") == true then local aaaaaaaaaaaaao = { "mole", "molehill", } for k, v in pairs(aaaaaaaaaaaaao) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mole,true) end) saveandload(inst) end) end end s_stagehand = GetModConfigData("10_stagehand_scale") if GetModConfigData("10_stagehand") == true then local aaaaaaaaaaaaap = { "stagehand", } for k, v in pairs(aaaaaaaaaaaaap) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_stagehand,true) end) saveandload(inst) end) end end s_butterfly = GetModConfigData("10_butterfly_scale") if GetModConfigData("10_butterfly") == true then local aaaaaaaaaaaaaq = { "moonbutterfly", "butterfly", } for k, v in pairs(aaaaaaaaaaaaaq) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_butterfly,true) end) saveandload(inst) end) end end s_frog = GetModConfigData("10_frog_scale") if GetModConfigData("10_frog") == true then local aaaaaaaaaaaaar = { "frog", } for k, v in pairs(aaaaaaaaaaaaar) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_frog,true) end) saveandload(inst) end) end end s_pighead = GetModConfigData("10_pighead_scale") if GetModConfigData("10_pighead") == true then local aaaaaaaaaaaaas = { "pighead", } for k, v in pairs(aaaaaaaaaaaaas) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_pighead,true) end) saveandload(inst) end) end end s_mermhead = GetModConfigData("10_mermhead_scale") if GetModConfigData("10_mermhead") == true then local aaaaaaaaaaaaat = { "mermhead", } for k, v in pairs(aaaaaaaaaaaaat) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mermhead,true) end) saveandload(inst) end) end end s_critterlab = GetModConfigData("10_critterlab_scale") if GetModConfigData("10_critterlab") == true then local aaaaaaaaaaaaau = { "critterlab", } for k, v in pairs(aaaaaaaaaaaaau) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_critterlab,true) end) saveandload(inst) end) end end s_moonbase = GetModConfigData("10_moonbase_scale") if GetModConfigData("10_moonbase") == true then local aaaaaaaaaaaaav = { "moonbase", } for k, v in pairs(aaaaaaaaaaaaav) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_moonbase,true) end) saveandload(inst) end) end end s_gargoyle_werepig = GetModConfigData("10_gargoyle_werepig_scale") if GetModConfigData("10_gargoyle_werepig") == true then local aaaaaaaaaaaaaw = { "gargoyle_werepigatk", "gargoyle_werepigdeath", "gargoyle_werepighowl", } for k, v in pairs(aaaaaaaaaaaaaw) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_gargoyle_werepig,true) end) saveandload(inst) end) end end s_gargoyle_hound = GetModConfigData("10_gargoyle_hound_scale") if GetModConfigData("10_gargoyle_hound") == true then local aaaaaaaaaaaaax = { "gargoyle_houndatk", "gargoyle_hounddeath", } for k, v in pairs(aaaaaaaaaaaaax) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_gargoyle_hound,true) end) saveandload(inst) end) end end s_moonrock_pieces = GetModConfigData("10_moonrock_pieces_scale") if GetModConfigData("10_moonrock_pieces") == true then local aaaaaaaaaaaaay = { "moonrock_pieces", } for k, v in pairs(aaaaaaaaaaaaay) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_moonrock_pieces,true) end) saveandload(inst) end) end end s_cave_entrance = GetModConfigData("10_cave_entrance_scale") if GetModConfigData("10_cave_entrance") == true then local aaaaaaaaaaaaaz = { "cave_entrance", } for k, v in pairs(aaaaaaaaaaaaaz) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_cave_entrance,true) end) saveandload(inst) end) end end s_dirtpile = GetModConfigData("10_dirtpile_scale") if GetModConfigData("10_dirtpile") == true then local aaaaaaaaaaaaaaa = { "dirtpile", "animal_track", } for k, v in pairs(aaaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_dirtpile,true) end) saveandload(inst) end) end end s_walrus_camp = GetModConfigData("10_walrus_camp_scale") if GetModConfigData("10_walrus_camp") == true then local aaaaaaaaaaaaaab = { "walrus_camp", } for k, v in pairs(aaaaaaaaaaaaaab) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_walrus_camp,true) end) saveandload(inst) end) end end s_mound = GetModConfigData("10_mound_scale") if GetModConfigData("10_mound") == true then local aaaaaaaaaaaaaau = { "mound", } for k, v in pairs(aaaaaaaaaaaaaau) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mound,true) end) saveandload(inst) end) end end s_gravestone = GetModConfigData("10_gravestone_scale") if GetModConfigData("10_gravestone") == true then local aaaaaaaaaaaaaae = { "gravestone", } for k, v in pairs(aaaaaaaaaaaaaae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_gravestone,true) end) saveandload(inst) end) end end s_flower = GetModConfigData("11_flower_scale") if GetModConfigData("11_flower") == true then local aaaaaaaaaaao = { "flower", "flower_withered", } for k, v in pairs(aaaaaaaaaaao) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_flower,true) end) saveandload(inst) end) end end s_flower_rose = GetModConfigData("11_flower_rose_scale") if GetModConfigData("11_flower_rose") == true then local aaaaaaaaaaap = { "flower_rose", } for k, v in pairs(aaaaaaaaaaap) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_flower_rose,true) end) saveandload(inst) end) end end s_flower_evil = GetModConfigData("11_flower_evil_scale") if GetModConfigData("11_flower_evil") == true then local aaaaaaaaaaaq = { "flower_evil", } for k, v in pairs(aaaaaaaaaaaq) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_flower_evil,true) end) saveandload(inst) end) end end s_succulent_plant = GetModConfigData("11_succulent_plant_scale") if GetModConfigData("11_succulent_plant") == true then local aaaaaaaaaaar = { "succulent_plant", } for k, v in pairs(aaaaaaaaaaar) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_succulent_plant,true) end) saveandload(inst) end) end end s_cave_fern = GetModConfigData("11_cave_fern_scale") if GetModConfigData("11_cave_fern") == true then local aaaaaaaaaaas = { "cave_fern", } for k, v in pairs(aaaaaaaaaaas) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_cave_fern,true) end) saveandload(inst) end) end end s_worm = GetModConfigData("12_worm_scale") if GetModConfigData("12_worm") == true then local aaaaaaaaaaax = { "worm", } for k, v in pairs(aaaaaaaaaaax) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_worm,true) end) saveandload(inst) end) end end s_wormlight_plant = GetModConfigData("12_wormlight_plant_scale") if GetModConfigData("12_wormlight_plant") == true then local aaaaaaaaaaay = { "wormlight_plant", } for k, v in pairs(aaaaaaaaaaay) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_wormlight_plant,true) end) saveandload(inst) end) end end s_flower_cave = GetModConfigData("12_flower_cave_scale") if GetModConfigData("12_flower_cave") == true then local aaaaaaaaaaaz = { "flower_cave", "flower_cave_double", "flower_cave_triple", } for k, v in pairs(aaaaaaaaaaaz) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_flower_cave,true) end) saveandload(inst) end) end end s_bunnyman = GetModConfigData("12_bunnyman_scale") if GetModConfigData("12_bunnyman") == true then local aaaaaaaaaaaaa = { "bunnyman", } for k, v in pairs(aaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_bunnyman,true) end) saveandload(inst) end) end end s_rocky = GetModConfigData("12_rocky_scale") if GetModConfigData("12_rocky") == true then local aaaaaaaaaaaab = { "rocky", } for k, v in pairs(aaaaaaaaaaaab) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_rocky,true) end) saveandload(inst) end) end end s_slurtle = GetModConfigData("12_slurtle_scale") if GetModConfigData("12_slurtle") == true then local aaaaaaaaaaaac = { "slurtle", } for k, v in pairs(aaaaaaaaaaaac) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_slurtle,true) end) saveandload(inst) end) end end s_snurtle = GetModConfigData("12_snurtle_scale") if GetModConfigData("12_snurtle") == true then local aaaaaaaaaaaad = { "snurtle", } for k, v in pairs(aaaaaaaaaaaad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_snurtle,true) end) saveandload(inst) end) end end s_slurtlehole = GetModConfigData("12_slurtlehole_scale") if GetModConfigData("12_slurtlehole") == true then local aaaaaaaaaaaae = { "slurtlehole", } for k, v in pairs(aaaaaaaaaaaae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_slurtlehole,true) end) saveandload(inst) end) end end s_mushtree = GetModConfigData("12_mushtree_scale") if GetModConfigData("12_mushtree") == true then local aaaaaaaaaaaaf = { "mushtree_tall","hooded_mushtree_medium","mushtree_tall_webbed", "mushtree_medium","mushtree_small", "mushtree_spores", } for k, v in pairs(aaaaaaaaaaaaf) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mushtree,true) end) saveandload(inst) end) end end s_stalagmite = GetModConfigData("12_stalagmite_scale") if GetModConfigData("12_stalagmite") == true then local aaaaaaaaaaaag = { "stalagmite_full","stalagmite_low","stalagmite_med", "stalagmite", "stalagmite_tall_full","stalagmite_tall_low","stalagmite_tall_med", "stalagmite_tall", } for k, v in pairs(aaaaaaaaaaaag) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_stalagmite,true) end) saveandload(inst) end) end end s_lichen = GetModConfigData("12_lichen_scale") if GetModConfigData("12_lichen") == true then local aaaaaaaaaaaah = { "lichen", } for k, v in pairs(aaaaaaaaaaaah) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_lichen,true) end) saveandload(inst) end) end end s_slurper = GetModConfigData("12_slurper_scale") if GetModConfigData("12_slurper") == true then local aaaaaaaaaaaai = { "slurper", } for k, v in pairs(aaaaaaaaaaaai) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_slurper,true) end) saveandload(inst) end) end end s_monkey = GetModConfigData("13_monkey_scale") if GetModConfigData("13_monkey") == true then local aaaaaaaaaaaaj = { "monkey", } for k, v in pairs(aaaaaaaaaaaaj) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_monkey,true) end) saveandload(inst) end) end end s_monkeybarrel = GetModConfigData("13_monkeybarrel_scale") if GetModConfigData("13_monkeybarrel") == true then local aaaaaaaaaaaak = { "monkeybarrel", } for k, v in pairs(aaaaaaaaaaaak) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_monkeybarrel,true) end) saveandload(inst) end) end end s_fissure_lower = GetModConfigData("12_fissure_lower_scale") if GetModConfigData("12_fissure_lower") == true then local aaaaaaaaaaaal = { "fissure_lower", } for k, v in pairs(aaaaaaaaaaaal) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_fissure_lower,true) end) saveandload(inst) end) end end s_cave_banana_tree = GetModConfigData("13_cave_banana_tree_scale") if GetModConfigData("13_cave_banana_tree") == true then local aaaaaaaaaaaam = { "cave_banana_tree", } for k, v in pairs(aaaaaaaaaaaam) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_cave_banana_tree,true) end) saveandload(inst) end) end end s_nightmarelight = GetModConfigData("13_nightmarelight_scale") if GetModConfigData("13_nightmarelight") == true then local aaaaaaaaaaaan = { "nightmarelight", } for k, v in pairs(aaaaaaaaaaaan) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_nightmarelight,true) end) saveandload(inst) end) end end s_nightmarebeak = GetModConfigData("13_nightmarebeak_scale") if GetModConfigData("13_nightmarebeak") == true then local aaaaaaaaaaaao = { "nightmarebeak", } for k, v in pairs(aaaaaaaaaaaao) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_nightmarebeak,true) end) saveandload(inst) end) end end s_crawlingnightmare = GetModConfigData("13_crawlingnightmare_scale") if GetModConfigData("13_crawlingnightmare") == true then local aaaaaaaaaaaap = { "crawlingnightmare", } for k, v in pairs(aaaaaaaaaaaap) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_crawlingnightmare,true) end) saveandload(inst) end) end end s_ruins_statue_mage = GetModConfigData("13_ruins_statue_mage_scale") if GetModConfigData("13_ruins_statue_mage") == true then local aaaaaaaaaaaaq = { "statueruins", "ruins_statue_mage_nogem", "ruins_statue_mage", "ruins_statue_head", "ruins_statue_head_nogem", } for k, v in pairs(aaaaaaaaaaaaq) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_ruins_statue_mage,true) end) saveandload(inst) end) end end s_chessjunk = GetModConfigData("13_chessjunk_scale") if GetModConfigData("13_chessjunk") == true then local aaaaaaaaaaaar = { "chessjunk", "chessjunk1", "chessjunk2", "chessjunk3", } for k, v in pairs(aaaaaaaaaaaar) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_chessjunk,true) end) saveandload(inst) end) end end s_knight_nightmare = GetModConfigData("13_knight_nightmare_scale") if GetModConfigData("13_knight_nightmare") == true then local aaaaaaaaaaaas = { "knight_nightmare", } for k, v in pairs(aaaaaaaaaaaas) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_knight_nightmare,true) end) saveandload(inst) end) end end s_rook_nightmare = GetModConfigData("13_rook_nightmare_scale") if GetModConfigData("13_rook_nightmare") == true then local aaaaaaaaaaaat = { "rook_nightmare", } for k, v in pairs(aaaaaaaaaaaat) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_rook_nightmare,true) end) saveandload(inst) end) end end s_bishop_nightmare = GetModConfigData("13_bishop_nightmare_scale") if GetModConfigData("13_bishop_nightmare") == true then local aaaaaaaaaaaau = { "bishop_nightmare", } for k, v in pairs(aaaaaaaaaaaau) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_bishop_nightmare,true) end) saveandload(inst) end) end end s_atrium_statue = GetModConfigData("13_atrium_statue_scale") if GetModConfigData("13_atrium_statue") == true then local aaaaaaaaaaaav = { "atrium_statue", } for k, v in pairs(aaaaaaaaaaaav) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_atrium_statue,true) end) saveandload(inst) end) end end s_ruins_table = GetModConfigData("13_ruins_table_scale") if GetModConfigData("13_ruins_table") == true then local aaaaaaaaaaaaah = { "ruins_table", } for k, v in pairs(aaaaaaaaaaaaah) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_ruins_table,true) end) saveandload(inst) end) end end s_ruins_chair = GetModConfigData("13_ruins_chair_scale") if GetModConfigData("13_ruins_chair") == true then local aaaaaaaaaaaaai = { "ruins_chair", } for k, v in pairs(aaaaaaaaaaaaai) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_ruins_chair,true) end) saveandload(inst) end) end end s_ruins_vase = GetModConfigData("13_ruins_vase_scale") if GetModConfigData("13_ruins_vase") == true then local aaaaaaaaaaaaaj = { "ruins_vase", } for k, v in pairs(aaaaaaaaaaaaaj) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_ruins_vase,true) end) saveandload(inst) end) end end s_ruins_plate = GetModConfigData("13_ruins_plate_scale") if GetModConfigData("13_ruins_plate") == true then local aaaaaaaaaaaaak = { "ruins_plate", } for k, v in pairs(aaaaaaaaaaaaak) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_ruins_plate,true) end) saveandload(inst) end) end end s_ruins_bowl = GetModConfigData("13_ruins_bowl_scale") if GetModConfigData("13_ruins_bowl") == true then local aaaaaaaaaaaaal = { "ruins_bowl", } for k, v in pairs(aaaaaaaaaaaaal) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_ruins_bowl,true) end) saveandload(inst) end) end end s_ruins_chipbowl = GetModConfigData("13_ruins_chipbowl_scale") if GetModConfigData("13_ruins_chipbowl") == true then local aaaaaaaaaaaaam = { "ruins_chipbowl", } for k, v in pairs(aaaaaaaaaaaaam) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_ruins_chipbowl,true) end) saveandload(inst) end) end end s_mushtree_moon = GetModConfigData("14_mushtree_moon_scale") if GetModConfigData("14_mushtree_moon") == true then local aaaaaaaaaaaaw = { "mushtree_moon", "mushtree_moonspore", } for k, v in pairs(aaaaaaaaaaaaw) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mushtree_moon,true) end) saveandload(inst) end) end end s_dustmothden = GetModConfigData("14_dustmothden_scale") if GetModConfigData("14_dustmothden") == true then local aaaaaaaaaaaay = { "dustmothden", } for k, v in pairs(aaaaaaaaaaaay) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_dustmothden,true) end) saveandload(inst) end) end end s_dustmoth = GetModConfigData("14_dustmoth_scale") if GetModConfigData("14_dustmoth") == true then local aaaaaaaaaaaaz = { "dustmoth", } for k, v in pairs(aaaaaaaaaaaaz) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_dustmoth,true) end) saveandload(inst) end) end end s_archive_centipede = GetModConfigData("14_archive_centipede_scale") if GetModConfigData("14_archive_centipede") == true then local aaaaaaaaaaaaaa = { "archive_centipede_husk", "archive_centipede", } for k, v in pairs(aaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_archive_centipede,true) end) saveandload(inst) end) end end s_archive_rune_statue = GetModConfigData("14_archive_rune_statue_scale") if GetModConfigData("14_archive_rune_statue") == true then local aaaaaaaaaaaaab = { "archive_rune_statue", } for k, v in pairs(aaaaaaaaaaaaab) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_archive_rune_statue,true) end) saveandload(inst) end) end end s_archive_moon_statue = GetModConfigData("14_archive_moon_statue_scale") if GetModConfigData("14_archive_moon_statue") == true then local aaaaaaaaaaaaac = { "archive_moon_statue", } for k, v in pairs(aaaaaaaaaaaaac) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_archive_moon_statue,true) end) saveandload(inst) end) end end s_molebat = GetModConfigData("14_molebat_scale") if GetModConfigData("14_molebat") == true then local aaaaaaaaaaaaaf= { "molebat", } for k, v in pairs(aaaaaaaaaaaaaf) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_molebat,true) end) saveandload(inst) end) end end s_lightflier = GetModConfigData("14_lightflier_scale") if GetModConfigData("14_lightflier") == true then local aaaaaaaaaaaaad = { "lightflier", } for k, v in pairs(aaaaaaaaaaaaad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_lightflier,true) end) saveandload(inst) end) end end s_lightflier_flower = GetModConfigData("14_lightflier_flower_scale") if GetModConfigData("14_lightflier_flower") == true then local abaaaaaaaaaaaae = { "lightflier_flower", } for k, v in pairs(abaaaaaaaaaaaae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_lightflier_flower,true) end) saveandload(inst) end) end end s_mushgnome = GetModConfigData("14_mushgnome_scale") if GetModConfigData("14_mushgnome") == true then local abaaaaaaaaaaaag = { "mushgnome", "spore_moon", } for k, v in pairs(abaaaaaaaaaaaag) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mushgnome,true) end) saveandload(inst) end) end end s_crawlinghorror = GetModConfigData("16_crawlinghorror_scale") if GetModConfigData("16_crawlinghorror") == true then local abaaaaaaaaaaaaac = { "crawlinghorror", } for k, v in pairs(abaaaaaaaaaaaaac) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_crawlinghorror,true) end) saveandload(inst) end) end end s_terrorbeak = GetModConfigData("16_terrorbeak_scale") if GetModConfigData("16_terrorbeak") == true then local aaaaaaaaaaaaaad = { "terrorbeak", } for k, v in pairs(aaaaaaaaaaaaaad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_terrorbeak,true) end) saveandload(inst) end) end end s_oceanhorror = GetModConfigData("16_oceanhorror_scale") if GetModConfigData("16_oceanhorror") == true then local abaaaaaaaaaaaaae = { "oceanhorror", } for k, v in pairs(abaaaaaaaaaaaaae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_oceanhorror,true) end) saveandload(inst) end) end end s_shadowhand = GetModConfigData("16_shadowhand_scale") if GetModConfigData("16_shadowhand") == true then local aaaaaaaaaaaaaaf = { "shadowhand", } for k, v in pairs(aaaaaaaaaaaaaaf) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_shadowhand,true) end) saveandload(inst) end) end end s_waveyjones = GetModConfigData("16_waveyjones_scale") if GetModConfigData("16_waveyjones") == true then local aaaaaaaaaaaaaag = { "waveyjones", "waveyjones_hand", } for k, v in pairs(aaaaaaaaaaaaaag) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_waveyjones,true) end) saveandload(inst) end) end end s_shadowskittish = GetModConfigData("16_shadowskittish_scale") if GetModConfigData("16_shadowskittish") == true then local aaaaaaaaaaaaaah = { "shadowskittish", } for k, v in pairs(aaaaaaaaaaaaaah) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_shadowskittish,true) end) saveandload(inst) end) end end s_shadowwatcher = GetModConfigData("16_shadowwatcher_scale") if GetModConfigData("16_shadowwatcher") == true then local aaaaaaaaaaaaaai = { "shadowwatcher", } for k, v in pairs(aaaaaaaaaaaaaai) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_shadowwatcher,true) end) saveandload(inst) end) end end s_knight = GetModConfigData("17_knight_scale") if GetModConfigData("17_knight") == true then local aaaaaaaaaaaaaaj = { "knight", } for k, v in pairs(aaaaaaaaaaaaaaj) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_knight,true) end) saveandload(inst) end) end end s_rook = GetModConfigData("17_rook_scale") if GetModConfigData("17_rook") == true then local aaaaaaaaaaaaaak = { "rook", } for k, v in pairs(aaaaaaaaaaaaaak) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_rook,true) end) saveandload(inst) end) end end s_bishop = GetModConfigData("17_bishop_scale") if GetModConfigData("17_bishop") == true then local aaaaaaaaaaaaaal = { "bishop", } for k, v in pairs(aaaaaaaaaaaaaal) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_bishop,true) end) saveandload(inst) end) end end s_deciduoustree = GetModConfigData("15_deciduoustree_scale") if GetModConfigData("15_deciduoustree") == true then local aaaaaaaaaaaaaam = { "deciduoustree", } for k, v in pairs(aaaaaaaaaaaaaam) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_deciduoustree,true) end) saveandload(inst) end) end end s_catcoon = GetModConfigData("15_catcoon_scale") if GetModConfigData("15_catcoon") == true then local aaaaaaaaaaaaaan = { "catcoon", } for k, v in pairs(aaaaaaaaaaaaaan) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_catcoon,true) end) saveandload(inst) end) end end s_catcoonden = GetModConfigData("15_catcoonden_scale") if GetModConfigData("15_catcoonden") == true then local aaaaaaaaaaaaaao = { "catcoonden", } for k, v in pairs(aaaaaaaaaaaaaao) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_catcoonden,true) end) saveandload(inst) end) end end s_glommer = GetModConfigData("15_glommer_scale") if GetModConfigData("15_glommer") == true then local aaaaaaaaaaaaaap = { "glommer", } for k, v in pairs(aaaaaaaaaaaaaap) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_glommer,true) end) saveandload(inst) end) end end s_statueglommer = GetModConfigData("15_statueglommer_scale") if GetModConfigData("15_statueglommer") == true then local aaaaaaaaaaaaaaq = { "statueglommer", } for k, v in pairs(aaaaaaaaaaaaaaq) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_statueglommer,true) end) saveandload(inst) end) end end s_klaus_sack = GetModConfigData("15_klaus_sack_scale") if GetModConfigData("15_klaus_sack") == true then local aaaaaaaaaaaaaar = { "klaus_sack", } for k, v in pairs(aaaaaaaaaaaaaar) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_klaus_sack,true) end) saveandload(inst) end) end end s_deer = GetModConfigData("15_deer_scale") if GetModConfigData("15_deer") == true then local aaaaaaaaaaaaaas = { "deer", } for k, v in pairs(aaaaaaaaaaaaaas) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_deer,true) end) saveandload(inst) end) end end s_houndbone = GetModConfigData("18_houndbone_scale") if GetModConfigData("18_houndbone") == true then local aaaaaaaaaaaaaav = { "houndbone", } for k, v in pairs(aaaaaaaaaaaaaav) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_houndbone,true) end) saveandload(inst) end) end end s_cactus = GetModConfigData("18_cactus_scale") if GetModConfigData("18_cactus") == true then local aaaaaaaaaaaaaaw = { "cactus", } for k, v in pairs(aaaaaaaaaaaaaaw) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_cactus,true) end) saveandload(inst) end) end end s_oasis_cactus = GetModConfigData("18_oasis_cactus_scale") if GetModConfigData("18_oasis_cactus") == true then local aaaaaaaaaaaaaax = { "oasis_cactus", } for k, v in pairs(aaaaaaaaaaaaaax) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_oasis_cactus,true) end) saveandload(inst) end) end end s_tumbleweed = GetModConfigData("18_tumbleweed_scale") if GetModConfigData("18_tumbleweed") == true then local aaaaaaaaaaaaaay = { "tumbleweed", } for k, v in pairs(aaaaaaaaaaaaaay) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_tumbleweed,true) end) saveandload(inst) end) end end s_houndmound = GetModConfigData("18_houndmound_scale") if GetModConfigData("18_houndmound") == true then local aaaaaaaaaaaaaaz = { "houndmound", } for k, v in pairs(aaaaaaaaaaaaaaz) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_houndmound,true) end) saveandload(inst) end) end end s_marsh_bush = GetModConfigData("18_marsh_bush_scale") if GetModConfigData("18_marsh_bush") == true then local aaaaaaaaaaaaaaaa = { "marsh_bush", } for k, v in pairs(aaaaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_marsh_bush,true) end) saveandload(inst) end) end end s_marsh_tree = GetModConfigData("18_marsh_tree_scale") if GetModConfigData("18_marsh_tree") == true then local aaaaaaaaaaaaaaab = { "marsh_tree", } for k, v in pairs(aaaaaaaaaaaaaaab) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_marsh_tree,true) end) saveandload(inst) end) end end s_lightninggoat = GetModConfigData("18_lightninggoat_scale") if GetModConfigData("18_lightninggoat") == true then local aaaaaaaaaaaaaaac = { "lightninggoat", } for k, v in pairs(aaaaaaaaaaaaaaac) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_lightninggoat,true) end) saveandload(inst) end) end end s_tentacle = GetModConfigData("19_tentacle_scale") if GetModConfigData("19_tentacle") == true then local aaaaaaaaaaaaaaae = { "tentacle", } for k, v in pairs(aaaaaaaaaaaaaaae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_tentacle,true) end) saveandload(inst) end) end end s_reeds = GetModConfigData("19_reeds_scale") if GetModConfigData("19_reeds") == true then local aaaaaaaaaaaaaaaf = { "reeds", } for k, v in pairs(aaaaaaaaaaaaaaaf) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_reeds,true) end) saveandload(inst) end) end end s_rock1 = GetModConfigData("20_rock1_scale") if GetModConfigData("20_rock1") == true then local aaaaaaaaaaaaaaag = { "rock1", } for k, v in pairs(aaaaaaaaaaaaaaag) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_rock1,true) end) saveandload(inst) end) end end s_rock2 = GetModConfigData("20_rock2_scale") if GetModConfigData("20_rock2") == true then local aaaaaaaaaaaaaaah = { "rock2", } for k, v in pairs(aaaaaaaaaaaaaaah) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_rock2,true) end) saveandload(inst) end) end end s_rock_flintless = GetModConfigData("20_rock_flintless_scale") if GetModConfigData("20_rock_flintless") == true then local aaaaaaaaaaaaaaai = { "rock_flintless", } for k, v in pairs(aaaaaaaaaaaaaaai) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_rock_flintless,true) end) saveandload(inst) end) end end s_rock_moon = GetModConfigData("20_rock_moon_scale") if GetModConfigData("20_rock_moon") == true then local aaaaaaaaaaaaaaaj = { "rock_moon", } for k, v in pairs(aaaaaaaaaaaaaaaj) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_rock_moon,true) end) saveandload(inst) end) end end s_rock_moon_shell = GetModConfigData("20_rock_moon_shell_scale") if GetModConfigData("20_rock_moon_shell") == true then local aaaaaaaaaaaaaaak = { "rock_moon_shell", } for k, v in pairs(aaaaaaaaaaaaaaak) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_rock_moon_shell,true) end) saveandload(inst) end) end end s_tallbird = GetModConfigData("20_tallbird_scale") if GetModConfigData("20_tallbird") == true then local aaaaaaaaaaaaaaal = { "tallbird", "smallbird", "teenbird", } for k, v in pairs(aaaaaaaaaaaaaaal) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_tallbird,true) end) saveandload(inst) end) end end s_livingtree = GetModConfigData("21_livingtree_scale") if GetModConfigData("21_livingtree") == true then local aaaaaaaaaaaaaaam = { "livingtree", } for k, v in pairs(aaaaaaaaaaaaaaam) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_livingtree,true) end) saveandload(inst) end) end end s_chester_eyebone = GetModConfigData("22_chester_eyebone_scale") if GetModConfigData("22_chester_eyebone") == true then local aaaaaaaaaaaaaaan = { "chester_eyebone", } for k, v in pairs(aaaaaaaaaaaaaaan) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_chester_eyebone,true) end) saveandload(inst) end) end end s_chester = GetModConfigData("22_chester_scale") if GetModConfigData("22_chester") == true then local aaaaaaaaaaaaaaao = { "chester", } for k, v in pairs(aaaaaaaaaaaaaaao) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_chester,true) end) saveandload(inst) end) end end s_hutch_fishbowl = GetModConfigData("22_hutch_fishbowl_scale") if GetModConfigData("22_hutch_fishbowl") == true then local aaaaaaaaaaaaaaap = { "hutch_fishbowl", } for k, v in pairs(aaaaaaaaaaaaaaap) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_hutch_fishbowl,true) end) saveandload(inst) end) end end s_hutch = GetModConfigData("22_hutch_scale") if GetModConfigData("22_hutch") == true then local aaaaaaaaaaaaaaaq = { "hutch", } for k, v in pairs(aaaaaaaaaaaaaaaq) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_hutch,true) end) saveandload(inst) end) end end s_merm = GetModConfigData("23_merm_scale") if GetModConfigData("23_merm") == true then local aaaaaaaaaaaaaaar = { "merm", } for k, v in pairs(aaaaaaaaaaaaaaar) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_merm,true) end) saveandload(inst) end) end end s_mermguard = GetModConfigData("23_mermguard_scale") if GetModConfigData("23_mermguard") == true then local aaaaaaaaaaaaaaas = { "mermguard", } for k, v in pairs(aaaaaaaaaaaaaaas) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mermguard,true) end) saveandload(inst) end) end end s_mermking = GetModConfigData("23_mermking_scale") if GetModConfigData("23_mermking") == true then local aaaaaaaaaaaaaaat = { "mermking", } for k, v in pairs(aaaaaaaaaaaaaaat) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mermking,true) end) saveandload(inst) end) end end s_koalefant_summer = GetModConfigData("24_koalefant_summer_scale") if GetModConfigData("24_koalefant_summer") == true then local aaaaaaaaaaaaaaau = { "koalefant_summer", } for k, v in pairs(aaaaaaaaaaaaaaau) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_koalefant_summer,true) end) saveandload(inst) end) end end s_koalefant_winter = GetModConfigData("24_koalefant_winter_scale") if GetModConfigData("24_koalefant_winter") == true then local aaaaaaaaaaaaaaav = { "koalefant_winter", } for k, v in pairs(aaaaaaaaaaaaaaav) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_koalefant_winter,true) end) saveandload(inst) end) end end s_spat = GetModConfigData("24_spat_scale") if GetModConfigData("24_spat") == true then local aaaaaaaaaaaaaaaw = { "spat", } for k, v in pairs(aaaaaaaaaaaaaaaw) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_spat,true) end) saveandload(inst) end) end end s_warg = GetModConfigData("24_warg_scale") if GetModConfigData("24_warg") == true then local aaaaaaaaaaaaaaax = { "warg", } for k, v in pairs(aaaaaaaaaaaaaaax) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_warg,true) end) saveandload(inst) end) end end s_monkeyisland_portal = GetModConfigData("25_monkeyisland_portal_scale") if GetModConfigData("25_monkeyisland_portal") == true then local aaaaaaaaaaaaaaay = { "monkeyisland_portal", } for k, v in pairs(aaaaaaaaaaaaaaay) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_monkeyisland_portal,true) end) saveandload(inst) end) end end s_monkeyhut = GetModConfigData("25_monkeyhut_scale") if GetModConfigData("25_monkeyhut") == true then local aaaaaaaaaaaaaaaz = { "monkeyhut", } for k, v in pairs(aaaaaaaaaaaaaaaz) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_monkeyhut,true) end) saveandload(inst) end) end end s_prime_mate = GetModConfigData("25_prime_mate_scale") if GetModConfigData("25_prime_mate") == true then local aaaaaaaaaaaaaaaaa = { "prime_mate", } for k, v in pairs(aaaaaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_prime_mate,true) end) saveandload(inst) end) end end s_powder_monkey = GetModConfigData("25_powder_monkey_scale") if GetModConfigData("25_powder_monkey") == true then local aaaaaaaaaaaaaaaab = { "powder_monkey", } for k, v in pairs(aaaaaaaaaaaaaaaab) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_powder_monkey,true) end) saveandload(inst) end) end end s_monkeyqueen = GetModConfigData("25_monkeyqueen_scale") if GetModConfigData("25_monkeyqueen") == true then local aaaaaaaaaaaaaaaac = { "monkeyqueen", } for k, v in pairs(aaaaaaaaaaaaaaaac) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_monkeyqueen,true) end) saveandload(inst) end) end end s_palmconetree = GetModConfigData("25_palmconetree_scale") if GetModConfigData("25_palmconetree") == true then local aaaaaaaaaaaaaaaad = { "palmconetree", "palmconetree_tall", "palmconetree_normal", "palmconetree_short", } for k, v in pairs(aaaaaaaaaaaaaaaad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_palmconetree,true) end) saveandload(inst) end) end end s_bananabush = GetModConfigData("25_bananabush_scale") if GetModConfigData("25_bananabush") == true then local aaaaaaaaaaaaaaaae = { "bananabush", } for k, v in pairs(aaaaaaaaaaaaaaaae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_bananabush,true) end) saveandload(inst) end) end end s_monkeytails = GetModConfigData("25_monkeytails_scale") if GetModConfigData("25_monkeytails") == true then local aaaaaaaaaaaaaaaaf = { "monkeytail", } for k, v in pairs(aaaaaaaaaaaaaaaaf) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_monkeytails,true) end) saveandload(inst) end) end end s_lightcrab = GetModConfigData("25_lightcrab_scale") if GetModConfigData("25_lightcrab") == true then local aaaaaaaaaaaaaaaag = { "lightcrab", } for k, v in pairs(aaaaaaaaaaaaaaaag) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_lightcrab,true) end) saveandload(inst) end) end end s_monkeyisland_portal_debris = GetModConfigData("25_monkeyisland_portal_debris_scale") if GetModConfigData("25_monkeyisland_portal_debris") == true then local aaaaaaaaaaaaaaaah = { "monkeyisland_portal_debris", } for k, v in pairs(aaaaaaaaaaaaaaaah) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_monkeyisland_portal_debris,true) end) saveandload(inst) end) end end s_hound = GetModConfigData("26_hound_scale") if GetModConfigData("26_hound") == true then local aaaaaaaaaaaaaaaaj = { "hound", } for k, v in pairs(aaaaaaaaaaaaaaaaj) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_hound,true) end) saveandload(inst) end) end end s_firehound = GetModConfigData("26_firehound_scale") if GetModConfigData("26_firehound") == true then local aaaaaaaaaaaaaaaak = { "firehound", } for k, v in pairs(aaaaaaaaaaaaaaaak) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_firehound,true) end) saveandload(inst) end) end end s_icehound = GetModConfigData("26_icehound_scale") if GetModConfigData("26_icehound") == true then local aaaaaaaaaaaaaaaal = { "icehound", } for k, v in pairs(aaaaaaaaaaaaaaaal) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_icehound,true) end) saveandload(inst) end) end end s_mutatedhound = GetModConfigData("26_mutatedhound_scale") if GetModConfigData("26_mutatedhound") == true then local aaaaaaaaaaaaaaaam = { "mutatedhound", "houndcorpse", } for k, v in pairs(aaaaaaaaaaaaaaaam) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mutatedhound,true) end) saveandload(inst) end) end end s_penguin = GetModConfigData("4_penguin_scale") if GetModConfigData("4_penguin") == true then local aaaaaaaaaaaaaaaan = { "penguin", } for k, v in pairs(aaaaaaaaaaaaaaaan) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_penguin,true) end) saveandload(inst) end) end end s_mutated_penguin = GetModConfigData("4_mutated_penguin_scale") if GetModConfigData("4_mutated_penguin") == true then local aaaaaaaaaaaaaaaao = { "mutated_penguin", } for k, v in pairs(aaaaaaaaaaaaaaaao) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mutated_penguin,true) end) saveandload(inst) end) end end s_oversized = GetModConfigData("27_oversized_scale") if GetModConfigData("27_oversized") == true then local aaaaaaaaaaaaaaaap = { "asparagus_oversized","asparagus_oversized_rotten","carrot_oversized","carrot_oversized_rotten","corn_oversized","corn_oversized_rotten", "asparagus_oversized_waxed","carrot_oversized_waxed","corn_oversized_waxed","rock_ice", "dragonfruit_oversized_waxed","durian_oversized_waxed","eggplant_oversized_waxed", "garlic_oversized_waxed","onion_oversized_waxed","pepper_oversized_waxed", "pomegranate_oversized_waxed","potato_oversized_waxed","pumpkin_oversized_waxed", "tomato_oversized_waxed","watermelon_oversized_waxed","trophyscale_oversized_waxedveggies", "dragonfruit_oversized","dragonfruit_oversized_rotten","durian_oversized","durian_oversized_rotten","eggplant_oversized","eggplant_oversized_rotten", "garlic_oversized","garlic_oversized_rotten","onion_oversized","onion_oversized_rotten","pepper_oversized","pepper_oversized_rotten", "pomegranate_oversized","pomegranate_oversized_rotten","potato_oversized","potato_oversized_rotten","pumpkin_oversized","pumpkin_oversized_rotten", "tomato_oversized","tomato_oversized_rotten","watermelon_oversized","watermelon_oversized_rotten","trophyscale_oversizedveggies", } for k, v in pairs(aaaaaaaaaaaaaaaap) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_oversized,true) end) saveandload(inst) end) end end s_gestalt = GetModConfigData("9_gestalt_scale") if GetModConfigData("9_gestalt") == true then local aaaaaaaaaaaaaaaaq = { "gestalt", "gestalt_alterguardian_projectile", } for k, v in pairs(aaaaaaaaaaaaaaaaq) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_gestalt,true) end) saveandload(inst) end) end end s_gestalt_guard = GetModConfigData("9_gestalt_guard_scale") if GetModConfigData("9_gestalt_guard") == true then local aaaaaaaaaaaaaaaar = { "gestalt_guard", "smallguard_alterguardian_projectile", "largeguard_alterguardian_projectile", "alterguardianhat_projectile", } for k, v in pairs(aaaaaaaaaaaaaaaar) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_gestalt_guard,true) end) saveandload(inst) end) end end s_grassgator = GetModConfigData("28_grassgator_scale") if GetModConfigData("28_grassgator") == true then local aaaaaaaaaaaaaaaas = { "grassgator", } for k, v in pairs(aaaaaaaaaaaaaaaas) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_grassgator,true) end) saveandload(inst) end) end end s_statuemaxwell = GetModConfigData("20_statuemaxwell_scale") if GetModConfigData("20_statuemaxwell") == true then local aaaaaaaaaaaaaaaat = { "statuemaxwell", } for k, v in pairs(aaaaaaaaaaaaaaaat) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_statuemaxwell,true) end) saveandload(inst) end) end end s_statueharp = GetModConfigData("20_statueharp_scale") if GetModConfigData("20_statueharp") == true then local aaaaaaaaaaaaaaaau = { "statueharp", } for k, v in pairs(aaaaaaaaaaaaaaaau) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_statueharp,true) end) saveandload(inst) end) end end s_statue_marble = GetModConfigData("20_statue_marble_scale") if GetModConfigData("20_statue_marble") == true then local aaaaaaaaaaaaaaaav = { "statue_marble", } for k, v in pairs(aaaaaaaaaaaaaaaav) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_statue_marble,true) end) saveandload(inst) end) end end s_seastack = GetModConfigData("29_seastack_scale") if GetModConfigData("29_seastack") == true then local aaaaaaaaaaaaaaaaw = { "seastack", } for k, v in pairs(aaaaaaaaaaaaaaaaw) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_seastack,true) end) saveandload(inst) end) end end s_waterplant= GetModConfigData("29_waterplant_scale") if GetModConfigData("29_waterplant") == true then local aaaaaaaaaaaaaaaax = { "waterplant", "waterplant_baby", } for k, v in pairs(aaaaaaaaaaaaaaaax) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_waterplant,true) end) saveandload(inst) end) end end s_saltstack = GetModConfigData("29_saltstack_scale") if GetModConfigData("29_saltstack") == true then local aaaaaaaaaaaaaaaay = { "saltstack", } for k, v in pairs(aaaaaaaaaaaaaaaay) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_saltstack,true) end) saveandload(inst) end) end end s_cookiecutter = GetModConfigData("29_cookiecutter_scale") if GetModConfigData("29_cookiecutter") == true then local aaaaaaaaaaaaaaaaz = { "cookiecutter", } for k, v in pairs(aaaaaaaaaaaaaaaaz) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_cookiecutter,true) end) saveandload(inst) end) end end s_squid = GetModConfigData("29_squid_scale") if GetModConfigData("29_squid") == true then local aaaaaaaaaaaaaaaaaa = { "squid", } for k, v in pairs(aaaaaaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_squid,true) end) saveandload(inst) end) end end s_shark = GetModConfigData("29_shark_scale") if GetModConfigData("29_shark") == true then local aaaaaaaaaaaaaaaaab = { "shark", } for k, v in pairs(aaaaaaaaaaaaaaaaab) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_shark,true) end) saveandload(inst) end) end end s_gnarwail = GetModConfigData("29_gnarwail_scale") if GetModConfigData("29_gnarwail") == true then local aaaaaaaaaaaaaaaaac = { "gnarwail", } for k, v in pairs(aaaaaaaaaaaaaaaaac) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_gnarwail,true) end) saveandload(inst) end) end end s_wobster_sheller = GetModConfigData("29_wobster_sheller_scale") if GetModConfigData("29_wobster_sheller") == true then local aaaaaaaaaaaaaaaaad = { "wobster_sheller", "wobster_sheller_land", } for k, v in pairs(aaaaaaaaaaaaaaaaad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_wobster_sheller,true) end) saveandload(inst) end) end end s_wobster_den = GetModConfigData("29_wobster_den_scale") if GetModConfigData("29_wobster_den") == true then local aaaaaaaaaaaaaaaaae = { "wobster_den", } for k, v in pairs(aaaaaaaaaaaaaaaaae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_wobster_den,true) end) saveandload(inst) end) end end s_wobster_moonglass = GetModConfigData("29_wobster_moonglass_scale") if GetModConfigData("29_wobster_moonglass") == true then local aaaaaaaaaaaaaaaaaf = { "wobster_moonglass", "wobster_moonglass_land", } for k, v in pairs(aaaaaaaaaaaaaaaaaf) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_wobster_moonglass,true) end) saveandload(inst) end) end end s_moonglass_wobster_den = GetModConfigData("29_moonglass_wobster_den_scale") if GetModConfigData("29_moonglass_wobster_den") == true then local aaaaaaaaaaaaaaaaag = { "moonglass_wobster_den", } for k, v in pairs(aaaaaaaaaaaaaaaaag) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_moonglass_wobster_den,true) end) saveandload(inst) end) end end s_oceanfish = GetModConfigData("29_oceanfish_scale") if GetModConfigData("29_oceanfish") == true then local aaaaaaaaaaaaaaaaah = { "oceanfish_shoalspawner", "oceanfish_small_1_inv","oceanfish_small_1","oceanfish_small_2_inv","oceanfish_small_2","oceanfish_small_3_inv","oceanfish_small_3", "oceanfish_small_4_inv","oceanfish_small_4","oceanfish_small_5_inv","oceanfish_small_5","oceanfish_small_6_inv","oceanfish_small_6", "oceanfish_small_7_inv","oceanfish_small_7","oceanfish_small_8_inv","oceanfish_small_8","oceanfish_small_9_inv","oceanfish_small_9", "oceanfish_medium_1_inv","oceanfish_medium_1","oceanfish_medium_2_inv","oceanfish_medium_2","oceanfish_medium_3_inv","oceanfish_medium_3", "oceanfish_medium_4_inv","oceanfish_medium_4","oceanfish_medium_5_inv","oceanfish_medium_5","oceanfish_medium_6_inv","oceanfish_medium_6", "oceanfish_medium_7_inv","oceanfish_medium_7","oceanfish_medium_8_inv","oceanfish_medium_8","oceanfish_medium_9_inv","oceanfish_medium_9", } for k, v in pairs(aaaaaaaaaaaaaaaaah) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_oceanfish,true) end) saveandload(inst) end) end end s_mosquito = GetModConfigData("19_mosquito_scale") if GetModConfigData("19_mosquito") == true then local aaaaaaaaaaaaaaaaai = { "mosquito", } for k, v in pairs(aaaaaaaaaaaaaaaaai) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mosquito,true) end) saveandload(inst) end) end end s_marbletree = GetModConfigData("21_marbletree_scale") if GetModConfigData("21_marbletree") == true then local aaaaaaaaaaaaaaaaaj = { "marbletree", } for k, v in pairs(aaaaaaaaaaaaaaaaaj) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_marbletree,true) end) saveandload(inst) end) end end s_marbleshrub = GetModConfigData("21_marbleshrub_scale") if GetModConfigData("21_marbleshrub") == true then local aaaaaaaaaaaaaaaaak = { "marbleshrub", "marbleshrub_short", "marbleshrub_normal", "marbleshrub_tall", } for k, v in pairs(aaaaaaaaaaaaaaaaak) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_marbleshrub,true) end) saveandload(inst) end) end end s_carrot_planted= GetModConfigData("10_carrot_planted_scale") if GetModConfigData("10_carrot_planted") == true then local aaaaaaaaaaaaaaaaal = { "carrot_planted", } for k, v in pairs(aaaaaaaaaaaaaaaaal) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_carrot_planted,true) end) saveandload(inst) end) end end s_mossling = GetModConfigData("30_mossling_scale") if GetModConfigData("30_mossling") == true then local aaaaaaaaaaaaaaaaam = { "mossling", } for k, v in pairs(aaaaaaaaaaaaaaaaam) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_mossling,true) end) saveandload(inst) end) end end s_lavae = GetModConfigData("30_lavae_scale") if GetModConfigData("30_lavae") == true then local aaaaaaaaaaaaaaaaan = { "lavae", } for k, v in pairs(aaaaaaaaaaaaaaaaan) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_lavae,true) end) saveandload(inst) end) end end s_everything = GetModConfigData("31_everything_scale") if GetModConfigData("31_everything") == true then local ayuaaaaaaaaaaaaaaaa = { "grasswater", "grass_tallwater", "grass_tall", "crabhole", "crab", "sandhill", "seashell_beached", "octopusking", "coralreef", "coralreefunderwater", "crate", "cratesnow", "sharkittenspawner", "bambootree", "bambootreebig", "oceanbambootree", "oceanbambootreebig", "bush_vine", "oceanbush_vine", "primeapebarrel", "primeape", "slotmachine", "snake", "snake_posion", "snake_amphibious", "snake_hole", "berrybush2_snake", "primeapebarrel_plus", "spider_monkey", "spider_monkey_tree", "spider_ape", "jungletree", "palmtree", "rainforesttree", "teatree", "tubertree", "clawpalmtree", "volcano_shrub", "livingjungletree", "magmarock", "magmarock_gold", "flamegeyser", "ox", "flup", "piko", "piko_orange", "pog", "weevole", "dragoonegg", "dragoon", "solofish", "stungray", "stungrayunderwater", "swordfish", "swordfishunderwater", "fish_coi", "fish2_alive", "fish3_alive", "fish4_alive", "fish5_alive", "quagmire_salmom_alive", "mecfish_alive", "goldfish_alive", "fish6_alive", "fish7_alive", "ballphin", "ballphinhouse", "ballphin2", "whale_carcass_white", "whale_white", "whale_blue", "whale_blue", "rawling", "wreck", "sweet_potato_planted", "seaweed_planted", "seaweedunderwater", "asparagus_planted", "aloe_planted", "sweet_potato_oversized", "sweet_potato_oversized_rotten", "sweet_potato_oversized_waxed", "jellyfish_planted", "rainbowjellyfish_planted", "aloe_oversized", "aloe_oversized_rotten", "aloe_oversized_waxed", "mermfisher", "mermfisherpirate", "mermfisherunderwater", "wildbore", "wildboreguard", "flower_rainforest", "nettle", "mean_flytrap", "adult_flytrap", "rock_flippable", "smashingpot", "glowfly", "glowfly_cocoon", "rabid_beetle", "lotus", "hippopotamoose", "bill", "billsnow", "thunderbirdnest", "thunderbird", "pangolden", "dungpile", "dungbeetle", "peagawk", "peagawk_prism", "mosquito_poison", "scorpion", "giantgrub", "giantsnow", "grotto_grub", "grotto_grub_nest", "antman", "antman_warrior", "antman2", "mandrakeman", "mandrakehouse", "elephantcactus_active", "doydoy", "doydoybaby", "packim", "packim_fishbone", "ro_bin", "ro_bin_gizzard_stone", "coffeebush", "bramblespike", "bramble_core", "pugalisk_fountain", "wildbeaver", "beaverhead", "wildbeaver", "panda", "snowgoat", "mammoth", "snowbeetle", "spider_snow", "spider_snow2", "bear", "rock_ice_frost", "snowberrybush", "snowdeciduoustree", "snowman", "ice_deer", "rock_limpet", } for k, v in pairs(ayuaaaaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_everything,true) end) saveandload(inst) end) end end s_enemy = GetModConfigData("31_enemy_scale") if GetModConfigData("31_enemy") == true then local azxaaaaaaaaaaaaaaa = { "sharkitten", "crocodog", "poisoncrocodog", "watercrocodog", "frog_poison", "knightboat", "bishopwater", "sharx", } for k, v in pairs(azxaaaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_enemy,true) end) saveandload(inst) end) end end --[[ s_leif = GetModConfigData("30_leif_scale") if GetModConfigData("30_leif") == true then local azxbaaaaaaaaaaaaaaa = { "deerclops", } for k, v in pairs(azxbaaaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_leif,true) end) saveandload(inst) end) end end ]] s_Items = GetModConfigData("10_Items_scale") if GetModConfigData("10_Items") == true then local acdaaaaaaaaaa = { "cutgrass","petals","twigs","log", "opalpreciousgem", "flint","rocks","nitre","ash","goldnugget", "marble","moonrocknugget","charcoal","lucky_goldnugget", "cutreeds","petals_evil","boneshard","stinger","houndstooth","feather_robin_winter", "feather_robin","feather_crow","feather_canary","pigskin","beefalowool","horn", "poop","coontail","silk","spidergland","gears","tentaclespots","nightmarefuel", "livinglog","mosquitosack","lightninggoathorn","walrus_tusk","steelwool","phlegm","bluegem", "redgem","purplegem","orangegem","greengem","yellowgem","lightbulb","manrabbit_tail","foliage", "succulent_picked","slurtle_shellpieces","slurtleslime","beardhair","slurper_pelt", "thulecite_pieces","goose_feather","dragon_scales","furtuft","bearger_fur", "yellowmooneye","redmooneye","purplemooneye","orangemooneye","greenmooneye","bluemooneye", "lavae_cocoon","shroom_skin","townportaltalisman","moonglass","saltrock","cookiecuttershell", "malbatross_feather","driftwood_log","spoiled_fish","spoiled_fish_small","gnarwail_horn", "ghostflower","messagebottleempty","waterplant_planter", "meatballs","bonestew","butterflymuffin","frogglebunwich","dragonpie", "fishsticks","jammypreserves","fruitmedley","baconeggs","honeynuggets", "honeyham","kabobs","mandrakesoup","monsterlasagna","perogies","powcake", "pumpkincookie","ratatouille","stuffedeggplant","taffy","turkeydinner", "unagi","waffles","flowersalad","guacamole","icecream","watermelonicle", "hotchili","trailmix","jellybean","freshfruitcrepes","bananapop","asparagussoup", "bonesoup","ceviche","glowberrymousse","moqueca","nightmarepie","gazpacho","potatosouffle", "potatosouffle","voltgoatjelly","monstertartare","dragonchilisalad","frogfishbowl","vegstinger", "potatotornado","salsa","mashedpotatoes","pepperpopper","californiaroll","seafoodgumbo","surfnturf", "lobsterdinner","lobsterbisque","barnaclepita","barnaclinguine","leafloaf","barnaclestuffedfishhead", "leafymeatburger","leafymeatsouffle","meatysalad","shroomcake","batnosehat","dustmeringue","wetgoop", "smallmeat","cookedsmallmeat","smallmeat_dried","meat","cookedmeat","meat_dried", "monstermeat","cookedmonstermeat","monstermeat_dried","drumstick","drumstick_cooked", "froglegs","froglegs_cooked","pondfish","fishmeat_small","fish_cooked","batwing","batwing_cooked", "batwing_cooked","plantmeat","plantmeat_cooked","fishmeat","fishmeat_cooked","batnose","batnose_cooked", "batnose_cooked","blue_cap_cooked","green_cap","green_cap_cooked","red_cap","red_cap_cooked","cutlichen", "eggplant","eggplant_cooked","carrot","carrot_cooked","corn","corn_cooked","pumpkin","pumpkin_cooked", "cactus_meat","cactus_meat_cooked","cactus_flower","cactus_flower","asparagus","Asparagus_cooked", "tomato","tomato_cooked","pepper","pepper_cooked","garlic","garlic_cooked","onion","onion_cooked", "potato","potato_cooked","rock_avocado_fruit_ripe_cooked","rock_avocado_fruit_ripe","kelp","kelp_cooked", "kelp_dried","moon_cap","moon_cap _cooked", "berries","berries_cooked","berries_juicy","berries_juicy_cooked","cave_banana","cave_banana_cooked", "dragonfruit","dragonfruit_cooked","durian","durian_cooked","pomegranate","pomegranate_cooked","watermelon", "watermelon_cooked","wormlight","wormlight_lesser", "bird_egg","bird_egg_cooked","tallbirdegg",'tallbirdegg_cooked', 'butterflywings','honey','royal_jelly',"goatmilk","acorn_cooked",'ice', } for k, v in pairs(acdaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_Items,true) end) saveandload(inst) end) end end --------------------------------------------------------------------------------캐릭터 if GetModConfigData("Scalewilson") == true then local aa = { "wilson", } for k, v in pairs(aa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWils,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewalter") == true then local ab = { "walter", "wobysmall", } for k, v in pairs(ab) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWalt,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewurt") == true then local ac = { "wurt", } for k, v in pairs(ac) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWurt,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewormwood") == true then local ad = { "wormwood", } for k, v in pairs(ad) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWorm,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewortox") == true then local ae = { "wortox", } for k, v in pairs(ae) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWort,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewarly") == true then local af = { "warly", } for k, v in pairs(af) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWarl,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewinona") == true then local ag = { "winona", } for k, v in pairs(ag) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWino,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewebber") == true then local ah = { "webber", } for k, v in pairs(ah) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWebb,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewathgrithr") == true then local ai = { "wathgrithr", } for k, v in pairs(ai) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWath,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewanda") == true then local aj = { "wanda", } for k, v in pairs(aj) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWand,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewaxwell") == true then local ak = { "waxwell", } for k, v in pairs(ak) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWaxw,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewes") == true then local al = { "wes", } for k, v in pairs(al) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWess,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewoodie") == true then local am = { "woodie", } for k, v in pairs(am) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWood,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewickerbottom") == true then local ao = { "wickerbottom", } for k, v in pairs(ao) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWick,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewx78") == true then local ap = { "wx78", } for k, v in pairs(ap) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWx78,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("Scalewillow") == true then local aq = { "willow", } for k, v in pairs(aq) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWill,true) -- 소형 end) saveandload(inst) end) end end s_bernie = GetModConfigData("999_bernie_scale") if GetModConfigData("999_bernie") == true then local avaaaaaaaaaaaaaaaa = { "bernie_big", "bernie_active", } for k, v in pairs(avaaaaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_bernie,true) end) saveandload(inst) end) end end if GetModConfigData("Scalewendy") == true then local ar = { "wendy", } for k, v in pairs(ar) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWend,true) -- 소형 end) saveandload(inst) end) end end s_abigail = GetModConfigData("999_abigail_scale") if GetModConfigData("999_abigail") == true then local abbaaaaaaaaaaaaaaaa = { "abigail", } for k, v in pairs(abbaaaaaaaaaaaaaaaa) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,s_abigail,true) end) saveandload(inst) end) end end if GetModConfigData("Scalewolfgang") == true then local as = { "wolfgang", } for k, v in pairs(as) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWolf,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("ScaleWagstaff") == true then local at = { "wagstaff", } for k, v in pairs(at) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWags,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("ScaleWalani") == true then local au = { "walani", } for k, v in pairs(au) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWala,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("ScaleWilbur") == true then local av = { "wilbur", } for k, v in pairs(av) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWilb,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("ScaleWoodlegs") == true then local aw = { "woodlegs", } for k, v in pairs(aw) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWoodlegs,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("ScaleWheeler") == true then local ax = { "wheeler", } for k, v in pairs(ax) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWheel,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("ScaleWilba") == true then local ay = { "wilba", } for k, v in pairs(ay) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWilba,true) -- 소형 end) saveandload(inst) end) end end if GetModConfigData("ScaleWarbucks") == true then local az = { "warbucks", } for k, v in pairs(az) do AddPrefabPostInit(v, function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:DoTaskInTime(0, function(...) qianghua(inst,ScWarb,true) -- 소형 end) saveandload(inst) end) end end -------------------------------------------------------------------------------------------------------------------------------- AddPrefabPostInit("pigman", function(inst) if inst.components.werebeast then local old_onsetwerefn = inst.components.werebeast.onsetwerefn or function(...) end inst.components.werebeast.onsetwerefn = function(inst) old_onsetwerefn(inst) if inst.myscale ~= nil then if Xueliang then if inst.components.health ~= nil then if inst.components.health then inst.components.health:SetMaxHealth(math.ceil(inst.components.health.maxhealth * inst.myscale)) end end end if Gongji then if inst.components.combat then inst.components.combat.defaultdamage = math.ceil(inst.components.combat.defaultdamage * math.sqrt(inst.myscale)) end end end end local old_onsetnormalfn = inst.components.werebeast.onsetnormalfn or function(...) end inst.components.werebeast.onsetnormalfn = function(inst) old_onsetnormalfn(inst) if inst.myscale ~= nil then if Xueliang then if inst.components.health ~= nil then if inst.components.health then inst.components.health:SetMaxHealth(math.ceil(inst.components.health.maxhealth * inst.myscale)) end end end if Gongji then if inst.components.combat then inst.components.combat.defaultdamage = math.ceil(inst.components.combat.defaultdamage * math.sqrt(inst.myscale)) end end end end end end) AddPrefabPostInit("wildbore", function(inst) if inst.components.werebeast then local old_onsetwerefn = inst.components.werebeast.onsetwerefn or function(...) end inst.components.werebeast.onsetwerefn = function(inst) old_onsetwerefn(inst) if inst.myscale ~= nil then if Xueliang then if inst.components.health ~= nil then if inst.components.health then inst.components.health:SetMaxHealth(math.ceil(inst.components.health.maxhealth * inst.myscale)) end end end if Gongji then if inst.components.combat then inst.components.combat.defaultdamage = math.ceil(inst.components.combat.defaultdamage * math.sqrt(inst.myscale)) end end end end local old_onsetnormalfn = inst.components.werebeast.onsetnormalfn or function(...) end inst.components.werebeast.onsetnormalfn = function(inst) old_onsetnormalfn(inst) if inst.myscale ~= nil then if Xueliang then if inst.components.health ~= nil then if inst.components.health then inst.components.health:SetMaxHealth(math.ceil(inst.components.health.maxhealth * inst.myscale)) end end end if Gongji then if inst.components.combat then inst.components.combat.defaultdamage = math.ceil(inst.components.combat.defaultdamage * math.sqrt(inst.myscale)) end end end end end end) AddPrefabPostInit("spiderden", function(inst) if inst.components.upgradeable then local old = inst.components.upgradeable.SetStage inst.components.upgradeable.SetStage = function(self,num) old(self,num) if self.inst.myscale ~= nil and self.inst.components.health ~= nil then self.inst.components.health:SetMaxHealth(math.ceil(self.inst.components.health.maxhealth * math.sqrt(self.inst.myscale))) end end end end) local function onmounted(inst,data) if data and data.target ~= nil then local sx = data.target.Transform:GetScale() inst:ApplyScale("mounted", sx) end end local function ondismounted(inst,data) inst:ApplyScale("mounted", 1) end local function addplayerpostInit(inst) if not TheWorld.ismastersim then return inst end inst:ListenForEvent("mounted", onmounted) inst:ListenForEvent("dismounted", ondismounted) end AddPlayerPostInit(addplayerpostInit) -----------驯好的牛不退化--------------------------------------------- if LosingStop then local function OnDomesticationDelta(inst,data) if inst.components.domesticatable:IsDomesticated() and data and data.new < 1 then inst.components.domesticatable:DeltaDomestication(1) end end AddPrefabPostInit("beefalo", function(inst) if TheWorld.ismastersim then inst:ListenForEvent("domesticationdelta", OnDomesticationDelta) end end) end --====重写打蜡的函数 require("prefabs/veggies") if GLOBAL.VEGGIES ~= nil then for k, v in pairs(GLOBAL.VEGGIES) do AddPrefabPostInit(k.."_oversized", function(inst) if inst.components.waxable then inst.components.waxable.waxfn = function(inst,doer) local waxedveggie = SpawnPrefab(inst.prefab.."_waxed") if inst.myscale ~= nil then waxedveggie.myscale = inst.myscale end if doer.components.inventory and doer.components.inventory:IsHeavyLifting() and doer.components.inventory:GetEquippedItem(EQUIPSLOTS.BODY) == inst then doer.components.inventory:Unequip(EQUIPSLOTS.BODY) doer.components.inventory:Equip(waxedveggie) else waxedveggie.Transform:SetPosition(inst.Transform:GetWorldPosition()) waxedveggie.AnimState:PlayAnimation("wax_oversized", false) waxedveggie.AnimState:PushAnimation("idle_oversized") end inst:Remove() return true end end if inst.components.perishable then inst.components.perishable.perishfn= function(inst) if inst.components.inventoryitem:GetGrandOwner() ~= nil then local loots = {} for i=1, #inst.components.lootdropper.loot do table.insert(loots, "spoiled_food") end inst.components.lootdropper:SetLoot(loots) inst.components.lootdropper:DropLoot() else local rotten = SpawnPrefab(inst.prefab.."_rotten") if inst.myscale ~= nil then rotten.myscale = inst.myscale end rotten.Transform:SetPosition(inst.Transform:GetWorldPosition()) end inst:Remove() end end end) end end ----------------------------------宠物跳世界跟随 if GenSui then local function onchuansong(inst,data) if data and data.player and data.player.components.follower_my then data.player.components.follower_my:Active() end end AddPrefabPostInit("world", function(inst) if TheWorld.ismastersim then inst:ListenForEvent("ms_playerdespawnandmigrate", onchuansong) end end) AddPrefabPostInit("chester_eyebone", function(inst) if TheWorld.ismastersim then inst:AddComponent("follower_my") end end) AddPrefabPostInit("hutch_fishbowl", function(inst) if TheWorld.ismastersim then inst:AddComponent("follower_my") end end) AddPrefabPostInit("packim_fishbone", function(inst) if TheWorld.ismastersim then inst:AddComponent("follower_my") end end) AddPrefabPostInit("ro_bin_gizzard_stone", function(inst) if TheWorld.ismastersim then inst:AddComponent("follower_my") end end) AddPlayerPostInit(function(inst) if TheWorld.ismastersim then inst:AddComponent("follower_my") local _OnDespawn = inst._OnDespawn or function() end inst._OnDespawn = function(inst,...) _OnDespawn(inst,...) inst.components.follower_my:SaveBeefalo() end end end) end + modinfo.lua Spoiler name = "Mangho Random Size New2" author = "None" version = "1.12" description = "Random Sized Tweak focusing on Size only "..version.."\n"..[[ ]] forumthread = "" api_version = 10 priority = -999999 all_clients_require_mod = true dst_compatible = true icon_atlas = "modicon.xml" icon = "modicon.tex" local opt_Empty = {{description = "", data = 0}} local function Title(title,hover) return { name=title, hover=hover, options=opt_Empty, default=0, } end --local beishubiao = { --{description = " 1배 무작위 ", data = 5000,hover = "0.2배율 ~ 1배율"}, -- 50% --{description = " 2배 무작위 ", data = 8000,hover = "0.2배율 ~ 2배율"}, -- 30% --{description = " 3배 무작위 ", data = 9000,hover = "0.2배율 ~ 3배율"}, -- 10% --{description = " 4배 무작위 ", data = 9500,hover = "0.2배율 ~ 4배율"}, -- 5% --{description = " 5배 무작위 ", data = 9800,hover = "0.2배율 ~ 5배율"}, -- 3% --{description = " 6배 무작위 ", data = 9840,hover = "0.2배율 ~ 6배율"}, -- 0.4% --{description = " 7배 무작위 ", data = 9875,hover = "0.2배율 ~ 7배율"}, -- 0.35% --{description = " 8배 무작위 ", data = 9900,hover = "0.2배율 ~ 8배율"}, -- 0.25% --{description = " 9배 무작위 ", data = 9920,hover = "0.2배율 ~ 9배율"}, -- 0.20% --{description = " 10배 무작위 ", data = 9935,hover = "0.2배율 ~ 10배율"}, -- 0.15% --{description = " 11배 무작위 ", data = 9947,hover = "0.2배율 ~ 11배율"}, -- 0.12% --{description = " 12배 무작위 ", data = 9957,hover = "0.2배율 ~ 12배율"}, -- 0.10% --{description = " 13배 무작위 ", data = 9966,hover = "0.2배율 ~ 13배율"}, -- 0.09% --{description = " 14배 무작위 ", data = 9974,hover = "0.2배율 ~ 14배율"}, -- 0.08% --{description = " 15배 무작위 ", data = 9981,hover = "0.2배율 ~ 15배율"}, -- 0.07% --{description = " 16배 무작위 ", data = 9987,hover = "0.2배율 ~ 16배율"}, -- 0.06% --{description = " 17배 무작위 ", data = 9992,hover = "0.2배율 ~ 17배율"}, -- 0.05% --{description = " 18배 무작위 ", data = 9996,hover = "0.2배율 ~ 18배율"}, -- 0.04% --{description = " 19배 무작위 ", data = 9999,hover = "0.2배율 ~ 19배율"}, -- 0.03% --{description = " 20배 무작위 ", data = 10000,hover = "0.2배율 ~ 20배율"}, -- 0.01% --这是一个倍数表,放大多少倍都从这边获取 --} local beishubiao = { {description = "5x", data = 100, hover = "0.25x ~ 5.0x"}, } configuration_options = { { name = "1", label = "기본 설정", options = { { description = "", data = 0 } }, default = 0, }, --{ -- name = "selecting_scale", -- label = "Max Scale", -- hover = "0.25 size ~ X size / W.I.P", -- options = -- { -- {description = "1x", data = 100, hover = "0.2 ~ 1.0"} -- {description = "2x", data = 1000, hover = "0.2 ~ 2.0"} -- {description = "3x", data = 10000, hover = "0.2 ~ 3.0"} -- {description = "4x", data = 100000, hover = "0.2 ~ 4.0"} -- {description = "5x", data = 100, hover = "0.2x ~ 5.0x"}, -- {description = "6x", data = 10000000, hover = "0.2 ~ 6.0"} -- {description = "7x", data = 100000000, hover = "0.2 ~ 7.0"} -- {description = "8x", data = 1000000000, hover = "0.2 ~ 8.0"} -- {description = "9x", data = 10000000000, hover = "0.2 ~ 9.0"} -- {description = "10x", data = 10000000000, hover = "0.2 ~ 10.0"} -- }, --}, --테스트 { name = "s_working_s", label = "작업량", hover = "크기에 비례해 체력이 증감합니다. 체력 * Scale", options = { {description = "Enabled", data = true, hover = "체력 증감 활성" }, {description = "Disabled", data = false, hover = "체력 증감 비활성" }, }, default = true, }, --테스트 { name = "Xueliang", label = "체력", hover = "크기에 비례해 체력이 증감합니다. 체력 * Scale", options = { {description = "Enabled", data = true, hover = "체력 증감 활성" }, {description = "Disabled", data = false, hover = "체력 증감 비활성" }, }, default = true, }, { name = "FanWei", label = "사거리", hover = "크기에 비례해 사거리가 증감합니다. 사거리 * Scale^1~0.53 (비추천)", options = { {description = "Enabled", data = true, hover = "사거리 증감 활성" }, {description = "Disabled", data = false, hover = "사거리 증감 비활성" }, }, default = true, }, { name = "Gongji", label = "공격력", hover = "크기에 비례해 공격력이 증감합니다. 공격력 * Scale^0.5", options = { {description = "Enabled", data = true, hover = "공격력 증감 활성" }, {description = "Disabled", data = false, hover = "공격력 증감 비활성" }, }, default = true, }, { name = "diaoluo", label ="사냥, 채광, 벌목 수확량", hover = "수확량 * Scale", options = { {description = "Enabled", data = true, hover = "수확량 증감 활성" }, {description = "Disabled", data = false, hover = "수확량 증감 비활성" }, }, default = true }, { name = "caiji", label ="채집 수확량", hover = "수확량 * Scale", options = { {description = "Enabled", data = true, hover = "수확량 증감 활성" }, {description = "Disabled", data = false, hover = "수확량 증감 비활성" }, }, default = true }, { name = "PengZhuang", label = "콜리젼", hover = "크기에 따라 충돌 범위가 증감합니다", options = { {description = "Enabled", data = true, hover = "콜리젼 증감 활성" }, {description = "Disabled", data = false, hover = "콜리젼 증감 비활성" }, }, default = true, }, { name = "suiyibaifang", label = "건물", hover = "건설시 건물간 충돌 범위 삭제", options = { {description = "Enabled", data = true, hover = "건물간 충돌 폐지" }, {description = "Disabled", data = false, hover = "건물간 충돌 유지" }, }, default = false, }, { name = "2", label = "펫", options = { { description = "", data = 0 } }, default = 0, }, { name = "gensui", label ="펫이 월드이동 따름", hover = "체스터, 허치, 패킴스(TE), 로빈(TE)", options = { {description = "Enabled", data = true, hover = "펫을 마음껏 데리고 다니자" }, {description = "Disabled", data = false, hover = "펫은 제자리에" }, }, default = true }, { name = "GrowingStop", label = "톨버드 성체 성장 금지", hover = "톨버드가 청소년기를 끝낼 수 없게 됨", options = { {description = "Enabled", data = true, hover = "톨버드를 키워보자"}, {description = "Disabled", data = false, hover = "톨버드를 키우지 말자"}, }, default = true }, { name = "Losingstop", label = "비팔로 퇴화 금지", hover = "길들인 비팔로는 충실한 종", options = { {description = "Enabled", data = true, hover = "비팔로의 길들임이 떨어지지 않음"}, {description = "Disabled", data = false, hover = "비팔로의 길들임이 떨어짐"}, }, default = false }, { name = "3", label = "크기 조정", options = { { description = "", data = 0 } }, default = 0, }, --------------------------------------------------------------------------------새 { name = "4", label = "조류", options = { { description = "", data = 0 } }, default = 0, }, { name = "4_Birds", label = "일반 조류", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "4_Birds_Scale", label = "일반 조류 크기 조정", hover = "대머리수리, 칠면조 제외. 4배율 이상 비추천.", options = beishubiao, default = 100, }, { name = "4_Birds_Buzzard", label = "대머리수리", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "4_Birds_Buzzard_Scale", label = "대머리수리 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "4_Birds_perd", label = "칠면조", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "4_Birds_perd_Scale", label = "칠면조 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "4_penguin", label = "펭갈매기", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "4_penguin_scale", label = "펭갈매기 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "4_mutated_penguin", label = "월석 펭갈매기", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "4_mutated_penguin_scale", label = "월석 펭갈매기 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------사바나 { name = "5", label = "사바나", options = { { description = "", data = 0 } }, default = 0, }, { name = "5_beefalo", label = "비팔로", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "5_beefalo_scale", label = "비팔로 크기 조정", hover = "비팔로, 새끼 비팔로", options = beishubiao, default = 100, }, { name = "5_rabbit", label = "토끼", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "5_rabbit_scale", label = "토끼 크기 조정", hover = "토끼 굴 크기 포함", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------돼지 { name = "6", label = "돼지", options = { { description = "", data = 0 } }, default = 0, }, { name = "6_pigman", label = "돼지인간", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "6_pigman_scale", label = "돼지인간 크기 조정", hover = "일반 돼지인간, 늑대돼지(moonpig), 생강돼지인간", options = beishubiao, default = 100, }, { name = "6_pigguard", label = "근위병 돼지인간", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "6_pigguard_scale", label = "근위병 돼지인간 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "6_pigking", label = "돼지왕", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "6_pigking_scale", label = "돼지왕 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------벌 { name = "7", label = "벌", options = { { description = "", data = 0 } }, default = 0, }, { name = "7_beehive", label = "벌집", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "7_beehive_scale", label = "벌집 크기 조정", hover = "벌 크기 무영향", options = beishubiao, default = 100, }, { name = "7_bee", label = "벌", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "7_bee_scale", label = "벌 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "7_wasphive", label = "말벌집", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "7_wasphive_scale", label = "말벌집 크기 조정", hover = "말벌 크기 무영향", options = beishubiao, default = 100, }, { name = "7_killerbee", label = "말벌", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "7_killerbee_scale", label = "크기 조정", hover = "말벌 크기 조정", options = beishubiao, default = 100, }, { name = "7_beequeenhive", label = "여왕벌집", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "7_beequeenhive_scale", label = "여왕벌집 크기 조정", hover = "여왕벌 크기 무영향", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------거미 { name = "8", label = "거미", options = { { description = "", data = 0 } }, default = 0, }, { name = "8_spider_default", label = "일반 거미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "8_spider_default_scale", label = "일반 거미 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "8_spider_warrior", label = "병정 거미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "8_spider_warrior_scale", label = "병정 거미 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "8_spider_healer", label = "간호사 거미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "8_spider_healer_scale", label = "간호사 거미 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "8_spider_hider", label = "동굴 거미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "8_spider_hider_scale", label = "동굴 거미 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "8_spider_spitter", label = "침뱉기 거미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "8_spider_spitter_scale", label = "스피터 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "8_spiderhole", label = "석순 거미집", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "8_spiderhole_scale", label = "석순 거미집 크기 조정", hover = "동굴 거미/스피터 크기 무영향", options = beishubiao, default = 100, }, { name = "8_spider_dropper", label = "땅밑대롱 거미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "8_spider_dropper_scale", label = "땅밑대롱 거미 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "8_spider_water", label = "소금쟁이 거미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "8_spider_water_scale", label = "소금쟁이 거미 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "8_spider_den", label = "거미집", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "8_spider_den_scale", label = "거미집 크기 조정", hover = "거미 크기 무영향. 달섬 거미집 무영향", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------달섬 { name = "9", label = "달섬", options = { { description = "", data = 0 } }, default = 0, }, { name = "9_spider_moon", label = "조각난 거미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_spider_moon_scale", label = "조각난 거미 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_moonspiderden", label = "조각난 거미집", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_moonspiderden_scale", label = "조각난 거미집 크기 조정", hover = "조각난 거미 크기 무영향", options = beishubiao, default = 100, }, { name = "9_rock_avocado_bush", label = "아보카돌 덤불", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_rock_avocado_bush_scale", label = "아보카돌 덤불크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_bullkelp", label = "황소 다시마", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_bullkelp_scale", label = "황소 다시마 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_moontree", label = "달빛 나무 ", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_moontree_scale", label = "달빛 나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_moonglass", label = "달 유리", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_moonglass_scale", label = "달 유리 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_saladmander", label = "샐러도마뱀", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_saladmander_scale", label = "샐러도마뱀 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_driftwood", label = "유목 나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_driftwood_scale", label = "유목 나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_trap_starfish", label = "말가사리", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = false, }, { name = "9_trap_starfish_scale", label = "말가사리 크기 조정", hover = "1배율 초과 비추천", options = beishubiao, default = 4500, }, { name = "9_hotspring", label = "달 온천", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_hotspring_scale", label = "달 온천 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_carrat", label = "당근이쥐", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_carrat_scale", label = "당근이쥐 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_dead_sea_bones", label = "해양생물 뼈다귀", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_dead_sea_bones_scale", label = "해양생물 뼈다귀 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_gestalt", label = "게슈탈트", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_gestalt_scale", label = "게슈탈트 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "9_gestalt_guard", label = "거대 게슈탈트", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "9_gestalt_guard_scale", label = "거대 게슈탈트 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------기본 { name = "10", label = "기본", options = { { description = "", data = 0 } }, default = 0, }, { name = "10_evergreen", label = "상록수", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_evergreen_scale", label = "상록수 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_evergreen_sparse", label = "울퉁불퉁 상록수", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_evergreen_sparse_scale", label = "울퉁불퉁 상록수 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_grass", label = "풀줄기", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_grass_scale", label = "풀줄기 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_grassgekko", label = "풀도마뱀", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_grassgekko_scale", label = "풀도마뱀 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_sapling", label = "묘목", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_sapling_scale", label = "묘목 크기 조정", hover = "달섬 묘목 포함", options = beishubiao, default = 100, }, { name = "10_twiggytree", label = "잔가지 나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_twiggytree_scale", label = "잔가지 나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_berrybush", label = "베리 덤불", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_berrybush_scale", label = "베리 덤불 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_berrybush_juicy", label = "즙 많은 베리 덤불", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_berrybush_juicy_scale", label = "즙 많은 베리 덤불 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_red_mushroom", label = "붉은 버섯", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_red_mushroom_scale", label = "붉은 버섯 크기 조정", hover = "버섯 나무 무영향", options = beishubiao, default = 100, }, { name = "10_blue_mushroom", label = "파란 버섯", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_blue_mushroom_scale", label = "파란 버섯 크기 조정", hover = "버섯 나무 무영향", options = beishubiao, default = 100, }, { name = "10_green_mushroom", label = "초록 버섯", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_green_mushroom_scale", label = "초록 버섯 크기 조정", hover = "버섯 나무 무영향", options = beishubiao, default = 100, }, { name = "10_fireflies", label = "반딧불이", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_fireflies_scale", label = "반딧불이 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_mole", label = "두더지렁이", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_mole_scale", label = "두더지렁이 크기 조정", hover = "두더지렁이 집 포함", options = beishubiao, default = 100, }, { name = "10_stagehand", label = "무대 담당자", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_stagehand_scale", label = "무대 담당자 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_butterfly", label = "나비", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_butterfly_scale", label = "나비 크기 조정", hover = "달 나방 포함", options = beishubiao, default = 100, }, { name = "10_frog", label = "개구리", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_frog_scale", label = "개구리 크기 조정", hover = "개구리비 주의보", options = beishubiao, default = 100, }, { name = "10_pighead", label = "돼지 머리", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_pighead_scale", label = "돼지 머리 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_mermhead", label = "어인 머리", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_mermhead_scale", label = "어인 머리 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_critterlab", label = "작은 굴", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_critterlab_scale", label = "작은 굴 크기 조정", hover = "크리터(펫) 입양소", options = beishubiao, default = 100, }, { name = "10_moonbase", label = "월석 제단", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_moonbase_scale", label = "월석 제단 크기 조정", hover = "돌벽 주의보", options = beishubiao, default = 100, }, { name = "10_gargoyle_werepig", label = "수상한 월석 돼지 모양", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_gargoyle_werepig_scale", label = "수상한 월석 크기 조정", hover = "돼지 인간 3종 모두 포함", options = beishubiao, default = 100, }, { name = "10_gargoyle_hound", label = "수상한 월석 하운드 모양", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_gargoyle_hound_scale", label = "수상한 월석 크기 조정", hover = "하운드 모양 2종 모두 포함", options = beishubiao, default = 100, }, { name = "10_moonrock_pieces", label = "월석 무더기", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_moonrock_pieces_scale", label = "월석 무더기 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_cave_entrance", label = "동굴 입구 바위", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_cave_entrance_scale", label = "동굴 입구 바위 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_dirtpile", label = "수상한 흙더미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_dirtpile_scale", label = "수상한 흙더미 크기 조정", hover = "최소 크기 1 보장!", options = beishubiao, default = 100, }, { name = "10_walrus_camp", label = "바다코끼리 캠프", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_walrus_camp_scale", label = "바다코끼리 캠프 크기 조정", hover = "최소 크기 1 보장!", options = beishubiao, default = 100, }, { name = "10_mound", label = "묘지", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_mound_scale", label = "묘지 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_gravestone", label = "묘비", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_gravestone_scale", label = "묘비 크기 조정", hover = "묘지 미포함", options = beishubiao, default = 100, }, { name = "10_carrot_planted", label = "당근 ", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_carrot_planted_scale", label = "당근 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "10_Items", label = "아이템", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "10_Items_scale", label = "크기 조정", hover = "땅에 떨어진 아이템", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------꽃 { name = "11", label = "꽃", options = { { description = "", data = 0 } }, default = 0, }, { name = "11_flower", label = "꽃", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "11_flower_scale", label = "꽃 크기 조정", hover = "장미, 악마의 꽃, 양치식물, 다육식물 미포함", options = beishubiao, default = 100, }, { name = "11_flower_rose", label = "장미", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "11_flower_rose_scale", label = "장미 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "11_flower_evil", label = "악마의 꽃", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "11_flower_evil_scale", label = "악마의 꽃 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "11_succulent_plant", label = "다육식물", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "11_succulent_plant_scale", label = "다육식물 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "11_cave_fern", label = "양치식물", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "11_cave_fern_scale", label = "양치식물 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------동굴 { name = "12", label = "동굴", options = { { description = "", data = 0 } }, default = 0, }, { name = "12_worm", label = "동굴 지렁이", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_worm_scale", label = "동굴 지렁이 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "12_wormlight_plant", label = "수상한 식물", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_wormlight_plant_scale", label = "수상한 식물 크기 조정", hover = "동굴 지렁이 크기 무영향", options = beishubiao, default = 100, }, { name = "12_flower_cave", label = "빛나는 꽃", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_flower_cave_scale", label = "빛나는 꽃 크기 조정", hover = "단일, 이중, 삼중 전구근 포함", options = beishubiao, default = 100, }, { name = "12_bunnyman", label = "토끼인간", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_bunnyman_scale", label = "토끼인간 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "12_rocky", label = "돌가재", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_rocky_scale", label = "돌가재 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "12_slurtle", label = "슬러틀", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_slurtle_scale", label = "슬러틀 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "12_snurtle", label = "스너틀", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_snurtle_scale", label = "스너틀 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "12_slurtlehole", label = "슬러틀 언덕", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_slurtlehole_scale", label = "슬러틀 언덕 크기 조정", hover = "슬러틀, 스너틀 크기 무영향", options = beishubiao, default = 100, }, { name = "12_mushtree", label = "버섯 나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_mushtree_scale", label = "버섯 나무 크기 조정", hover = "붉은, 파란, 초록, 거미줄 쳐진 모두 포함", options = beishubiao, default = 100, }, { name = "12_stalagmite", label = "석순", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_stalagmite_scale", label = "석순 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "12_lichen", label = "동굴 이끼", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_lichen_scale", label = "동굴 이끼 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "12_slurper", label = "슬러퍼", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_slurper_scale", label = "슬러퍼 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "12_fissure_lower", label = "악몽 균열", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "12_fissure_lower_scale", label = "악몽 균열 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------유적 { name = "13", label = "유적", options = { { description = "", data = 0 } }, default = 0, }, { name = "13_monkey", label = "동굴 원숭이", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_monkey_scale", label = "동굴 원숭이 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_monkeybarrel", label = "동굴 원숭이집", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_monkeybarrel_scale", label = "동굴 원숭이집 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_cave_banana_tree", label = "동굴 바나나 나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_cave_banana_tree_scale", label = "동굴 바나나 나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_nightmarelight", label = "악몽등불", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_nightmarelight_scale", label = "악몽등불 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_nightmarebeak", label = "유적 악몽부리", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_nightmarebeak_scale", label = "유적 악몽부리 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_crawlingnightmare", label = "유적 기어다니는 악몽", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_crawlingnightmare_scale", label = "유적 기어다니는 악몽 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_ruins_statue_mage", label = "고대의 석상", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_ruins_statue_mage_scale", label = "고대의 석상 크기 조정", hover = "아트리움의 석상 미포함", options = beishubiao, default = 100, }, { name = "13_atrium_statue", label = "고대의 석상(아트리움)", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_atrium_statue_scale", label = "고대의 석상(아트리움) 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_chessjunk", label = "부서진 태엽장치", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_chessjunk_scale", label = "부서진 태엽장치 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_knight_nightmare", label = "망가진 나이트", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_knight_nightmare_scale", label = "망가진 나이트 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_rook_nightmare", label = "망가진 룩", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_rook_nightmare_scale", label = "망가진 룩 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_bishop_nightmare", label = "망가진 비숍", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_bishop_nightmare_scale", label = "망가진 비숍 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_ruins_table", label = "유물 탁자", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_ruins_table_scale", label = "유물 탁자 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_ruins_chair", label = "유물 의자", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_ruins_chair_scale", label = "유물 의자 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_ruins_vase", label = "유물 꽃병", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_ruins_vase_scale", label = "유물 꽃병 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_ruins_plate", label = "유물 접시", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_ruins_plate_scale", label = "유물 접시 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_ruins_bowl", label = "유물 사발", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_ruins_bowl_scale", label = "유물 사발 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "13_ruins_chipbowl", label = "유물 그릇", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "13_ruins_chipbowl_scale", label = "유물 그릇 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------달유적 { name = "14", label = "달유적", options = { { description = "", data = 0 } }, default = 0, }, { name = "14_mushtree_moon", label = "달 버섯 나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_mushtree_moon_scale", label = "달 버섯 나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "14_dustmoth", label = "먼지 나방", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_dustmoth_scale", label = "먼지 나방 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "14_dustmothden", label = "깔끔한 은신처", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_dustmothden_scale", label = "깔끔한 은신처 크기 조정", hover = "먼지 나방 크기 무영향", options = beishubiao, default = 100, }, { name = "14_archive_centipede", label = "고대 지네 파수병", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_archive_centipede_scale", label = "크기 조정", hover = "허물 포함. 부활시 크기 달라질 가능성 존재", options = beishubiao, default = 100, }, { name = "14_archive_rune_statue", label = "고대 월령룬석", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_archive_rune_statue_scale", label = "고대 월령룬석 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "14_archive_moon_statue", label = "고대 달 석상", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_archive_moon_statue_scale", label = "고대 달 석상 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "14_molebat", label = "벌거숭이 두더박쥐", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_molebat_scale", label = "벌거숭이 두더박쥐 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "14_lightflier", label = "전구 빛벌레", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_lightflier_scale", label = "전구 빛벌레 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "14_lightflier_flower", label = "전구 빛벌레 빛나는 꽃", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_lightflier_flower_scale", label = "전구 빛벌레 빛나는 꽃 크기 조정", hover = "전구 빛벌레 및 기존 빛나는 꽃 크기 무영향", options = beishubiao, default = 100, }, { name = "14_mushgnome", label = "버섯 노움", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "14_mushgnome_scale", label = "버섯 노움 크기 조정", hover = "버섯 노움 포자 포함", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------버치넛 { name = "15", label = "버치넛", options = { { description = "", data = 0 } }, default = 0, }, { name = "15_deciduoustree", label = "버치넛 나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "15_deciduoustree_scale", label = "버치넛 나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "15_catcoon", label = "캣쿤", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "15_catcoon_scale", label = "캣쿤 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "15_catcoonden", label = "캣쿤 집", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "15_catcoonden_scale", label = "캣쿤 집 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "15_glommer", label = "글로머", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "15_glommer_scale", label = "글로머 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "15_statueglommer", label = "글로머 석상", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "15_statueglommer_scale", label = "글로머 석상 크기 조정", hover = "최소 크기 1 보장", options = beishubiao, default = 100, }, { name = "15_klaus_sack", label = "클로스 보따리", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "15_klaus_sack_scale", label = "클로스 보따리 크기 조정", hover = "최소 크기 1 보장", options = beishubiao, default = 100, }, { name = "15_deer", label = "노 아이 디어", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "15_deer_scale", label = "노 아이 디어 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------환상 { name = "16", label = "악몽 괴물", options = { { description = "", data = 0 } }, default = 0, }, { name = "16_crawlinghorror", label = "기어다니는 악몽", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "16_crawlinghorror_scale", label = "기어다니는 악몽 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "16_terrorbeak", label = "악몽부리", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "16_terrorbeak_scale", label = "악몽부리 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "16_oceanhorror", label = "공포집게", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "16_oceanhorror_scale", label = "공포집게 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "16_shadowhand", label = "어둠의 손길", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "16_shadowhand_scale", label = "어둠의 손길 크기 조정", hover = "팔 미포함", options = beishubiao, default = 100, }, { name = "16_waveyjones", label = "웨비 존스", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "16_waveyjones_scale", label = "웨비 존스 크기 조정", hover = "웨비 존스의 팔 포함", options = beishubiao, default = 100, }, { name = "16_shadowskittish", label = "스키츠 씨", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "16_shadowskittish_scale", label = "스키츠 씨 크기 조정", hover = "미작동?", options = beishubiao, default = 100, }, { name = "16_shadowwatcher", label = "어둠의 감시자", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "16_shadowwatcher_scale", label = "어둠의 감시자 크기 조정", hover = "미작동?", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------시계태엽 { name = "17", label = "시계태엽", options = { { description = "", data = 0 } }, default = 0, }, { name = "17_knight", label = "시계태엽 나이트", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "17_knight_scale", label = "시계태엽 나이트 크기 조정", hover = "망가진 나이트 미포함", options = beishubiao, default = 100, }, { name = "17_rook", label = "시계태엽 룩", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "17_rook_scale", label = "시계태엽 룩 크기 조정", hover = "망가진 룩 미포함", options = beishubiao, default = 100, }, { name = "17_bishop", label = "시계태엽 비숍", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "17_bishop_scale", label = "시계태엽 비숍 크기 조정", hover = "망가진 비숍 미포함", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------사막 { name = "18", label = "사막", options = { { description = "", data = 0 } }, default = 0, }, { name = "18_houndbone", label = "뼈다귀", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "18_houndbone_scale", label = "뼈다귀 크기 조정", hover = "해양생물 뼈 미포함", options = beishubiao, default = 100, }, { name = "18_cactus", label = "선인장", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "18_cactus_scale", label = "선인장 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "18_oasis_cactus", label = "오아시스 선인장", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "18_oasis_cactus_scale", label = "오아시스 선인장 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "18_tumbleweed", label = "회전초", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "18_tumbleweed_scale", label = "회전초 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "18_houndmound", label = "하운드 무덤 ", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "18_houndmound_scale", label = "하운드 무덤 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "18_marsh_bush", label = "가시 덤불 ", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "18_marsh_bush_scale", label = "가시 덤불 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "18_marsh_tree", label = "가시 나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "18_marsh_tree_scale", label = "가시 나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "18_lightninggoat", label = "번개 염소", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "18_lightninggoat_scale", label = "번개 염소 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------늪지 { name = "19", label = "늪지", options = { { description = "", data = 0 } }, default = 0, }, { name = "19_tentacle", label = "촉수", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "19_tentacle_scale", label = "촉수 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "19_reeds", label = "갈대", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "19_reeds_scale", label = "갈대 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "19_mosquito", label = "모기", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "19_mosquito_scale", label = "모기 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------바위 { name = "20", label = "바위", options = { { description = "", data = 0 } }, default = 0, }, { name = "20_rock1", label = "바위1(초석)", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "20_rock1_scale", label = "바위1(초석) 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "20_rock2", label = "바위2(금돌)", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "20_rock2_scale", label = "바위2(금돌) 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "20_rock_flintless", label = "바위3", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "20_rock_flintless_scale", label = "바위3 크기 조정", hover = "부싯돌 없음", options = beishubiao, default = 100, }, { name = "20_rock_moon", label = "바위(운석)", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "20_rock_moon_scale", label = "바위(운석) 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "20_rock_moon_shell", label = "수상한 바위", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "20_rock_moon_shell_scale", label = "수상한 바위 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "20_tallbird", label = "톨버드", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "20_tallbird_scale", label = "톨버드 크기 조정", hover = "새끼, 청소년기, 성년기 모두 포함", options = beishubiao, default = 100, }, { name = "20_statuemaxwell", label = "맥스웰 조각상", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "20_statuemaxwell_scale", label = "맥스웰 조각상 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "20_statueharp", label = "하프 조각상", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "20_statueharp_scale", label = "하프 조각상 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "20_statue_marble", label = "대리석 조각상", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "20_statue_marble_scale", label = "대리석 조각상 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------나무 { name = "21", label = "나무", options = { { description = "", data = 0 } }, default = 0, }, { name = "21_livingtree", label = "완전 정상적인 나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "21_livingtree_scale", label = "완전 정상적인 나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "21_marbletree", label = "대리석 나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "21_marbletree_scale", label = "대리석 나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "21_marbleshrub", label = "대리석 관목", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "21_marbleshrub_scale", label = "대리석 관목 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------펫 { name = "22", label = "펫", options = { { description = "", data = 0 } }, default = 0, }, { name = "22_chester_eyebone", label = "눈알뼈", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "22_chester_eyebone_scale", label = "눈알뼈 크기 조정", hover = "최소 크기 1 보장", options = beishubiao, default = 100, }, { name = "22_chester", label = "체스터", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "22_chester_scale", label = "체스터 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "22_hutch_fishbowl", label = "스타-스키", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "22_hutch_fishbowl_scale", label = "스타-스키 크기 조정", hover = "최소 크기 1 보장", options = beishubiao, default = 100, }, { name = "22_hutch", label = "허치", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "22_hutch_scale", label = "허치 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------어인 { name = "23", label = "어인", options = { { description = "", data = 0 } }, default = 0, }, { name = "23_merm", label = "일반 어인", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "23_merm_scale", label = "일반 어인 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "23_mermguard", label = "근위대 어인", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "23_mermguard_scale", label = "근위대 어인 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "23_mermking", label = "어인왕", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "23_mermking_scale", label = "어인왕 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------사냥 { name = "24", label = "수상한 흙더미", options = { { description = "", data = 0 } }, default = 0, }, { name = "24_koalefant_summer", label = "일반 코알라펀트", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "24_koalefant_summer_scale", label = "일반 코알라펀트 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "24_koalefant_winter", label = "겨울 코알라펀트", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "24_koalefant_winter_scale", label = "겨울 코알라펀트 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "24_spat", label = "점액 양", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "24_spat_scale", label = "점액 양 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "24_warg", label = "바르그", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "24_warg_scale", label = "바르그 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------월숭이 { name = "25", label = "월숭이 섬", options = { { description = "", data = 0 } }, default = 0, }, { name = "25_monkeyisland_portal", label = "이상한 포탈", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_monkeyisland_portal_scale", label = "이상한 포탈 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "25_monkeyhut", label = "원숭이 오두막", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_monkeyhut_scale", label = "원숭이 오두막 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "25_powder_monkey", label = "화약 월숭이", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_powder_monkey_scale", label = "화약 월숭이 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "25_prime_mate", label = "영장 항해사", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_prime_mate_scale", label = "영장 항해사 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "25_monkeyqueen", label = "월숭이 여왕", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_monkeyqueen_scale", label = "월숭이 여왕 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "25_palmconetree", label = "소철종려나무", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_palmconetree_scale", label = "소철종려나무 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "25_bananabush", label = "바나나 덤불", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_bananabush_scale", label = "바나나 덤불 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "25_monkeytails", label = "원숭이 꼬리풀", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_monkeytails_scale", label = "원숭이 꼬리풀 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "25_lightcrab", label = "환하게", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_lightcrab_scale", label = "환하게 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "25_monkeyisland_portal_debris", label = "고장난 기계", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "25_monkeyisland_portal_debris_scale", label = "고장난 기계 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------하운드 { name = "26", label = "하운드", options = { { description = "", data = 0 } }, default = 0, }, { name = "26_hound", label = "일반 하운드", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "26_hound_scale", label = "일반 하운드 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "26_firehound", label = "화염 하운드", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "26_firehound_scale", label = "화염 하운드 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "26_icehound", label = "얼음 하운드", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "26_icehound_scale", label = "얼음 하운드 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "26_mutatedhound", label = "공포 하운드", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "26_mutatedhound_scale", label = "공포 하운드 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------농사 { name = "27", label = "농사", options = { { description = "", data = 0 } }, default = 0, }, { name = "27_oversized", label = "거대 농산물", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "27_oversized_scale", label = "거대 농산물 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------혹부리 { name = "28", label = "혹부리 나무", options = { { description = "", data = 0 } }, default = 0, }, { name = "28_grassgator", label = "풀악어", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "28_grassgator_scale", label = "풀악어 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------물 { name = "29", label = "물", options = { { description = "", data = 0 } }, default = 0, }, { name = "29_seastack", label = "암초", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_seastack_scale", label = "암초 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_waterplant", label = "바다풀", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_waterplant_scale", label = "바다풀 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_saltstack", label = "암염", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_saltstack_scale", label = "암염 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_cookiecutter", label = "과자틀소라", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_cookiecutter_scale", label = "과자틀소라 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_squid", label = "날쌘징어", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_squid_scale", label = "날쌘징어 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_shark", label = "바위턱상어", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_shark_scale", label = "바위턱상어 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_gnarwail", label = "호각고래", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_gnarwail_scale", label = "호각고래 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_wobster_sheller", label = "왑스터", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_wobster_sheller_scale", label = "왑스터 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_wobster_den", label = "왑스터 둥지", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_wobster_den_scale", label = "왑스터 둥지 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_wobster_moonglass", label = "달 왑스터", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_wobster_moonglass_scale", label = "달 왑스터 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_moonglass_wobster_den", label = "달 왑스터 둥지", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_moonglass_wobster_den_scale", label = "달 왑스터 둥지 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "29_oceanfish", label = "바닷물고기", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "29_oceanfish_scale", label = "바닷물고기 크기 조정", hover = "", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------보스 { name = "30", label = "보스", options = { { description = "", data = 0 } }, default = 0, }, { name = "30_beeguard", label = "병정벌", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "30_beeguard_scale", label = "병정벌크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "30_mossling", label = "모슬링", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "30_mossling_scale", label = "모슬링 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "30_lavae", label = "용암이", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "30_lavae_scale", label = "용암이 크기 조정", hover = "", options = beishubiao, default = 100, }, --[[ { name = "30_leif", label = "트리가드", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "30_leaf", label = "트리가드 크기 조정", hover = "0.8x ~ 1.2x", options = beishubiao, default = 100, }, ]] { name = "31", label = "트로피칼 익스피리언스(TE)", options = { { description = "", data = 0 } }, default = 0, }, { name = "31_everything", label = "TE에서 추가되는 모든 것", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "31_everything_scale", label = "크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "31_enemy", label = "TE 적군", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "31_enemy_scale", label = "적군 크기 조정", hover = "상냥이, 비숍, 나이트 등", options = beishubiao, default = 100, }, --------------------------------------------------------------------------------캐릭터 { name = "999", label = "캐릭터 설정", options = { { description = "", data = 0 } }, default = 0, }, { name = "s_charaHealth", label = "캐릭터 체력", hover = "Scale^0.3", options = { {description = "Enabled", data = true, hover = "조정 활성"}, {description = "Disabled", data = false, hover = "조정 비활성"}, }, default = true, }, { name = "s_charaSanity", label = "캐릭터 정신력", hover = "Scale^0.3", options = { {description = "Enabled", data = true, hover = "조정 활성"}, {description = "Disabled", data = false, hover = "조정 비활성"}, }, default = true, }, { name = "s_charaHunger", label = "캐릭터 허기", hover = "Scale^0.3", options = { {description = "Enabled", data = true, hover = "조정 활성"}, {description = "Disabled", data = false, hover = "조정 비활성"}, }, default = true, }, { name = "99999999", label = "캐릭터 크기 설정(Scale^0.2)", options = { { description = "", data = 0 } }, default = 0, }, { name = "Scalewilson", label = "윌슨", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wilsonscale", label = "윌슨 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewalter", label = "왈터", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "walterscale", label = "왈터 크기(워비 포함)", hover = "", options = beishubiao, default = 100, }, { name = "Scalewurt", label = "워트", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wurtscale", label = "워트 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewormwood", label = "웜우드", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wormwoodscale", label = "웜우드 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewortox", label = "워톡스", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wortoxscale", label = "워톡스 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewarly", label = "왈리", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "warlyscale", label = "왈리 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewinona", label = "위노나", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "winonascale", label = "위노나 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewebber", label = "웨버", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "webberscale", label = "웨버 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewathgrithr", label = "위그프리드", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wathgrithrscale", label = "위그프리드 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewanda", label = "완다", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wandascale", label = "완다 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewaxwell", label = "맥스웰", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "waxwellscale", label = "맥스웰 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewes", label = "웨스", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wesscale", label = "웨스 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewoodie", label = "우디", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "woodiescale", label = "우디 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewickerbottom", label = "위커바텀", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wickerbottomscale", label = "위커바텀 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewx78", label = "칠팔이", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wx78scale", label = "칠팔이 크기", hover = "", options = beishubiao, default = 100, }, { name = "Scalewillow", label = "윌로우", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "willowscale", label = "윌로우 크기", hover = "", options = beishubiao, default = 100, }, { name = "999_bernie", label = "버니", options = { {description = "Enabled", data = true, hover = "크기 조정 활성"}, {description = "Disabled", data = false, hover = "크기 조정 비활성"}, }, default = true, }, { name = "999_bernie_scale", label = "버니 크기 조정", hover = "", options = beishubiao, default = 100, }, { name = "Scalewendy", label = "웬디", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wendyscale", label = "웬디 크기", hover = "", options = beishubiao, default = 100, }, --{ --name = "999_abigail", --label = "아비게일", --options = { -- {description = "Enabled", data = true, hover = "크기 조정 활성"}, -- {description = "Disabled", data = false, hover = "크기 조정 비활성"}, --}, --default = true, --}, --{ -- name = "999_abigail_scale", -- label = "아비게일 크기 조정", -- hover = "", -- options = beishubiao, -- default = 100, --}, { name = "Scalewolfgang", label = "볼프강", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "wolfgangscale", label = "볼프강 크기", hover = "", options = beishubiao, default = 100, }, { name = "ScaleWagstaff", label = "와그스태프(HC)", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "Wagstaffscale", label = "와그스태프 크기", hover = "", options = beishubiao, default = 100, }, { name = "ScaleWalani", label = "왈라니(TE)", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "Walaniscale", label = "왈라니 크기", hover = "", options = beishubiao, default = 100, }, { name = "ScaleWilbur", label = "윌버(TE)", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "Wilburscale", label = "윌버 크기", hover = "", options = beishubiao, default = 100, }, { name = "ScaleWoodlegs", label = "우드렉스(TE)", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "Woodlegsscale", label = "우드렉스 크기", hover = "", options = beishubiao, default = 100, }, { name = "ScaleWheeler", label = "휠러(HC)", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "Wheelerscale", label = "휠러 크기", hover = "", options = beishubiao, default = 100, }, { name = "ScaleWilba", label = "윌바(HC)", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "Wilbascale", label = "윌바 크기", hover = "", options = beishubiao, default = 100, }, { name = "ScaleWarbucks", label = "워벅스(HC)", options = { {description = "Enabled", data = true, hover = ""}, {description = "Disabled", data = false, hover = ""}, }, default = true, }, { name = "Warbucksscale", label = "워벅스 크기", hover = "", options = beishubiao, default = 100, }, } Link to comment Share on other sites More sharing options...
Rabby Posted August 16, 2022 Author Share Posted August 16, 2022 this is the problem this code not work? [00:00:02]: [string "../mods/Working Test/modmain.lua"]:1: attempt to index global 'inst' (a nil value) LUA ERROR stack traceback: ../mods/Working Test/modmain.lua(1,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(780,1) in function 'RunInEnvironment' scripts/mods.lua(566,1) in function 'InitializeModMain' scripts/mods.lua(540,1) in function 'LoadMods' scripts/main.lua(360,1) in function 'ModSafeStartup' scripts/main.lua(481,1) in function 'callback' scripts/modindex.lua(103,1) in function 'BeginStartupSequence' scripts/main.lua(480,1) in function 'callback' scripts/modindex.lua(735,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(709,1) in function 'Load' scripts/main.lua(479,1) in main chunk local workable_comp = inst.components.workable here "inst" can not be defined... why??? Link to comment Share on other sites More sharing options...
Rabby Posted August 17, 2022 Author Share Posted August 17, 2022 On 8/16/2022 at 8:31 AM, Leonidas IV said: What do you mean by "code does not work", this is very vague. And it's possibly works on DST. I solved it. I did not write getmodconfigdata. i am idiot Link to comment Share on other sites More sharing options...
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