hunniebunn Posted August 10, 2022 Share Posted August 10, 2022 I was wondering if there was any way to make a character faster the lower sanity they have and what lua file it would go under. I found a speed changer already for time of day (found below) is there maybe any way I could change it to be based on sanity? If not, what would I need to insert to make it work? local day_speed = 5 local dusk_speed = 2.5 local night_speed = 1 local function onphase(inst, phase) local speed = 1 if phase == "day" then speed = day_speed elseif phase == "dusk" then speed = dusk_speed else speed = night_speed end inst.components.locomotor:SetExternalSpeedMultiplier( inst, "Acceleration", speed ) end Link to comment https://forums.kleientertainment.com/forums/topic/142524-character-getting-faster-the-more-insanee-they-are/ Share on other sites More sharing options...
Goregonzola Posted August 11, 2022 Share Posted August 11, 2022 (edited) Hey-hey! I actually have this exact perk in my Wolemorm mod. You have to place this in your character's lua file, somewhere above local common_postinit: Spoiler -- Speed function local function UpdateSpeed(inst) local sanity = inst.components.sanity.current if inst:HasTag("playerghost") then return end if inst.components.health:IsDead() then return end if sanity <= 3 then inst.components.locomotor.runspeed = 9.5 end if sanity >= 4 and sanity <= 20 then inst.components.locomotor.runspeed = 8.5 end if sanity >= 21 and sanity <= 40 then inst.components.locomotor.runspeed = 7.75 end if sanity >= 41 and sanity <= 60 then inst.components.locomotor.runspeed = 7 end if sanity >= 61 and sanity <= 80 then inst.components.locomotor.runspeed = 6 end if sanity >= 81 then inst.components.locomotor.runspeed = 5.85 end end Put this inside the master_postinit to make the function trigger whenever your sanity changes: Spoiler inst:ListenForEvent("sanitydelta", UpdateSpeed) Feel free to change the values as you wish and, please, change the name (UpdateSpeed) to something else. If by some coincidence someone has my and your mod activated in the same server, it might cause some silliy interactions if they're named the same. Cheers! Edited August 11, 2022 by C_Thun 1 Link to comment https://forums.kleientertainment.com/forums/topic/142524-character-getting-faster-the-more-insanee-they-are/#findComment-1593664 Share on other sites More sharing options...
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