2badatmodding Posted June 17, 2022 Share Posted June 17, 2022 Hi im trying to make a items like a panflute im using the code in scripts and where do i put this? local assets= { Asset("ANIM", "anim/pan_flute.zip"), } local function onfinished(inst) inst:Remove() end local function HearPanFlute(inst, musician, instrument) if inst.components.sleeper then inst.components.sleeper:AddSleepiness(10, TUNING.PANFLUTE_SLEEPTIME) end end local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst:AddTag("flute") inst.AnimState:SetBank("pan_flute") inst.AnimState:SetBuild("pan_flute") inst.AnimState:PlayAnimation("idle") MakeInventoryPhysics(inst) inst:AddComponent("inspectable") inst:AddComponent("instrument") inst.components.instrument.range = TUNING.PANFLUTE_SLEEPRANGE inst.components.instrument:SetOnHeardFn(HearPanFlute) inst:AddComponent("tool") inst.components.tool:SetAction(ACTIONS.PLAY) inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(TUNING.PANFLUTE_USES) inst.components.finiteuses:SetUses(TUNING.PANFLUTE_USES) inst.components.finiteuses:SetOnFinished( onfinished) inst.components.finiteuses:SetConsumption(ACTIONS.PLAY, 1) inst:AddComponent("inventoryitem") return inst end return Prefab( "common/inventory/panflute", fn, assets) Would I just put this in the custom item lua? any help would help thanks! Link to comment Share on other sites More sharing options...
Leonidas IV Posted June 17, 2022 Share Posted June 17, 2022 In MOD_ROOT/scripts/prefabs where MOD_ROOT is your mod folder. This is where the game will look for your mod's prefabs to load. But be aware that if you just copy this to a file with another name, your item will replace the Pan Flute, as the prefab name ("panflute") is the same. You need to give your item a unique name (which doesn't have to be the same as the file name) Link to comment Share on other sites More sharing options...
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