MagpieVRaven Posted June 7, 2022 Share Posted June 7, 2022 Hey ! I'd like to make it so my character regains health when killing things (like catcoons, pigs etc) does anyone know what the line of code for that would be and where I could copy paste it in the prefabs ? Thanks in advance Link to comment Share on other sites More sharing options...
Leonidas IV Posted June 7, 2022 Share Posted June 7, 2022 local function KilledMob(inst, data) if data.victim and not data.victim:HasTag("prey") and not data.victim:HasTag("veggie") -- Checks if the victim is really a mob (possible needs more checks) and not data.victim:HasTag("structure") then inst.components.health:DoDelta(life to be gained (number), false) -- Exemple: inst.components.health:DoDelta(5, false) end end -- [In your character] inst:ListenForEvent("killed", KilledMob) Link to comment Share on other sites More sharing options...
MagpieVRaven Posted June 7, 2022 Author Share Posted June 7, 2022 43 minutes ago, Leonidas IV said: thank you so so much !!! local function KilledMob(inst, data) if data.victim and not data.victim:HasTag("prey") and not data.victim:HasTag("veggie") -- Checks if the victim is really a mob (possible needs more checks) and not data.victim:HasTag("structure") then inst.components.health:DoDelta(life to be gained (number), false) -- Exemple: inst.components.health:DoDelta(5, false) end end -- [In your character] inst:ListenForEvent("killed", KilledMob) Link to comment Share on other sites More sharing options...
MagpieVRaven Posted June 8, 2022 Author Share Posted June 8, 2022 15 hours ago, Leonidas IV said: hey ! I finished my mod and put in the code, but sadly it didn't work do you know what the issue could be ? local function KilledMob(inst, data) if data.victim and not data.victim:HasTag("prey") and not data.victim:HasTag("veggie") -- Checks if the victim is really a mob (possible needs more checks) and not data.victim:HasTag("structure") then inst.components.health:DoDelta(life to be gained (number), false) -- Exemple: inst.components.health:DoDelta(5, false) end end -- [In your character] inst:ListenForEvent("killed", KilledMob) Link to comment Share on other sites More sharing options...
Thomas Die Posted June 8, 2022 Share Posted June 8, 2022 Can you show your full code, I think this is pre-existing code for wigfrid so it should work. it could be where you are placing the code, sorry could you in fact poste the entire file. 1 Link to comment Share on other sites More sharing options...
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