ethannnnnnn Posted May 31, 2022 Share Posted May 31, 2022 (edited) I've modded other games before like Mount & Blade, and in that game you were able to launch the client with a debugger attached to it so you could step through the code line by line and see what was causing crashes/not working, etc to tune your mod. Is there a way to do this with DST? There's a mod I've been using religiously, but it has a super annoying bug that I know I could fix if I could walk through a debugger or something. Edited May 31, 2022 by ethannnnnnn Link to comment Share on other sites More sharing options...
Ziro2k Posted May 31, 2022 Share Posted May 31, 2022 I'm not aware of any such tool. I would love to be wrong though. Link to comment Share on other sites More sharing options...
HarryPPP Posted May 31, 2022 Share Posted May 31, 2022 (edited) Vanilla DST has no advanced debugging features (that I know of), neither do I know mods that include one. The only few ways of reading what is happening is looking through the client or server logs (data is only stored in the server logs if the server has multiple shards, such as Forest and Caves) or looking through the console debug (default keybinds to display it are Ctrl + L). Even with these two options, the console log is not useful, as it pretty much only displays "print()" results, and it's hard to keep track of the client and server logs text files. Edited May 31, 2022 by HarryPPP Link to comment Share on other sites More sharing options...
Bumber64 Posted May 31, 2022 Share Posted May 31, 2022 You can create a copy of the mod and add print statements to narrow things down. 1 Link to comment Share on other sites More sharing options...
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