Rabby Posted August 1, 2022 Share Posted August 1, 2022 I am writing sentences using a translator, so please understand if there are any awkward parts. I want to adjust the size of the creature and change the damage, Health, range, collision, and drop accordingly. However, even if I look for several guide posts, I only know how to interpret Lua Script. Is there a way to know the code used by DST games? Link to comment https://forums.kleientertainment.com/forums/topic/142302-how-do-i-make-creature-scaling-mod/ Share on other sites More sharing options...
Bumber64 Posted August 2, 2022 Share Posted August 2, 2022 (edited) scripts/prefabs/rocky.lua has most of what you need. bunnyman.lua uses the loot function you'll want, though there's probably a cleaner example somewhere. Range will probably be more difficult. You might need to edit brains and/or state graphs to make sure the range is used properly. Edited August 2, 2022 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/142302-how-do-i-make-creature-scaling-mod/#findComment-1591079 Share on other sites More sharing options...
Rabby Posted August 2, 2022 Author Share Posted August 2, 2022 22 minutes ago, Bumber64 said: scripts/prefabs/rocky.lua has most of what you need. bunnyman.lua uses the loot function you'll want, though there's probably a cleaner example somewhere. Range will probably be more difficult. You might need to edit brains and/or state graphs to make sure the range is used properly. Thank you for your answer. I think it will help a lot. My interpretation ability is poor due to lack of knowledge, but I think it will work out if I do a lot. Link to comment https://forums.kleientertainment.com/forums/topic/142302-how-do-i-make-creature-scaling-mod/#findComment-1591082 Share on other sites More sharing options...
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