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I am writing sentences using a translator, so please understand if there are any awkward parts.

I want to adjust the size of the creature and change the damage, Health, range, collision, and drop accordingly. However, even if I look for several guide posts, I only know how to interpret Lua Script.

Is there a way to know the code used by DST games?

scripts/prefabs/rocky.lua has most of what you need.

bunnyman.lua uses the loot function you'll want, though there's probably a cleaner example somewhere.

Range will probably be more difficult. You might need to edit brains and/or state graphs to make sure the range is used properly.

Edited by Bumber64
22 minutes ago, Bumber64 said:

scripts/prefabs/rocky.lua has most of what you need.

bunnyman.lua uses the loot function you'll want, though there's probably a cleaner example somewhere.

Range will probably be more difficult. You might need to edit brains and/or state graphs to make sure the range is used properly.

Thank you for your answer. I think it will help a lot. My interpretation ability is poor due to lack of knowledge, but I think it will work out if I do a lot.

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